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Re: My First Impression of AV[message #358539 is a reply to message #358536] Fri, 22 November 2019 19:16 Go to previous messageGo to previous message
edmortimer is currently offline edmortimer

 
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Thanks for the feedback. I appreciate other players' views as all players play this game a bit differently, it seems - and that is the beauty of it.

Drop All is a nuisance to many players but I also recommend having to outfit the militia yourself. While that still ends up with too much stuff . . . and too much access to money by selling them . . . the intent is that this is a vacation from the rigors of the usual campaign through Arulco, and here is an opportunity to, say, employ Gus from the start. It's a vacation.

Also, many of the players who are still playing this game are familiar with modifying the INI files for their personal preferences. It's easy enough to change the drop all if that is a nuisance for you. Modifying the INI files for individual play styles I have to leave up to the individual players. The 1.13 modders have left a wealth of easy to modify options for the player. It is well worth every player's time to read through JA2Options.INI and the various other INIs that interest them. There is an embarrassment of riches within those files that allow you to change almost everything.

The item graphics - well, blame the bad ones on me, and give credit for the good ones mostly to Smeagol, who let me use some of his graphics, and also to the IOV/COSPLAY, FFF, WW2, and other old mods of JA. I'll clean up my bad ones as time permits. I figure players want something instead of nothing - and if I have to make the graphic for them to have something, then please excuse my poor graphic skills.

Portraits - also a couple artists work, one making portraits from photos and the other making portraits using the portrait maker tool from another game, as well as imported portraits from other mods and JA1. Variety is the spice of life - everybody's taste in art is different, I hope I provide enough of a selection for everybody. If not, there's always all the originals.

IMP Voice files - yeah, a friend did the one you mention, and I'll probably be putting one of the Russian voices in for the next version. I don't have another English voice for a male IMP. I could put one together from a voice set from another game - and even though i find that enjoyable work, it takes time.

Tactical AI - Sevenfm's executable is the credit for that.

Maps - thanks, I think the maps are important for immersion and for allowing/disallowing the use of different tactics. My goal is to make each sector's battle unique in some way. There is still more work to be done.

Being an overhaul mod, AV touches almost every aspect of the game. I still have work to do on a lot of the different aspects of the mod. Y'know, this mod started out as a month-long project to jazz up 1.13 more for my partner's enjoyment. That month turned into 4+ years and counting. During that time the project took several twists and turns. I expect there are a few more still ahead.

All in all, yes, AV puts a lot on the table - and the player can, with a little effort, change AV to be what they want by tweaking the INI files (please use a text or code editor, not the JA2 INI Editor).

My personal play style influences the mod, of course, and I like to be able to take a totally different team using different tactics for each campaign I play. To that end, for example, if I have a team of professional mercs, and they are cutting through the enemy like butter (in the beginning - it gets harder, yeah), then I simply use the delete button to get rid of excess drop all stuff. On the other hand, if I have a team of total misfits (yes, I've gone on a campaign with Skitz, Reuban, and the rest of the worst jokers from MERC), and I am barely keeping them alive and in ammunition, I welcome the scant drop all from the one or two guys I killed in the previous sector before I ran away. I can't mod for everybody. I can only put as much on the table as the table allows, and let the players pick what they like. It's a vacation. Enjoy!


Oh, progression. There is a definite progression to more difficult situations and better equipment. A whole lot of work went into the progression. Can more be done. Yeah. Always more can be done.

[Updated on: Sat, 23 November 2019 07:41]

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