Home » BIT COMPOSER GAMES » Jagged Alliance: Back in Action (by Coreplay) » Interesting Starting Teams
Re: Interesting Starting Teams[message #349076 is a reply to message #340872]
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Tue, 28 February 2017 17:56
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Drifterella |
Messages:1
Registered:February 2017 Location: Sweden |
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Hello 8)
Better late than never I guess, heh.
Keep coming back to all JA games a couple of times each year..
Played this franchise since the first game showed up on floppy, heh..
Some fun starting 2 man teams are Wolf and Blood: Fast action sneak up and dual melee/shotgun kills.
Managed to take out the entire northern sector and most of middle on day one with that duo 8)
And ofc the "startup" for "the Fox Team" is also great:
Get the indisposable cheap to rent trick of all bags Wolf + Lil nudist Fox and wipe out most of the northerh map before hireing someone else 8)
In BiA morale boost seem to be of much higher importance then earlier games in the series..
If you hire Ira, she is now a great "startup" and if you "coerce" her level up by alloving her some kills, use some mech and healing skills inbetweens, she rises to a very good allrounder whose alwasy in a bad mood, until you can hire a full female team and let her join it.
Alos after 6 playthoughs, Spider is a must have early on, and if you give her the ultimate sniper rifle accesible early on due to her high int and medics, she'll be almost as goood as Scope sniping and the best medic in the game later on. Either hire her best male frind Static ( who is an almost upaparalled mech) or put her on the later all female team. Etiher way she putperfoms advanced healing and give the right points on levelup, almost as good a sniper as Scope..
I tried other combos from start, like Thor and Buns and Bull and whatnot, they all fall though compared to ANY combo with Wolf. Hes just "this guy", heh.
Quickshooter, gunslinger, startup medic, OK mechanic, lockpicker, top health, dex and more stats. It's jsut making it hard for you to NOT use WOlf as the teamleader for ANY startup game..
Well, my opinion comeing back to replay this every year ;P
On another note: The longer time you wait, the slower progress you do and the more mercs and the more advanced eqipment you get, the harder and more often attacking enemies you get, so the more zones you take out in 2-4 days with low gear and 2-3 mercs, the easier the game is, since if you can take all 3 mines with a 2 hired + several "free NPC's" in the first 2 days using the "fasttravel cheat" aka, never use to "overlay map" to mave ever..
Owning 3 mines and half the map makes your economy problems vanish. And if your "Lucky" you find the booming 1 mill cereal and pop a 1 man lockp icker/sneaky guy to pop unseen into the house of the buyer and you just netted 1 mill and can buy equipent to make the rest a nobrainer. You kan go all way, finish all quests and kill Dedranna in 5 days this way, but it pretty much screw up the fun. Imo, the 1 mill cash bonus should never been in the game at all.
Also the seller of extreme goodies down SE should also NOT have what he has is stock for at least a week or two to make it more challanging..
Sry bout spoiler's but hey, its not a "fresh out" game anymore, really 8)
Frank
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