Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Rebalancing Scope and sight mode mechanics
Re: Rebalancing Scope and sight mode mechanics[message #355000 is a reply to message #354993] Thu, 20 September 2018 07:17 Go to previous messageGo to previous message
edmortimer is currently offline edmortimer

 
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Registered:January 2015
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Quote:
Only <PercentHandling> seems very excessive to me. Sniper rifles already have high handling values. If we increase them by such a large amount even marksmen and snipers will have a hard time with those weapons. Personally I prefer scope effectiveness which serves the same purpose of making sniper rifles ineffective for untrained mercs.


I removed the built-in AP malus on sniper rifles - basically saying a M40 without a scope is just a match rifle and should be basically the same as a regular rifle - like the Remington 700 it came from. That's why the <PercentHandling> is so high.

Thanks for the pointers. And of course you can use what you want - or midify it to your liking. No problemo.

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