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Re: Massive enemy counterattacks... in all major cities[message #312674]
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Sat, 01 December 2012 19:11
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Uriens |
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Messages:346
Registered:July 2006 |
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I was wondering another thing. The way I think system works now is that game generates group of soldiers with orders to attack certain sector, the group travels to selected sector using its own pathfinding system and then, when it gets next to the target sector, evaluates enemy strength in that sector. So if the enemy is stronger then selected soldier group, it generates more troops in that group until it either reaches the limit set in ini file or the group is strong enough to defeat enemy. Basically, that last part sort of compensates for any large strength difference between militia and Deidranna's forces since it tries to balance the odds just prior the attack. Assuming ini setting are balanced of course.
However, I think that game also calculates chances of success before creating a group of soldiers and sends them to attack a sector by using MIN_ENEMY_GROUP_SIZE value as a strength evaluation of soldiers group vs current militia strength in the target sector.
I'm wondering if increasing MIN_ENEMY_GROUP_SIZE in ini file would also increase frequency of attacks?
Also, assuming it does work as I said before and since soldiers group can 'grow' to bigger size in case of being too weak to threaten a sector, should odds even be calculated using MIN_ENEMY_GROUP_SIZE and not, say MAX_STRATEGIC_ENEMY_GROUP_SIZE since that is actual potential strength.
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Master Sergeant
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Re: Massive enemy counterattacks... in all major cities[message #312675]
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Sat, 01 December 2012 19:55
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navaroe |
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Messages:78
Registered:August 2012 |
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@Parkan:
In my attempts to have more battles like Drassen counter attack I tried adjusting MIN_ENEMY_GROUP_SIZE too. I had exactly the same problem even after setting it only to 13 (using JA2_5555.exe) - after some time, attacks completely stopped (insane difficulty, unlimited pool of troops), tested that several times with different values between 13 and 40 ( using cheats).
However, I found way to make get at least half way there. Modify ArmyComposition.xml, especialy the DesiredPopulation tag content. After increasing it 4 times from the orginal for all cities and SAMs, increasing MAX_STRATEGIC_ENEMY_GROUP_SIZE to 100 I get not-stopping large attacks which with other minor tweaks make game quite difficult and fun when playing without reloading on MERCs death.
40+ men on Drassen SAM and town in early game, even more later, vs 20 militia and 40 enemies on map at one time, you have quite a few dangerous moments every now and then. I also increased EVALUATION_DELAY_VARIANCE_INSANE to 1430 in order not to go crazy/bored from those defensive battles.
=======
I'm looking forward to try counter attacks addition soon. Sounds great, Flugente ^^. But now, before going out, there is 52 men attacking Chitzena
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Corporal
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Re: Massive enemy counterattacks... in all major cities[message #312687]
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Sun, 02 December 2012 15:23
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navaroe |
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Messages:78
Registered:August 2012 |
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@Uriens:
Haven't noticed any problems at all and I did quite some testing to make sure, I won't have to restart the game again. With the values I chose, everything seems to be all right now.
One important thing I forgot. It might be obvious, but I not only increased evaluations variance, but mainly
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_INSANE = 1440 so that the game doesn't became totally impossible to win because of large attacks 2 times a day
Large variance should sometimes produce long periods without attacks, but also some large attacks immediately following each other, which I hope will be fun.
Here goes my ArmyComposition.xml:
Note, that initial population is mostly the same. That will result in queen slowly reinforcing the garrisons, giving you some time off in your first city, but also making you pay for that time when you take offensive. In my game, Drassen SAM and Chitzena SAM had over 80 guards when I attacked and during battle for Chitzena I had to kill over 170 enemies - still I'm down just one MERC and that was in Drassen and just my stupidity, when I sought action instead of cover and elite got interrupt on MD
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To make the information complete I'll add ja2_options.ini As I said, with these two files modified this way, I didn't experience any problems so far.
The main changes are:
-making start easier(or say, possible) - more money and slower payment raise on merc level-up, because 4 mercs just won't take Drassen over and I'm bored with making it in San Mona and by killing guy or two here and there and because with this numbers of enemies, merc's level will soar.
-game harder - slower repairing, doctoring, more expensive militia
-rain length and variance
-some others I don't remember now, but no doubt you have these customized to your likings anyway
edit: deleted the incomplete ja2_options.ini copy and added filehost link from post bellow:
http://depositfiles.com/files/k0iqg6y1i
[Updated on: Mon, 03 December 2012 13:50] by Moderator Report message to a moderator
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Corporal
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