Show: Today's Messages :: Unanswered Messages :: Polls :: Message Navigator

Cheat Engine Tables

Mon, 12 July 2021 21:46

Hi Folks,

after some years I was missing the lovely DOS JA games and played them again.
By the way, I created cheat tables for Cheat Engine.
About a year ago, I did the same for JA2 stracciatella.

github.com/agehring80/CheatEngine


Have fun !

Jagged Alliance & Deadly Games | 1 comment

Influencing Militia skill traits

how to create milita with desired skill traits?!?; Sat, 10 July 2021 00:55

Howdie folks happy

as i am back in Arulco for another round on the 1.13/7609 and succesfully came up to the point, when it is time to head towards Meduna......, this time i want to take some mobile militia with me, as my settings are rather harsh (unlimited pool of troops, extra aggressive queen, massive attacs enabled and, of course, insane difficulty level).

Now i was wondering, how i can influence the skills of the mobile militia created. I have learned from here, that the skill traits can, but not have to be triggered by the first equipment a militia man/woman receives. As i especially want to avoid them to become close combat fighters, i take care for grenade launchers, sniper rifles and machine guns being available. Additionally i am wondering, what they need to be equiped with, to gain a chance for them to become grenadiers? (i mean the same skill combination like shank and dimitri)

Further some questions:
- do camouflage items also work on militia, or is a camouflage kit the only effective way for them?
- do binoculars in the sector have any effect on them to become scouts?
- it would be great to have some kind of list or table with all equipment militia can pick and which effect it can have on the skill traits.

And one last question...., after a militia had recieved a skill trait, will that determine, which weapon or equipment is picked later on?

Thanks for any helpful hints in advance!

v1.13 General Gameplay Talk | 0 comments

Need help with StrategicEventHandler.lua

Fri, 02 July 2021 19:15

Hello! I need help for my struggle with lua!
I want to understand is it possible for non-coder to at least insert any NPC/RPC on any sector at wish with some simplest script.
I hoped Flugente's Max Payne method would be it, but I failed to exploit it for Eskimo (<uiIndex>65</uiIndex>)
I thought this code were enough

Profil = 
{                   
    FATHER = 100,
    HAMOUS = 63,
    PROF_ICECREAM = 162,
ESK = 65,
    RAT   = 81,
	VINCE = 69,
	STEVE = 80,
	JENNY = 132,
	DARREN = 87,
	TONY = 91,
	DEVIN = 61,
	CARMEN = 78,
	SAL = 99,
	PABLO = 98,
	SPIKE = 93,
	ROBOT = 62,
	JOEY = 90,	
	MADLAB = 146,
	CONRAD = 70,
	KINGPIN = 86,
	MADAME = 107,
	JOHN = 118,
	MARY = 119,
}
	-- Set ESK Payne's location
	if  (not ( ( gWorldSectorX == 2) and ( gWorldSectorY == 2) ) and not MercIsDead(Profil.ESK) ) then
	
--		if ( CheckMiscFlags1(Profil.ESK, Flags1.PROFILE_MISC_FLAG_SAID_HOSTILE_QUOTE) == 0 ) then
		
			AddNPCtoSector (Profil.ESK,2,2,0) 
			SetProfileStrategicInsertionData(Profil.ESK, 12089)
			
		end
		
	end
	-- Set ESK Payne's location

But it seems something else needed
May be this number (SetProfileStrategicInsertionData(Profil.ESK, 12089))?
First I thought it be grid#...
https://freeimage.host/i/oo8OUF
https://freeimage.host/i/oo8Nl1

v1.13 Modding, Customising, Editing | 6 comments

Queen launches attack on San Mona?

Sun, 27 June 2021 20:24

I thought San Mona is Neutral you cant train militia queen can touch you either. But when i station bull here for the fighting queen's army just attack it anyway. Is it a bug or it happens often? Thanks!

Jagged Alliance 2 General | 1 comment

New feature: decals

Sun, 27 June 2021 14:56

In a subious attempt to maybe make the game look better, I've added a bit of code that allows us to show several graphical overlays.



What he have for now are blood spatters on full walls if someone takes a significant (> 15) amount of damage. This works on all things that have, well, blood. Vehicles and robots are excluded, as are the bugs, because their blood has a different colour and I couldn't be bothered.

Additionally, structural damage to walls is shown as well.

For the moment both only work on full walls, but theoretically you can do this on any wall you want. If there is enough interest I might expand this to half-sized walls and doors.
This also doesn't have to be restricted to walls. Any structure would work.

I have a few ideas on what else we could show:

  • burn marks from fire on the floor and walls

  • bullet holes. It would require us to save each and every location hit per map, and apply some finicky business adding pixels to the right spot, but nothing insurmountable.

  • spent shells and empty mags on the ground whenever we fire or reload. But those things would be 1 pixel each, which is going to look very stupid.

  • Add a spray can and graffiti the place?
In order for this to show, the Blood & Gore option needs to be active in the game options. Additionally, set
;------------------------------------------------------------------------------------------------------------------------------
; If set to TRUE, additional decals can be seen on some objects (cracked walls, blood spatters etc.).
; Also requires the 'Blood & Gore' option to be toggled ingame.
;------------------------------------------------------------------------------------------------------------------------------
ADDITIONAL_DECALS = TRUE
in JA2_Options.ini. I might remove this option later, for now it's in until someone finds a bug and wants to deactivate it.

The next post will detail how to set up your own graphics.

This is fully savegame compatible.
This has been added to the trunk in r9113 & GameDir r2595. Using the new exe without the new GameDir data will... not show anything, because then I simply won't display anything. Sucker!

Flugente's Magika Workshop | 6 comments

Hello All! New Here!

Hello Folks!; Sun, 20 June 2021 22:44

Hey everyone, Long time JA2 gamer. Back since it came out when I was in high school. Good memories, old times. Been looking to try to get the vengance mod working, I'm having some trouble with it but Im sure I can figure it out with all of the great resources here!

v1.13 General Gameplay Talk | 0 comments

Aiming is atrocious

Fri, 28 May 2021 01:26

I haven't played this game in a long time. Bought it when it came out in '99 while working at Toys R' Us. The mods though the aiming seems really poor. Is that on purpose? 90 marksmanship with gun in range with precise aiming and it completely misses every time. Am I missing something? Thanks

v1.13 General Gameplay Talk | 1 comment

SAM site destruction?

Sat, 22 May 2021 20:25

The ja2 wiki claims it's possible to knock out SAM sites by damaging them in the tactical screen:
Quote:

It is possible to physically destroy the SAMs on the tactical screen. If the computer controlling SAM is destroyed, the SAM site will no longer cover the airspace. If an enemy captures the SAM site however, it can repair the computer, rendering this only a temporary solution.
Does it mean that only the computer can be targeted, thus rendering the effect only temporary? Does blowing up the rotating radar dishes achieve anything? The launchers themselves seem to be impervious to my demolition attempts. I'm playing stracciatella if that's relevant.

Jagged Alliance 2 General | 2 comments

Problem with adding character

Thu, 20 May 2021 21:53

Fairly new to editing/modding, need some help: replaced a character with a new character found online...installed battleSNDS, speech, updated profile pic & bio....that all worked and new character is playable, but now when i enter the code at IMP it says maximum number have been created

Any ideas how to fix this would be greatly appreciated, sorry if this is posted in the wrong area..

v1.13 Modding, Customising, Editing | 3 comments

Pages (752): [ «    22  23  24  25  26  27  28  29  30  31  32  33  34  35  36  37    »]
Current Time: Mon Dec 02 19:15:56 GMT+2 2024

Total time taken to generate the page: 1.06300 seconds