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Removing resolution check at game launch possible?

Sun, 12 January 2025 17:12

Hi,

I'm trying to use Stogie's (thanks a lot! [1]) german translation together with cnc-ddraw to achieve pixel-perfect integer scaling.

My monitor is 1920x1200, so ideally I'd set the resolution to 960x600 in the JA2.ini.

However, the older 1.13 based exe that VR uses still has the resolution check enabled - it throws an error when the resolution is not supported by your monitor (which is true). This check does not exist anymore with 1.13 since 2021.

Is it possible to somehow run VR (DE exe) without the resolution check? Then I could enjoy pixel-perfect 16:10 with VR instead of 4:3 (I'm using 800x600 now in the JA2.ini).

Thank you!

[1] https: //thepit.ja-galaxy-forum.com/index.php?t=msg&th=25223&start=0&

Vengeance 1.13 Reloaded | 2 comments

Cambria loyalty PLUMMETING super quickly

Fri, 10 January 2025 19:05

My loyalty in Cambria has plummeted in very little time.

It was over 40%.

It is now 0%.

This happened in a few hours (substantially less than a day, I think).

* I have trained 20 militia in each of 3 Cambria sectors (I am now unable to train militia).

* I found and returned Joey.

* Cambria has never been invaded (since I liberated it).

* I have killed all bad guys in sectors adjacent to Cambria.

I can find nothing in the log to explain what is happening.

It  is day 6.
I have liberated only Drassen and Cambria.

I had a couple of mercs healed in the hospital, but of course, they would not help me now.

I loaded an earlier save, with my loyalty at 10%. In the time it took for me to walk some mercs through 2 Cambria zones (I think 6 minutes of game time), it had dropped to 0%.

What the heck is going on?

Thanks


Possible Spoiler

Oh. Maybe this is it.

The hospital insisted that I pay CASH.
It would not take payment from my balance.

So, I handed them cash that I found in the mine in San Mona.
It does seem like loyalty began dropping shortly after that.

Had I not found that cash, I don't know how I could have paid for hospital services.

v1.13 Solutions,Tips & Spoilers | 1 comment

Forgot How to Map

Cannot place an NPC; Sat, 28 December 2024 20:30

I have placed vehicles on the map before (a few years back) and have seem to forgotten how. The gasoline tanks I place show up, so I know the map transfered, but no Humvees. I have looked online and followed the PBworks infomation, to no avail.

v1.13 Modding, Customising, Editing | 3 comments

a few shotguns

Tue, 24 December 2024 02:57

A few modern shotguns that are original in design and gameplay


Remington 870 DM with detachable magazine, has rails

https://i.imgur.com/PK2BUqB.jpeg

stats =

Toggle Spoiler
.
Download: https://drive.google.com/drive/folders/1EXO_ctnDxt_9OhLJdkwbbqEw-GFqMpQA?usp=drive_link


Tokarev TBP12

https://i.imgur.com/EPK9RzE.jpeg

semi auto bullpup shotgun with magazine and rails

stats =
Toggle Spoiler
.
download: https://drive.google.com/drive/folders/1-V0ACdyEj8kzB8DxmNSXZfpdYm4xH43Z?usp=drive_link

I will upload more in future
WIP:
-M1887 lever action shotgun
-Standard DP12
-Chiappa Triple threat


Guide to install:


The official way, extensive guide:

For this method, follow the guide of creating a new item and simply use the big guns STI, MDguns STI entry, the Items xml entry and weapons xml entry provided above
http://ja2v113.pbworks.com/w/page/4218349/Item-Making%20Tutorial




The alternative, lazy method:

Toggle Spoiler

v1.13 Weapon & Item Refinement | 0 comments

Maybe this is a new situation

I am not using the most recent version 1.13 but rather 2850 stable; Fri, 13 December 2024 03:17

Hi folks,

       Long time no post, like maybe 10+ years. So now I am onto Win 10 64 bit 1760 GT RTX card. It works great for everything including JA2 in its much dumbed down version. The problem I am having is I can't edit my IMP stats with any current editor. So I would like you all to reach into the mists of time and tell me where I might find a still working editor for v. 2085. Yes this is before all the fancy features got added, but I am trying to EASE myself back into XML coding. And I would like to finish my first game under 2085, since its before the NCTH system was introduced. Hell its missing most of the features of Ja2 1.13 4780 or stable version 7069. But I would like to be able to work myself back up to the point where I could actually start writing my own code again. Every little step I figure out is a MAJOR victory for me. So if you have links to tools going back to 2000 - 2007, I would love to know where they are.

Warhawk

v1.13 XML Customization | 0 comments

UPDATE: My mod is alive and kicking!

Tue, 19 November 2024 19:07

Hello crew.

I got burned by mapping and couldn't make anything for almost 3 months. Two months ago I resumed working and I'm proceeding at a slower, steadier pace reaching 65 maps done, basically half of what I need.
Currently I'm tackling city sectors, the ones that require the longest work. I'm happy I didn't go for huger maps than 160x160, but all in all results are worth it.

Long story short: The possibility to release the mod for Christmas is long gone, but I could make it for Easter.

(Well, let's get back to work!)

v1.13 Modding, Customising, Editing | 1 comment

Dead is dead mode

Dead is dead mode; Mon, 11 November 2024 03:51

A huge thank you to the Stracciatella team, I recently played the game on dead is dead mode and it was a great (and sometimes frustrating) experience.

I was able to beat the game after a few resets and wanted to share my stats with the community.

General playstyle - Night attacks only - my custom merc was a night ops expert

Merc Deaths - 10 + Robot
Grunty - Alma - close combat 18kills
Robot - Meduna - tank 1kill
Wolf - Near Meduna - 76kills
Miguel - Near Meduna 0kills
Hamous - Bugs - 6kills
MD - Bugs - 1kill
Dmitri - Bugs - 2kills
Stephen- Helicopter Crash - endgame - 80 kills
Maddog - Helicopter Crash - endgame 0kills
Ivan - Helicopter Crash - endgame - 8kills
Scope - Helicopter Crash - endgame -62kills

11 Mercs remain - Hudson (my custom merc) (446 kills), Raven (154 kills), Gasket (1 kill ), Ira (2 kills ), Reaper (3 kills), Scully (0 kills ), Spider (9 kills), Static (6 kills), Carlos (0 kills), Cougar (4 kills), Iggy (10 kills)

Total enemy kills = 890 (Hudson 50% Ravem 17% Stephen 9% Wolf 9% Scope 7%)

Kills
Hudson - 445 - Marksmanship 100
Raven - 164
Iggy 10

1st UV goggles - SAM site south of Cambria (huge for overall win)

Hudson (Custom Merc) Final Stats
Agi - 85
Dex - 86 +1
Str - 80 +5
Ldr - 67 +32
Mrk - 100 +20
Exp - 9 +8
Wounded - 39 times

All towns taken
Meduna - 4/6
No Tixa
No Orta
No Chalice of Chance
No finding Joey
Delivered tourists
Defeated Bloodcat lair
Defeated hicks family
2 winning fights at bar (never talked to Kingpin - still alive at end)
Didn’t take Kingpin’s money
Madlab found
Elixir used
No X-RAY detector
Bugs Quest - Stealth (no goop found after killing everyone in the zone I think this was a bug - no pun intended)

Day - 61  completed - Deidrianna defeated on main level - glitch after coming out of tunnels
Daily Income - $39,464 (Chitzena mine out)

Interested to hear if others collected stats in Dead is dead mode

Stracciatella Project (Platform Independent JA2) | 0 comments

XML Clean-Up

Historically grown Data is a nightmare; Wed, 06 November 2024 13:41

Hi all.

A recent idea of some modifications escalated into a full XML overhaul.
Before you continue a little bit of context: I have never used the xml editor. Maybe 15 years ago I tried to check it out and just by chance caught it on a bad buggy non-working day and ever since I've been working directly in the xml files. Requires more care, but works. Nowadays I'm on linux and the thing outright doesn't start big grin
If any of my comments don't really affect sb who uses a reliable and efficient and easy to use tool like the xml-editor then please disregard (if you interpret a sarcastic undertone please consider that the editor is a separate piece of SW which may experience its own issues that require manual xml input to continue work).

Item.xml has organically grown. 335 entries for Vanilla, 1000+ entries for 1.13 (please see Items 428, 434, 442, 448 for extra confusion...).

I'd like to propose an internal item management concept for the file Items.xml.
The wiki reads: "uiIndex - the item index, number the items sequentially starting at 1 and ending at 5000. Don't skip numbers or the game will crash. Do not use items #0 and #70. Do not use the same number for two different items."
I don't know whether 5000 is a hard limit for the game but all the better as I had the number 8192 in mind.

You use reserved spaces for certain items.


  • 0-255: I have noticed a couple items that are essentially required for the game to run properly(and the editor :'D). 255 should be enough for all essential item for non-human enemies, quest-items, keys and so on for 1,13 and all mod ideas ppl may have. Maybe the editor-required entries can just go here as well...
  • 256-1279: 1000 spaces for attachments, armors, LBE-gear and all other miscellaneous items
  • 1280-3071: 1700+ spaces for Weapons(may be sub-divided for the weapon types as well)
  • 3072-4863: 1700+ spaces for ammo
  • rest: reserve
Suggestion would require these values be hard-coded into the editor.
Requires a singular but massive overhaul of all attached xml-files. But that would also allow a f-ton of unused stuff to be reviewed and removed.

Creates order in the main item database.
Allows for easier removal and especially eases overview.
Kitty was kind enough to remind me of something:
Adding own modifications after an update becomes a lot easier if all of this is in a more useful order than randomly added items. And that counts as well for potentially combining mods.

v1.13 General Development Talk | 2 comments

Where's the plane and disk located?

Tue, 05 November 2024 05:25

I'm stuck liberating towns and can't seem to find the plane that I was tasked with finding.  The hacker I was supposed to deliver the plane package to also mentioned some sort of disk that is supposed to be hidden in the game.  Any idea where these two things are.  Sorry if it seems to have flown over my head.  I'm used to just liberating towns.

JA2UC Tips & Tactics | 0 comments

SCI 7609 + DL-1.13 (v4.50.1)

Tue, 05 November 2024 00:09

Made a SCI for 7609 + DL-1.13

download SCI 7609 + DL-1.13 (v4.50.1)
-
Combination of 7609 plus DL-1.13 (v4.50.1) and cnc-ddraw
That's the latest available DL-1.13 I found at forum (v4.50 plus v4.50.1-patch, see initial DL-1.13-posts by wil473 at this thread (link in readme) )

Installation

1. install original JA2
2. drop contents of SCI into that
3. overwrite when asked

SCI also contains cnc-ddraw (by FunkyFr3sh), that should solve any issues that come with "old gane + modern OS and hardware"
run "cnc-ddraw config.exe" in ja2 main directory for changing its settings (borderless, windowed, fullscreen, fps-rating, shaders, etc)

-

Toggle SCI-Readme
-
Only did some initial testing, if you run into some issues further down the road report them so that we can hopefully solve them

UC/DL 1.13 & AFS | 0 comments

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