Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Stracciatella Project (Platform Independent JA2) » [Debug Fix] Print format of GetJA2Clock()
[Debug Fix] Print format of GetJA2Clock()[message #263125]
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Mon, 20 September 2010 23:35
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mgl |
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Messages:255
Registered:December 2007 Location: France |
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No user should need this fix, it's probably for subversion only.
GetJA2Clock() returns an unsigned value but several debug functions print it as a signed one.
In my game, the value became big enough to be displayed as a negative number.
This patch fixes the calls I have noticed.
Index: Build/TacticalAI/AIMain.cc
===================================================================
--- Build/TacticalAI/AIMain.cc (revision 7072)
+++ Build/TacticalAI/AIMain.cc (working copy)
@@ -1459,7 +1470,7 @@
}
#endif
- DebugAI(String("%d does %hs (a.d. %d) at time %ld", pSoldier->ubID, gzActionStr[pSoldier->bAction], pSoldier->usActionData, GetJA2Clock()));
+ DebugAI(String("%d does %hs (a.d. %d) at time %lu", pSoldier->ubID, gzActionStr[pSoldier->bAction], pSoldier->usActionData, GetJA2Clock()));
switch (pSoldier->bAction)
{
Index: Build/TacticalAI/NPC.cc
===================================================================
--- Build/TacticalAI/NPC.cc (revision 7072)
+++ Build/TacticalAI/NPC.cc (working copy)
@@ -1617,7 +1626,7 @@
break;
case TRIGGER_NPC:
// if triggering, pass in the approach data as the record to consider
- DebugMsg(TOPIC_JA2, DBG_LEVEL_0, String("Handling trigger %ls/%d at %ld", gMercProfiles[ubNPC].zNickname, approach_record, GetJA2Clock()));
+ DebugMsg(TOPIC_JA2, DBG_LEVEL_0, String("Handling trigger %ls/%d at %lu", gMercProfiles[ubNPC].zNickname, approach_record, GetJA2Clock()));
NPCConsiderTalking(ubNPC, ubMerc, bApproach, approach_record, pNPCQuoteInfoArray, &pQuotePtr, &ubRecordNum);
break;
default:
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