Re: Weapons & Items Requests for UC-1.13/DL-1.13/AFS[message #304937]
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Fri, 18 May 2012 13:36
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Sweeper |
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Messages:99
Registered:March 2002 Location: Namsos, Tr |
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Well, you changed my opinion on the 22 LR calibre yesterday when I pulled out the MK22 SCAR.
Now what I would like is a complete AR-15 clone weapon of some sort in .22 LR that you later can buy any upper for and convert it to say a 300 Blackout rifle when it becomes avalible.
I haven't tested or seen if there is one of these availible in the game right now, but I am toying with the 22 LR and I really like the Rat shot
Secondly, I have noticed that the latest release has a bug with Tony and Devin, their inventory have gotten sliced, even though the Booby Rays selection is set to Awesome (Always play with a lot of options till I learn the game and systems, and experiment.)
Also I am missing mortars, grenades, grenade launcher grenades from Bobby Rays in there as well at the moment.
I can understand it for lower settings than "Awesome", but I kinda expect to have it all with that setting turned on, dunno if it is a bug or not.
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Corporal 1st Class
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Re: Weapons & Items Requests for UC-1.13/DL-1.13/AFS[message #305237]
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Sun, 27 May 2012 22:19
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Only ten item indexes left for the 2013 Model year AFS/UC-1.13/DL-1.13, here are the planned additions so far:
.22 Carbine (& Upper Receiver)
.22 Rifle (& Upper Receiver)
AK-12 (5.45x39mm, 7.62x39mm, Integral Rifle Grenade Launching***, and Tactical Stock variants)
Baikal MP-27M (in .410 Gauge)
Baikal MP-94 (12 Gauge / .223 Rem combination gun)
Baikal MP-161K (.22LR/.22WMR)
Baikal MCM
Baikal Margolin
Browning Automatic Rifle
Cobra Titan Derringer (.45 Colt/.410 Gauge in 1+1/0, 0/1+1, and 1/1 combinations via HAM5 item transformation)
CZ BRNO Combo (.30-08 / 12 Gauge combination gun)
Fortek 2002
Gressar 2000
Henry Big Boy
Henry Mare's Leg .22
Henry Mare's Leg .45 Colt
HK 416 D10RS 300BLK (& Upper Receiver)
HK 416 D145RS 300BLK (& Upper Receiver)
HK 416 D16RS 300BLK (& Upper Receiver)
HK 416 D20RS 300BLK (& Upper Receiver)
Kel-Tec KSG
LAR Grizzly .45 WM Long Slide
Liemke DB-10 (probably in 5.56x45mm)
M26 Modular Accessory Shotgun System
Micor Defense MD 50
Mossberg Model 500 .410
ParaOrdinance P14-45 Tactical
Remington M870 Masterkey
Remington M1100 (.410 Gauge Shotgun)
Remington XP-100 (.223)
Remington XP-100R (7.62x51mm)
Rossi Circuit Judge (.45 Colt/.410 Gauge)
Safir T14 (& Upper Receiver)
Saiga 410K (& Tactical Stock variants)
Savage Arms Model 42 (.22 WMR/.410 Gauge combination gun)
Taurus Judge (.45 Colt/.410 Gauge)
Taurus Model 4510 (.45 Colt/.410 Gauge)
Taurus Thunderbolt
UTAS UTS-15
In addition, the following .357Magnum weapons will get .38Special copies:
FN Barracuda
Hartford 6
Manurhin MR-73
Winchester 94 Trapper .357
and the following .454 Casul will have .45 Colt copies:
Fr. Arms M83 Premier Grade
Ruger S. Redhawk Alaskan
SSK Contender Encore (also a copy for .410 Gauge)
*** New feature, many rifles will have "integral" rifle grenade launching capability made possible when the mod moves on from the Stable Release (needs HAM 5 item transform feature).
[Updated on: Mon, 28 May 2012 09:27] by Moderator Report message to a moderator
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Re: Weapons & Items Requests for UC-1.13/DL-1.13/AFS[message #306796]
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Tue, 03 July 2012 18:00
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M.Ciaster |
Messages:4
Registered:March 2012 Location: Poland |
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I feel kind of weird posting here, because I'm mostly a lurker and post rarely, and thus I'm not sure if I should contribute to this thread. Heh.
ANYWAY, I thought that an AR-10 would be great - you've got the power of 7.62x51 in a form easier to control than your average FAL or M14, and I guess you could make it take all these goodies the AR-15 weapons can (with maybe an exclusion of the handguard attachments, requiring the player to replace the handguard with the RIS version), making it a nice alternative for the people who prefer more vintage weapons but still want to have the tactical capabilities of the modern ones. Plus, the brown furniture would make it a really nice counterbalance to all these black AR-15s. Besides, you've already got the mag and everything, so this wouldn't be too much of a problem.
That, and I always wanted to see an AR-10 in the game, but that's a purely personal reason and feel free to ignore it.
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Civilian
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Re: Weapons & Items Requests for UC-1.13/DL-1.13/AFS[message #308136]
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Thu, 26 July 2012 01:02
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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WaterHazardhmmmmm i'm looking forward to the new underbarrel weapons and the new combination guns!
btw the new version will come out this year or in 2013?
Now that depends on your definition of "year"... For now I am using the car company definition so sometime between now and September 2013.
WaterHazard
Anyway i would like to see non-lethal weaponry in-game (just for the coolness factor LOL;;;)
Well the graphics exist, I wonder if sound files do too in IoV.
Also see the changes being proposed below for the UDAR ammo.
WaterHazard
And what is this MAUL attachment? (I saw for use in the IOV mod)
MAUL is a shotgun using Metal Storm technology. With Underbarrel weapons, it can be done...
Gambigobilla9x21 glock?
I'm currently using it. Just duplicated good ol' glock 19.
As far as I know, 9x21mm in-game is not the 9x21mm IMI in the Glock. So no, unless you can both name some other notable 9x21mm IMI guns, and give me some advantages of this round.
wolf00walther pp .22 Lr hard to find,because it is aviable only in limited number's ..
No plans right now, but the PP in .22LR and the AR-10 (as graphics exist) are contenders, behind 9x21mm guns, for inclusion in the few spots remaining.
Some additional details for changes to non-12gauge shells:
UDAR ammo, on more research on the UDAR, the following will be done to its ammo:
- renamed 12.3x50mmR
- now called a cartridge clip instead of speedloader
- the 12guage based graphics I did all those years ago will be replaced by proper "brass" based graphics
- the ammo box graphic will be replaced with something Russian (instead of "Fiocchi" boxes)
- removing Flechette ammotype
- will be available in: Ball, Buckshot, SAP, Flashbang, Tear Gas (2nd type with smaller cloud), and Baton (new type, much reduced health damage, but massive breath damage)
.410 Gauge will be available in:
- Slug
- Birdshot (new type, the .22LR/.22WMR Rat-shot rounds will be switched to this ammotype as well)
- Buckshot (new 3 pellet type)
- Dragon's Breath (new fire round suitable for a spray effect)
- Tear Gas (same new type mentioned above)
Am I missing anything as far as shells?
EDIT: Reorganized the v4.xx planning chart, added some additional guns to justify the 10 round .22 WMR/.22 Magnum 10 round magazine
AMT Automag II (not sure if I'm just going to use the Automag IV graphic or create a new one)
Excel Arms MP-22 Accelerator
Excel Arms MR-22 Accelerator
And to get more out of some rarely used calibres:
Excel Arms X-5.7P
Excel Arms X-5.7R
- existing 20rd 5.7x28mm magazines
- can use appropriate AR-15 accessories, but like the Smith & Wesson M&P15-22 not part of the AR-15 Upper Receiver system
Excel Arms X-30P
Excel Arms X-30R
- new 20rd .30Car magazines
- can use appropriate AR-15 accessories, but like the Smith & Wesson M&P15-22 not part of the AR-15 Upper Receiver system
Since graphics exist, added:
Armalite AR-10 - due to its age, it will not be compatible with most AR-15 specific attachments or be part of the AR-15 Upper Receiver system
Taser - I'm hoping one item that can server both as a pistol and as an under-barrel attachment
Only five spots left.
[Updated on: Sun, 29 July 2012 23:28] by Moderator Report message to a moderator
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Re: Weapons & Items Requests for UC-1.13/DL-1.13/AFS[message #309622]
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Wed, 29 August 2012 19:41
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eNVee |
Messages:3
Registered:June 2012 Location: Russia |
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Maybe you could add Robinson Arms XCR-L Pistol in 5.45x39mm?
Of course, I know that 5.45mm isn't really that rare of a cartridge in your mod, but after all there is no other weapons, that fill the niche of pistol in this caliber.
And, well, as far as I understood, it uses gas piston system, similar to AK rifles to operate, so you could take a look at other calibers, if you would like to.
(Also, if someone reading this doesn't mind, could he rate how clear was this post by PM or otherwise. I'm still learning English language and would appreciate some pointers on where should I improve.)
[Updated on: Wed, 29 August 2012 19:55] by Moderator Report message to a moderator
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Civilian
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Re: Weapons & Items Requests for UC-1.13/DL-1.13/AFS[message #309648]
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Thu, 30 August 2012 11:48
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JMich |
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Messages:546
Registered:January 2011 Location: Greece |
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jEbUsWould it be possible to alter how BR works so people don't have to wade through swathes of .22 and low-quality guns when they've progressed further into the game?
In theory, yes, but it would require code changes. Also, by removing lower coolness items from BR, it means that you will lose access to vital items (toolkits, medikits, ammo, grenades, knives etc). So while possible, highly unlikely. You could use the filters BR has though to filter them a bit more though.
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First Sergeant
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