Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Ideas for the next update to Arulco Vacations (So, I wanted to create this new thread to bounce ideas around for the next update to AV)
Re: Ideas for the next update to Arulco Vacations[message #362539 is a reply to message #362536] Wed, 24 February 2021 19:20 Go to previous messageGo to previous message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:

I saw the beta video for V12, And I had a idea; Since Omerta is the last holdout for Miguel's rebel army. I think that the Queen's army should occupy and hold the six sectors around the city,
The enemy troops you saw in A10 in that video was the Cambria-Omerta patrol that happened to spawn there because it is one of their waypoints. I am going to change their route so they don't spawn in A10. Sevenfm had a scout in his group so he saw the enemy there and attacked before going to Fatima. but if he went to Fatima first and then then walked with her into A10 the enemy would have interrupted Fatima, and she often (if ever) does not recover, leaving the Player unable to gain entrance into the Rebel Hideout.

I was thinking along the same lines as you except that I have patrols running the roads and towns in the north hunting out the last vestiges of the rebels. I took it that the Queen thinks all that is left are a few holdouts, and she has turned her attention elsewhere leaving Elliott in charge of the mopup operations . . .

That's a hint to stay off the roads if you are not up to fighting at the moment happy

[Updated on: Wed, 24 February 2021 19:27]

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