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Aw: Re: RPG decisions[message #344683 is a reply to message #344680] Wed, 23 March 2016 19:49 Go to previous messageGo to previous message
ATigersClaw is currently offline ATigersClaw

 
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Registered:October 2014
I for my part love games like the Baldur's Gate series with dialogue klicking and stuff but my first impression is, that this type of gameplay doesn't fit the JA series. I'm kinda undecided so far.
The micromanagement part of 1.13 is very complex and time-consuming. Adding the deeper rpg elements on top of the existing micromanagement would overload this game for me ... but then I also think that the individual milita feature is too much as well, so this is just my personal opinion.

One thing I do like is CVB's idea of adding more events to the game like the examples he mentioned of the Tixa video or Carmen's bounty but integrated into the current event system. Imho that would be a great addition without overloading the game too much.

Overall I love most of the features that have been added to 1.13 over the years, but I also think that at some point the game shouldn't become more complex. So rather than quantity in terms of functions, I'd prefer working on quality in terms of e. g. usability of the game. This is another discussion though.

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