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Chalice of Chance
Where is it? It is not in sector L12 as in Vanilla; Fri, 08 September 2023 06:14
I have taken over Molino (formerly Balime), and there is NO Museum in sector L12 as is in the Vanilla version. No museum means no Chalice of Chance, no Chalice of Chance means no hope of getting loyalty up to 20%. Help please.
Vengeance 1.13 Reloaded |
7 comments
JA2 - Windows 11 - Unable to get working
Fri, 08 September 2023 01:14
Hello,
I have a JA2 Gold that was working perfectly on my XP machine, I also got UC, Vietnam, v1.13, Wilfire, etc. all working.
However, I copied them over to my new laptop & nothing works in Windows 11 from USB.
Do I need to go back to my original disks & install from there? Or is there something else for Windows 11?
Any help would be appreciated. I just received my JA3 in the mail, but would like to get my old games going
before I jump into JA3.
Kind Regards,
PAW
Jagged Alliance 2 General |
2 comments
The reasoning behind Bobby Ray
An explanation to progression based gun availability; Fri, 01 September 2023 18:50
Hey guys,
I usually pick up JA2 once every year or so for another playthrough. This time however I forgot a crucial detail that I come to rely on.
I did not check to make sure Bobby Ray's inventory was fully stocked from the get-go. In my mind it made sense that the website would be stocked. Which is why I meditated on any plausible reason why Bobby Ray would only periodically update his stock with more high-tech gear. This is a post on the best explanation I could conjure up.
Most equipment acquisition for AIM personnel was usually done through backchannels or smuggling attempts. This caused issues such as a backstabbing vendor, deportation, torture, death, fines, etc... Here comes in Bobby Ray at the dawn of the internet. Bobby Ray had a wonderful idea to make the obtainment of hardware headache and death free. It also had to be extremely simple to use and navigate. This is when Bobby Ray started his new company. The starting inventory is basic and is enough to provide AIM personnel with the necessary equipment to navigate the initial part of their mission. The inventory grows as time passes because Bobby Ray's company is now becoming more popular and careful decision making is paramount in order to satisfy the customer's needs. Another reason for the low inventory is because the majority of the initial funding went into a warehouse that respects safety protocols, the necessary permits for shipping internationally, lawyer retainer fees, transportation among other things. Thus, why the selection at the start sucks.
It would've been nicer if Bobby Ray was a well-established company prior to the mission but better late than never.
This explanation will have to do for me. What do y'all think?
Jagged Alliance 2 General |
2 comments
Survival camo boost
Sun, 27 August 2023 18:08
I tried making IMP with survival trait that gives +20 camo effectivnes. I put different LBEs on the IMP to see if the camo percentage would change and it did not. When I click on the camo so it shows how much % of woodland, urban and desert camo I had, the survival trait did not show any change.
What I expected is that by wearing 10% woodland camo LBE, I would get 12% camo becose of the survival trait 20% effectivnes bonus. Is the camo boost bugged/not working or is the camo boost working, just not showing in numbers?
If I have 20% camo bonus from survival and 5% from paratrooper background, does that mean camo above 80% is waste becose the boost will boost it over 100% (80×1.2×1.05=100) or do these camo effectivnes bonuses work up to 100% camo from armor, lbe and camo kits?
In INI settings I see camo can block up to 80% of vision range with 100% camo, I want to know how the Survival trait or Spotter, Stalker, Paratrooper background camo effectivnes boosts interact with this limit.
v1.13 General Gameplay Talk |
4 comments
RANGE_EFFECT_ON_MAX_TRACER_CTH_BONUS
missing description; Sat, 12 August 2023 14:16
I looking at this in INI editor there is missing description for 1 and 2 settings. This is what description says:
Determine the effect of range to target on calculating how high your CTH can go above its original value when using tracer ammo. Increase this value to make tracers less useful at long range. Decrease to make tracers more useful at long range.
0 = Tracers can increase CTH indefinitely. The more you fire, the more accurate you are.
3 = HAM Default. At a range of about 30 tiles, tracers can only increase your CTH back to its original value.
See also REALISTIC_TRACERS
By default, its set to 1. The problem is I have no idea what 1 setting does or what 2 does becose there is no description for those settings.
v1.13 INI Customisation and Help |
1 comment
Looking for a music ost name
Sat, 12 August 2023 00:32
Hello,
I've been playing the mod and I really appreciate it ! I'm looking for a specific music I heard ingame (name, youtube link or else) Thé music is not from the base game (1999 version) It's a kinda rock battle theme. If it helps, I play the wildfire Steam version with vengeance mod.
Thanks for the help !
Vengeance 1.13 Reloaded |
3 comments
Default values
Chaos in default non-default values; Thu, 10 August 2023 15:49
I am spending entire day configuring INI editor before I start playing. One big problem I have is that many parameters are set to non-default value after installing the mod and most dont even show what default values are supposed to be.
For example, lets say you can set parameter X between 1 and 100. It says default is 50 and but its set at 30. This makes me very confused. It makes the huge ammount of settings seem random. It forces me to research every single parameter about what its supposed to be and since this community is so small it is impossible to know what good settings are without playtesting for long time. Furthermore, some parameters dont even show what default values are supposed to be so when I see the number that the mod making people put there, I have no idea if this is the default number, or if some person just randomly set that in latest SCI build.
If every setting had written in parameter describtion what is default number and that after installing SCI, every setting was set to that default number, configuring the INI would be far simpler.
The biggest problem I see in this game is that unless you are fanatical Jagged Alliance veteran player, normal people dont have the patience, time or knowledge to set the INI to setting that make the game fine tuned and balaned. I would like if there was one or two official settings for parameters and combination of features turned off/on to make for one unified standard setting that is the way the game was meant to be played. I would make one vanilla-esque setting with OCTH where the game play with stay close to vanilla and will only introduce new features that relay to combat and second official setting for hardcore survival roleplaying zombie apocalypse kind of gameplay with food, diseases, miner and recruit pools so on.
For example Mortar CTH divisor is set to 3, this is massive alteration of gameplay from default vanilla behaviour, it seems like some persons very personal taste, this doesnt seem like right default out of the box value. A noob not familiar with this mod, who decides to not spend a day looking at INI editor will play with this not knowing that poor accuracy of his mortar isnt normal.
v1.13 INI Customisation and Help |
1 comment
The Bears Pit
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