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Re: AV v1.10[message #355488 is a reply to message #355454] Sun, 28 October 2018 15:26 Go to previous messageGo to previous message
edmortimer is currently offline edmortimer

 
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Registered:January 2015
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Changing Buddies.

In order to change any character's buddies there are some entries in the XMLs to change, and voice files to either change or remove from their folder so they are not used. Why the voice files? Because some characters have specific voice files that are used when their buddy (or hated one) dies or does something good. Sometimes all that is necessary is to edit out the buddy's name from the voice file and use it for the new buddy. Sometimes you will need to create a new voice file from editing other voice files of that character. And sometimes neither of those options will work well, so the answer is just to remove the voice file from the folder (save it for later in another folder) and use another voice file, like that character's BattlesSNDS curse file, in place of the original file. Simply removing the file will cause the game to indicate a missing voice file when that situation happens - so you have to have something there for the character to speak. Optionally, a silent voice file will work - and then when the situation arises the character's face will appear but say nothing. Not the best solution.

Voice Files are located in the ../Data-AV/Speech, Data-1.13/Speech, or Data/Speech folder, and are numbered by the Merc's MercProfile ID number and the voice file - so Meltdown, ID # 39, uses voice file 015 (see below) when friend #1 dies - and you will find it labeled 039-015 in the Speech folder. Wait - it's not there? That is because all the voice files for all the Mercs are not in the Speech folder of Data-AV, Data-1.13, or Data. Only the voice files that have changed or been added since Vanilla have been extracted to the Speech folders (in VFS it checks each version of the game noted in the VFS file, and for AV it is Data-AV, Data-1.13, & Data. Most VFS mods will have the same setup with their mod in place of AV). The un-extracted voice files will be found in Speech.slf in the ../Data folder. You will need an unpacker like "Dragon UNPACKER 5" to extract the files, and then a sound editing program like "Audacity" to edit the file.

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OK, that is the difficult part, and the most time consuming.

The easy part is modifying the XML files - MercProfiles.XML, MercOpinions.XML (and Backgrounds.XML just to check if the Merc to be edited has a background that indicates they do not get along with someone of another specific background (mostly it is the criminal & police types that don't like each other's profession). If they do dislike the background of their new buddy . . . well, you can change the background of the new buddy, or, delete or change the <dislikebackground> entry in Backgrounds.XML.

MercProfiles.XML: Here you will find up to 6 buddies and up to 6 enemies (hated ones). One of each is a dynamic opinion that changes over time from neutral to either like or dislike, while the others are static.

Here's an example of these settings (Meltdown in AV):
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The 5 Buddies are straightforward - listed by their ID number in MercProfiles.
The Learn to Like buddy has a LearnToLikeTime entry - and that number indicates the number of hours the two are in the same squad before the opinion changes to Like.
The 5 Hated (enemies) are also straightforward, but have an added entry of HatedTime - that indicates how many hours will pass before the Merc expresses his dislike..
The Learn To Hate enemy also has a LearnToHateTime entry - works the same as the LearnToLikeTime but opposite.

Now that you've changed these buddies and enemies, and modified the voice files, it is time for:

MercOpinions.XML: Here is every character in the game and every character's opinions of every other character rated. The range of like/dislike is -25 to 25 (hate to love) - with -15 and below indicating a Hated person (should have a voice file), and 15 and above indicating a Buddy (should have a voice file). These numbers have effect on morale - so the more Mercs in a squad that a Merc likes (any positive number) the better that Merc's morale. The more Mercs in a squad that a Merc dislikes (any negative number) the worse that Merc's morale. Zero indicates neutral feelings and no effect on morale. Each character is listed here in order of their MercProfile ID number, and within the entry for each character is a tag for each character in the game including themselves (so I guess you could make a Merc hate or love themself, and thereby affect morale all the time - which can have a place in some characters who are, say, Optimistic, or happen to be Skitz). Or, you can even make them like or hate the vehicles (as vehicles are "characters"). In AV Skitz likes the El Dorado so letting him ride the El Dorado keeps him a bit happier.

So, we have this:

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That is Meltdown's MercOpinions entry for AV. As you can see, she is mildly displeased with just about everybody, likes Merc 17, 23, 166, 233, 237, 248, & 254, doesn't love anybody (but still has Buddies) absolutely hates Merc 40 (Biff), learns to Hate Merc 44 (Flo), and dislikes Merc 180, 188, & 191 a lot, and many others in varying degrees of dislike.

It's been a while since I modded opinions, so I hope I didn't leave anything out.

[Updated on: Mon, 29 October 2018 00:16]

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