Showing more item flags in-game[message #325274]
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Tue, 17 September 2013 13:06
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Faalagorn |
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Messages:154
Registered:February 2012 Location: Poland |
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Some existing flags of an item are already shown in-game in the general tab, which is awesome - for example whether the item is waterproof or not, addcitional properties on canteen, gas can, alcohol, some kits, wire cutter, foods etc.
However, there are way more properties that can be set in the XML editor, some which could be shown in-game without need to check in XML editor.
Some examples:
- Can the item be damaged at all?
- Can the item be repaired? (I'm mostly looking forward to this one, as It's often hard to judge what can be repaired and what not)
- Does the item sink?
- Is the item unaerodynamic?
- Is the item electronic?
- Is the item made out of metal?
- Is the item Two-Handed?
- etc.
There's some additional properties regarding of kits (camouflage), distractions, battery usage or possibly some of the Flugente's flags from recent additions - for a general idea, just look at the "Attributes" and "Abilities" pages in the XML editor.
That would need art to do some drawings, but as for now, I can settle for anything, even the plain graphic with a Arial letter placed on it .
One issue is that weapons, including melee items, like multi-purpose-knives won't list the properties, but it's already like that anyway, you don't get to see which gun is waterproof.
I'm looking forward to suggestions for two things - one - whether anyone will be willing to add it to the game source? And two, what attributes to add to the game and what should stay solely in the XML (for sure we don't wnat to add things like "does it appear in sci-fi".
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Staff Sergeant
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Re: Showing more item flags in-game[message #325338]
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Wed, 18 September 2013 11:19
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Faalagorn |
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Messages:154
Registered:February 2012 Location: Poland |
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Damageable, Metal and Sinks properties may be handy to see when used to determine how risky is it to keep the item on mercs vulnerable to explosive damage or water (when he dies the item sinks) - or whether it is safe to throw the item on water to pass to an other merc, but I agree there are not the top priority. Unarodynamic would be used to determine how far the item is thrown, but it's probably of the least importance, because a target cursor is already there to help us.
Another positive side effect of showing these values would be, however, an indirect help on improving mods - if a player would see a wooden bottle with the "metal" tag, then he may report that to the mod maker.
BTW, I thought that Metal will be related to the metal detector, but on the other side, I have no idea how it could be xD.
When we're at discussing flags, what does the "Show status" (might be something related to whether the item appears or not, but where?), as well as "Hardware" and "Medical" flags? Are the latter related to the LBEs? Covert ops?
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Staff Sergeant
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Re: Showing more item flags in-game[message #325374]
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Wed, 18 September 2013 21:43
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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Hmm. You do know that it depends on MERCS_CAN_DO_ADVANCED_REPAIRS wether technicians can repair an item?
Edit: Not that your solution is bad - easy way would be to simply adjust the text.
[Updated on: Wed, 18 September 2013 21:51] by Moderator Report message to a moderator
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