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Re: Entering rooms with enemies[message #353699 is a reply to message #353696]
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Wed, 06 June 2018 12:34
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townltu |
![](/images/ranks/master_sergeant.png) |
Messages:384
Registered:December 2017 Location: here |
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For OT JA2 i would recommend open door with highLvl merc to minimize enemys chance for interrupt,
do not enter instead throw smoke grenade to cover 2+ tile radius behind door inside,
step on 1st tile and use stun grenades in order to minimze dmg on innoccent bystanders,
as JA2 & 1.13 has many of them, i.e. does use protect_camper cheat at the degree JA1 does,
and zero civ casualties is one of my highest priorities. (Of course unless we are speaking about cleve;)
In 1.13 you can also use climb window, e.g. in Balime where we have campers trap_locked in southern building.
Or a spy, although that may require some exp of merc and player to work properly.
For TT JA1 i have little memory left, think its rather effective to destroy doors,
shoot from distance to trigger interrupt(s),
other merc(s) step into doorway from the side to get some "safe" hits in and go back behind cover.
Just make sure to have enough explosives left to blow all the infected trees from the map.
(iirc hardly more than 3 on 1st day)
For JA2 and perhaps also JA1 you can leave_and_immediately_return_to the specific sector,
in order to force new distribution of enemies in the sector, unless the spots in the buildigs have higher priority than those outside.
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Master Sergeant
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