Create Cyborg IMP(half robot,half human)[message #326439]
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Thu, 10 October 2013 17:47
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scodec |
![](/images/ranks/private.png) |
Messages:19
Registered:October 2013 |
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File: IMP Color Choosing.cpp
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Line 175 Add:
BOOLEAN bIsCyborg=FALSE;
Line 178 change:
INT32 giIMPColorChoiceButton[ 12 ];
INT32 giIMPColorChoiceButtonImage[ 12 ];
Line 210 add:
void BtnIMPToggleCyborgOption(GUI_BUTTON *btn,INT32 reason);
Line 229 add:
bBadAss = FALSE;
bIsCyborg = FALSE;
Line 477 change:
//remove the buttons
for(iCnt = 0; iCnt < sizeof(giIMPColorChoiceButton)/sizeof(INT32) ; iCnt++)
Line 513 add:
//array init
for ( UINT8 i=0; iuiFlags & BUTTON_ENABLED)) {
return;
}
if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN ) {
if ( btn->uiFlags & BUTTON_CLICKED_ON ) {
btn->uiFlags &= ~(BUTTON_CLICKED_ON);
bIsCyborg = FALSE;
}
else if ( !(btn->uiFlags & BUTTON_CLICKED_ON) ) {
btn->uiFlags |= (BUTTON_CLICKED_ON);
bIsCyborg = TRUE;
}
}
}
BOOLEAN bCyborgSelected()
{
return (bIsCyborg);
}
[Updated on: Thu, 10 October 2013 17:50] by Moderator Report message to a moderator
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Private
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Re: Create Cyborg IMP(half robot,half human)[message #326444]
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Thu, 10 October 2013 17:56 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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scodec |
![](/images/ranks/private.png) |
Messages:19
Registered:October 2013 |
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File: IMP Confirm.cpp
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Line: 360
// write the created imp merc
WriteOutCurrentImpCharacter( ( UINT8 )( LaptopSaveInfo.iIMPIndex ) );
//to make Cyborg or Terminator.
TransformCharacterBody();
[Updated on: Thu, 10 October 2013 17:56] by Moderator Report message to a moderator
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Re: Create Cyborg IMP(half robot,half human)[message #326492]
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Fri, 11 October 2013 18:27 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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scodec |
![](/images/ranks/private.png) |
Messages:19
Registered:October 2013 |
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RoWa21
please create a patchfile (*.patch) with the use of TorttoiseSVN. just to be sure to have the latest development code from svn together with your code changes. then click on create patch file from tortoise svn. upload the patch file and post the link here.
also make your new feature optional. just put a new entry (eg: ALLOW_CYBORG_IMP) in the ja2_options.ini file. If the feature is turned off, there should not be a toggle cyborg option in the imp screen.
hello RoWa21
this is a patch file.
http://code.google.com/p/aibattlefield/downloads/detail?name=CyborgIMP.patch&can=2&q=#makechanges
[Updated on: Fri, 11 October 2013 19:16] by Moderator Report message to a moderator
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Re: Create Cyborg IMP(half robot,half human)[message #326502]
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Fri, 11 October 2013 19:13 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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scodec |
![](/images/ranks/private.png) |
Messages:19
Registered:October 2013 |
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DepressivesBrotI still don't really get it. Was all-IMP-blitzing through Arulco too difficult so we can now do it without pesky things like sleep and getting tired?
hi DepressivesBrot
Cyborg is not t800(Terminator), it can be destoryed easily by an enemy just like common mercs.
[Updated on: Fri, 11 October 2013 19:14] by Moderator Report message to a moderator
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Re: Create Cyborg IMP(half robot,half human)[message #326505]
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Fri, 11 October 2013 19:57 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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Gambigobilla |
![](http://thepit.ja-galaxy-forum.com/images/avatars/bob60x65.jpg) ![](/images/ranks/first_sergeant.png) |
Messages:693
Registered:July 2008 |
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It's way overpowered and imbalanced. While I appreciate every feature if they're optional, but this is just bordering on cheating.
Cybrog.
[Updated on: Fri, 11 October 2013 19:57] by Moderator Report message to a moderator
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First Sergeant
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Re: Create Cyborg IMP(half robot,half human)[message #326512]
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Fri, 11 October 2013 22:47 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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lockie |
![](http://thepit.ja-galaxy-forum.com/images/forums/ranks/moderator.png) ![](/images/ranks/captain.png) |
Messages:3717
Registered:February 2006 Location: Scotland |
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Quote:1. Cybrog does not need to be bandaged, like NEVER. (feature tested on 1.13)
Why not if half human ?
Quote:2. Cybrog can be fixed through a medkit as well as a toolkit. Super. (NOT confirmed yet on 1.13)
Answered my question there ... ![Smile](images/smiley_icons/icon_smile.gif)
Quote:3. Completely self-conscious and could climb up/down the roof easily. (feature tested on 1.13)
Depends on the configuration of the cyborg , so I'm assuming human top half here !
Quote:4. No worry about her energy coz she doesn't use any. (feature tested on 1.13)
Has to have a weakness , fuel or energy would be the top choice here , for balance , see ?
Quote:5. No worry about enemy fists. Cyborg: What did you just say? (feature tested on 1.13)
Again , depends on the 'centaur' config. It has to be vulnerable to melee surely ?
Quote:6. Can stay at an enemy-controlled zone. (NOT confirmed yet on 1.13)
What , like no-body will notice this half human half machine parked in the disabled space next to supermarket ? C'mon !
Quote:7. Cybrog will not be poisoned, will not black-out either. (NOT confirmed yet on 1.13)
Do you mean drugs or gasses ? Cause , not to labour the point , which half is human , it has to breathe if the top half smiles .... :/
Quote:8. Cybrog does not like to TALK.
There's a relief ! Thought you might steal Arnies voice from Terminator .... Ahll bee baakk !
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Re: Create Cyborg IMP(half robot,half human)[message #326655]
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Wed, 16 October 2013 14:20 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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Gambigobilla |
![](http://thepit.ja-galaxy-forum.com/images/avatars/bob60x65.jpg) ![](/images/ranks/first_sergeant.png) |
Messages:693
Registered:July 2008 |
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This is the just exact opposite of zombie feature, zombies make game harder not easier. Also when game gets boring, activate zombies and voila, you have hard to kill enemies which rises time and time again and can poison you.
Quote:This is just a small change, and relative zombie mode, the basic balance without any influence.
Quote:Cybrog's Main Features:
1. Cybrog does not need to be bandaged, like NEVER. (feature tested on 1.13)
2. Cybrog can be fixed through a medkit as well as a toolkit. Super. (NOT confirmed yet on 1.13)
3. Completely self-conscious and could climb up/down the roof easily. (feature tested on 1.13)
4. No worry about her energy coz she doesn't use any. (feature tested on 1.13)
5. No worry about enemy fists. Cyborg: What did you just say? (feature tested on 1.13)
6. Can stay at an enemy-controlled zone. (NOT confirmed yet on 1.13)
7. Cybrog will not be poisoned, will not black-out either. (NOT confirmed yet on 1.13)
8. Cybrog does not like to TALK.
Please look at me in the eyes, and tell me this is balanced.
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First Sergeant
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Re: Create Cyborg IMP(half robot,half human)[message #326656]
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Wed, 16 October 2013 15:15 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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scodec |
![](/images/ranks/private.png) |
Messages:19
Registered:October 2013 |
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In the process of playing a game mercenary has a very high chance died of bleeding? Or die of enemy attack by hand?
I think most of the mercenary on the battlefield, are shot or artillery fire cause of death.
1. Don't need to bandaged, do not represent won't hurt.
2. same as human or robot.
3. same as human
4. same as robot.
5. same as robot. Can still be hurt by the knife
6. same as robot.
7. same as robot.
8. same as robot.
I think the game balance is not the same as the game is difficult.
Into the enemy in the invincibility of the terminator robot, this is the balance??
[Updated on: Wed, 16 October 2013 15:23] by Moderator Report message to a moderator
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Private
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Re: Create Cyborg IMP(half robot,half human)[message #326660]
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Wed, 16 October 2013 20:22 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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Gambigobilla |
![](http://thepit.ja-galaxy-forum.com/images/avatars/bob60x65.jpg) ![](/images/ranks/first_sergeant.png) |
Messages:693
Registered:July 2008 |
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So this is your reasoning? It takes the best parts from both human and robot and if you consider it balanced i have no words.
I've made a 12.7mm sniper pistol it's balanced because
*its too light
-so is pistol
*it requires too little APs to fire
-so is pistol
*it's one handed
-so is pistol
*it has way too much damage/penetration
-so is sniper rifle
*it has so long range
-so is sniper rifle
For your reasoning this sniper pistol should be balanced.
Quote:1. Cybrog does not need to be bandaged, like NEVER. (feature tested on 1.13)
I have occasions that my mercs died or incapacitated because they bled out.
Quote:2. Cybrog can be fixed through a medkit as well as a toolkit. Super. (NOT confirmed yet on 1.13)
In early game you can easily run out of medkits but i don't remember the last time I've run out of toolkit.
Quote:3. Completely self-conscious and could climb up/down the roof easily. (feature tested on 1.13)
Fair enough, this can be disregarded balancewise
Quote:4. No worry about her energy coz she doesn't use any. (feature tested on 1.13)
I've lost many battles because i was ambushed while my mercs are tired.
Quote:5. No worry about enemy fists. Cyborg: What did you just say? (feature tested on 1.13)
Consider this ; Merc opens door, sees enemy, enemy interrupts, enemy punches merc in the face, merc lost enough APs which won't regenerate for many turns, if enemy had shot my merc with his crappy pistol my merc wouldn't be dead
Quote:6. Can stay at an enemy-controlled zone. (NOT confirmed yet on 1.13)
I couldn't care less but it could be exploited but whatever.
Quote:7. Cybrog will not be poisoned, will not black-out either. (NOT confirmed yet on 1.13) You won't get many occasions that mercs get poisoned but mercs easily get blacked-out by melee, tear gasses, stun grenades and even heavily armored mercs shot by sustained fire from light caliber guns.
Quote:8. Cybrog does not like to TALK.
I would hardly call this as a penalty. As long as you have one non-cyborg merc you won't have a problem.
To sum it up if my mercs were cyborgs they i would have win 80% of battles i've lost. That is the most imbalanced feature suggestion I've ever seen. But I must confess as a mecha freak I would love to see this feature implemented if it's balanced and polished. Not requiring bandage and no loss of energy is just too great bonuses. Maybe it would require some other sort of energy (insert 15 volt batteries lol)
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First Sergeant
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Re: Create Cyborg IMP(half robot,half human)[message #326680]
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Thu, 17 October 2013 16:56 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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scodec |
![](/images/ranks/private.png) |
Messages:19
Registered:October 2013 |
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First of all, I think you use sniper gun example, inappropriate.
Pistols and sniper rifle is not something the same level.
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Second, I think, when the game, you have a cyborg, you're not invincible, you still have to be careful careful, as we use the mercenaries, the enemy is very easy to destroy them.
I think if you can play in person, you will also think so.
Of course there is no denying that it will better than mercenaries. After all he is a cyborg. But I don't think, it will destroy the balance of the game.
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Third, I think a balance in the minds of each is different, I usually play the most difficult 1.13, iron man mode, maybe I think balance is different from yours.
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In the end, this is just an option, and the default value is false, if you don't like it, don't open it. But I think if we were to be included in the, we can improve it, I think maybe one day, he may be a normal option.
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I do not want to quarrel with you, I think this is all for our favorite game.
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