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Re: Defending Drassen Mine from mass enemies[message #249880]
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Thu, 22 April 2010 12:41
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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you are not - in my recent game i spoke to tony miguel at day = 104
[Updated on: Thu, 22 April 2010 12:42] by Moderator Report message to a moderator
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Captain
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Re: Defending Drassen Mine from mass enemies[message #249884]
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Thu, 22 April 2010 13:48
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Villa |
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Messages:17
Registered:November 2009 |
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I have disabled reinforcements for the Drassen counter attack by setting ALLOW_REINFORCEMENTS_ONLY_IN_CITIES to TRUE and I was hoping to see multiple smaller battles. My assumption was that the enemy groups from the adjacent sectors would still attack, just one at a time instead of one huge attack. However, I had only one attack and the other enemy groups seem to have forgotten their orders. They just wait in their sectors next to Drassen mine and it's almost as if they are trying to besiege me (which could be interesting but for that they would have to surround Drassen completely). Is there any chance they are going to attack me at some point or have they turned into immobile patrols?
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Private
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Re: Defending Drassen Mine from mass enemies[message #254193]
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Thu, 17 June 2010 22:31
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Airbus |
Messages:4
Registered:June 2010 Location: Russia, Moscow |
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If this topic is still not dead...
There was 60 perfect prepared enemies... Against three IMP's, Ira and ten green militia... The day promised to be joyful.
After 3 or 4 attempts to defend Drassen fairly, I sent useless militia away from my valiant mercenaries and refuge in city toilet in the middle of sector. There I found 4 washbasins and put mercs near them sitting.
Maybe somebody remember bug from original game when merc, sitting near washbasin, is visible only perpendicular to the wall by only sitting enemies, and sees similarly.
This, plus bug "Standing up with grenade" (which has perfectly worked with throwing knife in blood from Omerta), reversed the situation in my favor.
There was 60 perfect prepared enemies... Two remained, but they couldn't get to the edge or map... =)
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Civilian
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Re: Defending Drassen Mine from mass enemies[message #254243]
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Fri, 18 June 2010 07:40
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Airbus |
Messages:4
Registered:June 2010 Location: Russia, Moscow |
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Hi Dieter!
Yes, you are right, I don't like shooting through walls, too. I like open fight. But, in other side, it's not just shooting through walls. It is... hiding like a mice from superior enemy unit. Four versus sixty...
And, who said about shooting through walls? After my first shot, enemies ran into toilet and began to look around searching for my mercs. Then most intelligent (or least intelligent ) sat and tried to interrupt my "brave" soldiers. But 85 points of agility did their work. After the first wave, I had to come out and call them back, via warning shot in the head of one of them. There were four waves, then I return to open fight versus 6 or 8 enemies. It felt more realistic to me.
[Updated on: Fri, 18 June 2010 13:27] by Moderator Report message to a moderator
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Civilian
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Re: Defending Drassen Mine from mass enemies[message #254295]
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Sat, 19 June 2010 10:27
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P.Val |
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Messages:70
Registered:May 2010 |
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When I first played the version where the counterattack was on, I didn't know about it. I knew I'll be attacked eventually (just like in vanilla) but the sheer number of enemies was a surprise. I barricaded myself on top of the mine building, (luckily it was night and I had a Thompson with a LOT of ammo), and managed to win (it was a long time ago, so i might have used one reload or two). Last time, it was going very bad and I had to retreat (when playing without savescumming I always try to maintain an escape route.), and then make smaller attacks, mostly at night, killing a few and retreating before the whole force is alerted. Don't do it too often or loyalty will suffer because of the many "lost" battles. Usually one or two weakening strikes followed by a night attack will do the job.
Actually, on Wildfire maps, it's much easier to defend the mine without retreating, there are very nice and defendable houses. With full suppression allowed and having a few cheap mercs with cheap SMGs with lots of ammo, it's easy to slow the attackers to a crawl so you have more turns to take aimed shots with your better mercs.
KOKON, is your $100 offer still available?
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Corporal
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Re: Defending Drassen Mine from mass enemies[message #254616]
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Wed, 23 June 2010 00:27
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Space Viking compiled an option in the ini for assaults very similar to all locations of strategic importance.
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Re: Defending Drassen Mine from mass enemies[message #255448]
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Sun, 04 July 2010 09:53
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Sovereign |
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Messages:80
Registered:July 2010 Location: Jerusalem, Israel |
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First post
I've found a tactic that is in the midway between the cheesy toilet tactic and an open ground last stand. The general idea is to set up kill zones in well-lit areas. I've done it last night by spreading mercs in a couple of buildings and keeping them away from the windows. The idea is taken from a real-life way of building a marksman/sniper nest inside a building, and it seems to work in JA2 as well. You place mercs 2-3 squares from the window, looking through it. You should pick buildings without lights - This makes it really hard for the enemy to spot you inside them (In real life it also soaks up some of the gunfire noise inside the room, not sure on the JA2 effect) and set up a pair of mercs per window, or one per window (This also means you need to try for buildings which do not have too many windows, or you'll get out-flanked and grenaded to heck). Do not set your mercs directly in front of the window, either.
Sometimes, due to enemy placement, you might need to demo your way into a building from the rear in order to avoid being spotted in the open, if you do it, blow the wall, then rush in ASAP before the enemy can react. If you're a bit lucky, though, you can avoid that by sneaking into a dimmed building.
It should look something like this (Pardon the use of '_', otherwise the spaces get ignored):
[merc]___[merc]
___\_______/
----[window]----
With six mercs you can cover a pair of buildings with four marksmen (In my case it was with three IMPs and Buns with three Mini-14s and one SKS I've picked up while taking Drassen the first time. Obviously, when the counter-attack came I immediately retreated to return and fight on my terms) and a pair of SMG equipped mercs to cover the doors from a charge (if it comes - if you shoot fast enough and drop everyone in sight, they'll have less of an idea where you are. In my case these two SMG guards were Igor and Dr. Q with a PPSh and a Tommy Gun).
If you do this right, once the firefight starts, the enemy will have little option but to come at you through the well lit open spaces and you can pick them off one by one. If you start getting swarmed, then let your SMG-toting mercs let loose with some massive spray-and-pray to suppress the enemy and keep them down (Large ammo capacity is a must, and a 15 round PPSh burst seems to have one hell of an effect on the charging enemies).
I think it is a very satisfying way to pull this fight off because it doesn't rely on completely abusing interrupts and buildings without windows. It is still hard, and there's a few hairy moments (especially when 5-6 elites charge you at once and you miss a few rifle rounds). I took quite a bit of lead in injuries, but still pulled it off.
I turned on the counter-attacks in other cities as well. Those fights are immensely fun.
[Updated on: Sun, 04 July 2010 09:54] by Moderator Report message to a moderator
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Corporal 1st Class
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