Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Is the shotgun useless?
Re: Is the shotgun useless?[message #326129] Wed, 02 October 2013 21:09 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Have you considered the effect of one wound in one place of your body vs. half a dozen all over the place?

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Captain

Re: Is the shotgun useless?[message #326132] Wed, 02 October 2013 21:32 Go to previous messageGo to next message
Moa is currently offline Moa

 
Messages:58
Registered:September 2013
Yes I have considered the area of effect. DerekBP has posted some links above.

Quote:

[Buckshot] only penetrated 2 layers.
http://www.theboxotruth.com/images/16-15.jpg

[Slug] penetrated several layers, but flattened out completely. (causing bigger wounds?)
http://www.theboxotruth.com/images/16-20.jpg


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Corporal
Re: Is the shotgun useless?[message #326133] Wed, 02 October 2013 21:38 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Why is this thread still a thing? Just alter the entries of Ammotypes.xml and be done with it.

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Captain

Re: Is the shotgun useless?[message #326136] Wed, 02 October 2013 21:53 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
That's non penetrating impacts on hyper-realistic clay blocks.
Again, have you considered what it means to have one hole in your body vs. a couple of them?

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Captain

Re: Is the shotgun useless?[message #326141] Wed, 02 October 2013 22:03 Go to previous messageGo to next message
derek is currently offline derek

 
Messages:147
Registered:April 2010
Flugente
Why is this thread still a thing? Just alter the entries of Ammotypes.xml and be done with it.



Well, my dear "modwiz" Wink , it's more of "us vs them" thread now then a "thing"... but all debates/disagreements have "cth" Razz to bring something new (hopefully good Wink ).

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Sergeant
Re: Is the shotgun useless?[message #326142] Wed, 02 October 2013 22:07 Go to previous messageGo to next message
derek is currently offline derek

 
Messages:147
Registered:April 2010
deKnegt
1. Ability to load how many shells you want (if it's not magazine style shotgun) - 1 for example

I would certainly like to see something like this added. Maybe if you do a manual (re)load you could perhaps get a prompt asking you how many rounds you want to chamber, maybe with the AP-cost shown next to every option.


Yes, definitely.
And somebody said somewhere that full reload could "go to other turn" (negative APs). Am 4 that.



@Flugwiz
4. and... if could have "status alignment" feature (winded, broken ribs, bone fracture, shattered knee, concussion)... Shotgun ammo would definitely have an advantage to deal those "alignments" then most of other ammos.
Doable?

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Sergeant
Re: Is the shotgun useless?[message #326143] Wed, 02 October 2013 22:08 Go to previous messageGo to next message
derek is currently offline derek

 
Messages:147
Registered:April 2010
@Brot
http://www.youtube.com/watch?v=VgkOCJ9PGkk

Razz

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Sergeant
Re: Is the shotgun useless?[message #326148] Wed, 02 October 2013 22:30 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
GEMA is blocking it, but I'll work on the assumption that you are out of arguments and/or are trying to troll me.

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Captain

Re: Is the shotgun useless?[message #326150] Wed, 02 October 2013 22:38 Go to previous messageGo to next message
derek is currently offline derek

 
Messages:147
Registered:April 2010
No, just hate spoiled brots like U... always have and will.
(one of few reasons why I registered years after BP started and why am not so active with posts and all... shitheads like U that think that they pulled a God for his beard)

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Sergeant
Re: Is the shotgun useless?[message #326151] Wed, 02 October 2013 22:45 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
http://images.wikia.com/theinternetbox/images/archive/9/9b/20120310162435!Watch-out-we-got-a-badass-over-here-meme.png

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Captain

Re: Is the shotgun useless?[message #326154] Wed, 02 October 2013 22:55 Go to previous messageGo to next message
derek is currently offline derek

 
Messages:147
Registered:April 2010
Is that your mama?!

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Sergeant
Re: Is the shotgun useless?[message #326155] Wed, 02 October 2013 22:59 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Lol, yo momma jokes? You shouldn't smoke cigarettes at ten.

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Captain

Re: Is the shotgun useless?[message #326157] Wed, 02 October 2013 23:03 Go to previous messageGo to next message
derek is currently offline derek

 
Messages:147
Registered:April 2010
Neither should your mom during your pregnancy...

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Sergeant
Re: Is the shotgun useless?[message #326158] Wed, 02 October 2013 23:05 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Oh man, what are you, a broken record? Your attempts at insulting me are so lame a glacier would overtake them. Seriously, stop now before you are utterly embarrassing yourself.

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Captain

Re: Is the shotgun useless?[message #326161] Wed, 02 October 2013 23:15 Go to previous messageGo to next message
derek is currently offline derek

 
Messages:147
Registered:April 2010
Seeing you... I have no fear of embarrassing myself - nothing can get as low as you.

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Sergeant
Re: Is the shotgun useless?[message #326162] Wed, 02 October 2013 23:20 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
That nearly qualifies as a valid attempt. Did it hurt coming up with it? It must have hurt. Here, have some aspirin.

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Captain

Re: Is the shotgun useless?[message #326164] Wed, 02 October 2013 23:30 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Don't feed the Troll ...
http://www.melissaturk.com/artistimages/gallery/full/20-troll-eating-children-with-bag-of-gold.jpg

Wink

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Sergeant Major
Re: Is the shotgun useless?[message #326165] Wed, 02 October 2013 23:32 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
But. But. But it's fun watching him fail Smile

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Captain

Re: Is the shotgun useless?[message #326198] Thu, 03 October 2013 18:24 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Boring as f**k for the rest of us though !

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Captain

Re: Is the shotgun useless?[message #326199] Thu, 03 October 2013 18:30 Go to previous messageGo to next message
sidew is currently offline sidew

 
Messages:47
Registered:June 2012
Please, shot the troll with 00 buckshot!!!

[Updated on: Thu, 03 October 2013 18:30] by Moderator

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Corporal
Re: Is the shotgun useless?[message #326208] Thu, 03 October 2013 23:16 Go to previous messageGo to next message
Moa is currently offline Moa

 
Messages:58
Registered:September 2013
DepressivesBrot
That's non penetrating impacts on hyper-realistic clay blocks.
Again, have you considered what it means to have one hole in your body vs. a couple of them?


As allready stated I have considered the area of effect, so plaese explain what you mean by asking again. What I read from various hunter forums: its not the number of wounds that kills a target but rather the energy of a pellet when it hits.

Toggle Spoiler

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Corporal
Re: Is the shotgun useless?[message #326211] Fri, 04 October 2013 00:20 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
I was asking again because the first time you replied by re-linking pictures that clearly had nothing to do with the topic at hand, i.e. the damage inflicted on unarmored targets.

Now read this if you will:
http://www.shotgunworld.com/bbs/viewtopic.php?f=7&t=109958

It's not all about energy. It's about using the energy you have to destroy as much tissue as you can (something hunters like to avoid if they want to eat what they shoot). As you can see from that series, shot is pretty good at permanently destroying more tissue (and potentially several important organs) compared to slugs, which will produce a relatively 'clean' hole.

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Captain

Re: Is the shotgun useless?[message #326368] Tue, 08 October 2013 16:40 Go to previous messageGo to next message
Deimosruhk is currently offline Deimosruhk

 
Messages:19
Registered:January 2013
*BUMP*

Just because it's late and I could. ;P

When I was in Amarillo I read a story about a robber that got shot in the arm by 9mm from a deputy, hid out until evening, kidnapped a doctor and his wife, got shot in the side by a .45 round (courtesy of the doc's wife who was an ex-army medic), still managed to stagger away only to be laid out by a friendly neighbor who nailed him with birdshot to the upper body/face at a range of around 10ft (if my memory serves me right).

After the birdshot thing the guy apparently gave up trying to get away, and the officers found him laying in on his back amidst some rose bushes, looking up at the stars (and probably rethinking his career choice) while the neighbor with the shotgun watched over him.

Point is, the birdshot definitely is a low-damage yield weapon, but it did take the last of the fight out of the already shot-up fellar.

Oh, and the story tickled my funny bone to no end, so I love telling it. Wink

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Private
Re: Is the shotgun useless?[message #326389] Wed, 09 October 2013 10:54 Go to previous messageGo to next message
Zombiehunter is currently offline Zombiehunter

 
Messages:182
Registered:March 2011
Location: Franconia, Germany
Deimosruhk
*BUMP*

Just because it's late and I could. ;P

When I was in Amarillo I read a story about a robber that got shot in the arm by 9mm from a deputy, hid out until evening, kidnapped a doctor and his wife, got shot in the side by a .45 round (courtesy of the doc's wife who was an ex-army medic), still managed to stagger away only to be laid out by a friendly neighbor who nailed him with birdshot to the upper body/face at a range of around 10ft (if my memory serves me right).

After the birdshot thing the guy apparently gave up trying to get away, and the officers found him laying in on his back amidst some rose bushes, looking up at the stars (and probably rethinking his career choice) while the neighbor with the shotgun watched over him.

Point is, the birdshot definitely is a low-damage yield weapon, but it did take the last of the fight out of the already shot-up fellar.

Oh, and the story tickled my funny bone to no end, so I love telling it. Wink


Well, but you don't know if this guy wasn't on some drugs. IIRC for example PCP is one of those drugs, where you don't even realize, that you're injured. Cause I am not sure, that a normal person would just stagger away after being hit by .45 XD

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Staff Sergeant
Re: Is the shotgun useless?[message #326392] Wed, 09 October 2013 12:18 Go to previous messageGo to next message
dzidek1983

 
Messages:92
Registered:June 2009
well for sure he was plain dumb... but i cant imagine dumbness has some effect on pain management...

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Corporal 1st Class
Re: Is the shotgun useless?[message #326412] Thu, 10 October 2013 00:06 Go to previous messageGo to next message
Zundman7301 is currently offline Zundman7301

 
Messages:38
Registered:June 2005
Location: USA
silversurfer

- Twice the range would be where ARs are. That's way too much. Shotguns don't have that much power.


Ha. True. I guess this is a good time to disclose that I think the range of ALL weapons ought to be doubled. (You can do this in the .ini editor, I know. And I do as a matter of course).


I'd still like to know if increasing the reload time to include a -AP modifier for the following turn is possible. I've tried to do it myself in the .xml files by including a -AP Bouns (%) to the reload for the weapon itself, but if the cost drops the merc's AP's below 0, it just results in a bug--(e.g.: If the reload requires more AP's than a merc has, it actually ADDS MORE AP's to the merc's pool).


dzidek1983
12 gauge ammo fires ONE pellet but huge


Actually, the picture you posted was all just buckshot of varying sizes. Here's a picture of a rifled slug: http://www.theboxotruth.com/images3/46-3.jpg

As you can see, it's rifled, and even bigger than the pellets in the original photograph. --Imagine that hitting you at 1700 FPS. But DepressiveBrot is right--due to its large diameter, it still doesn't penetrate above level III-A.

DepressivesBrot
Note the distinct lack of trench warfare in JA2 as well as the advent and rise of pretty much every class of light automatic weapon since The Great War.


True. But they were also a big hit (and prized) in the jungle fighting of the WWII Pacific Theater and in Vietnam. At 50 yards or less, shotguns are devastating--if only for the amount of lead they can put on target in a short amount of time. While I understand that this can be self-modified in the .xml files, this the reason I'd move that shotguns need to be modified in the "boxed version" of the game--they need to fire a little faster to model a little more closely the devastating firepower of their real-world counterparts (again--until they run out of ammo, at which point shotguns become big sticks unless you've got enough time and cover to reload them).

Just my 2c.

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Private 1st Class
Re: Is the shotgun useless?[message #330314] Tue, 04 February 2014 18:52 Go to previous messageGo to next message
Anthropoid is currently offline Anthropoid

 
Messages:145
Registered:February 2014
New to the game, and I play on Novice. But I have to say I very much like giving my Sniper/Hunter/Scout IMP, Natasha "Tasha" Korsikova a shotgun. Her loadout is a M40A1 (stolen from Raider I think) and a shotgun, whichever is the best one she can get her hands on at the time. Preferably with a full choke, LAM of some sort, a scope and flechette ammo . . . OMG, that tears those red shirts to shreds. Seems to be better at suppressing than any semi-auto pistol, and less prone to wild non-hits than an SMG. Even buckshot does a reasonab1e job, but the flechette is order of magnitude more destructive.

With an 89 or so Mrks and comparable Agility, its almost like an automatic hit on any target that is within about 20 tiles. Plus it often hits two or more targets when they are close.

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Sergeant
Re: Is the shotgun useless?[message #330318] Tue, 04 February 2014 19:25 Go to previous messageGo to next message
Anthropoid is currently offline Anthropoid

 
Messages:145
Registered:February 2014
Haven't noticed if there is an AA-12 in the game. I did do one startup with Bobby Ray's on the best availability settings, but didn't notice . . . however, if it IS in the game and I ever notice I can buy it, I will definitely give it a whirl!

http://www.youtube.com/watch?v=jgRtUQxmZI4[/video]

[Updated on: Tue, 04 February 2014 19:26] by Moderator

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Sergeant
Re: Is the shotgun useless?[message #330341] Wed, 05 February 2014 20:57 Go to previous messageGo to next message
Lepidosteus is currently offline Lepidosteus

 
Messages:95
Registered:November 2007
Location: Land of Buns.
^ The AA-12 is in the AIMNAS mod.

Saw a video recently on how atrociously bad the Streetsweeper is:
https://www.youtube.com/watch?v=Uoy14h6K5TY[/video]

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Corporal 1st Class
Re: Is the shotgun useless?[message #330343] Wed, 05 February 2014 22:37 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
The AS-12 is already in the base GameDir as the Daewoo USAS-12.

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Lieutenant
Re: Is the shotgun useless?[message #330344] Wed, 05 February 2014 22:45 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Not quite the same but close enough if you're just after the 'drop 20rds of 12G before reloading' effect.

Edit:
And damn, I didn't realize the Sweeper was that bad. Though at least I now have another gun channel to follow ^^

[Updated on: Wed, 05 February 2014 22:46] by Moderator

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Captain

Re: Is the shotgun useless?[message #330345] Wed, 05 February 2014 22:55 Go to previous messageGo to next message
Anthropoid is currently offline Anthropoid

 
Messages:145
Registered:February 2014
Speaking of really terrible shotguns . . .

http://www.youtube.com/watch?v=brQi_T5RTAk&list=HL1391632366[/video]

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Sergeant
Re: Is the shotgun useless?[message #330348] Thu, 06 February 2014 01:40 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Now now, I've found shotguns to be very helpful in support roles. Just don't expect to score any kills.
Bad men coming to get Hamous? Aim high and BLAST BLAST BLAST! Keep those mooks on their asses. Dey no like buckshot rain.

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Sergeant Major
Re: Is the shotgun useless?[message #330351] Thu, 06 February 2014 02:32 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Hmmhmm. I guess we should increase them jam chance a lot, then Smile

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Captain

Re: Is the shotgun useless?[message #330355] Thu, 06 February 2014 09:10 Go to previous messageGo to next message
fallschirmjager is currently offline fallschirmjager

 
Messages:42
Registered:June 2005
Location: Darwin, Australia
I haven't really looked into them but what is the aiming levels for most shotguns?

I hunt a lot with shotguns and rifles and I know I don't put as half as much effort into close range shotgun engagements than I do with even a 22LR let alone 300WM.

I'm trying to say is that you don't have to be so precise with a shotgun when it comes to aiming at the target due to the spread of shot. Maybe if shotguns (depending on ammunition so for this case buckshot) had really low aiming levels like you see with a sniper with a pistol calibre carbine and RDS. Quick to fire and get rounds down range but not ideal past effective range.

Load up some slugs and suddenly the character has to start aiming for a solid hit.

Just my thoughts.

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Corporal
Re: Is the shotgun useless?[message #330370] Thu, 06 February 2014 18:12 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
grylsyjaeger
I haven't really looked into them but what is the aiming levels for most shotguns?

I believe most have 5 aim levels. If you are a hunter/ranger you will get a bonus and can aim faster with shotguns. My hunter uses a Neostead with 4 aim levels (default) -1 (Reflex Sight) -1 (Hunter) = 2. A Ranger would have 1 aim level. :naughty:
If I add a 2x scope I get +1 aim levels. This is still fast.

grylsyjaeger

I hunt a lot with shotguns and rifles and I know I don't put as half as much effort into close range shotgun engagements than I do with even a 22LR let alone 300WM.

With the current code it's not possible to give buckshot an aim level modifier.

I say leave the hunter/ranger their little bonus. They are two of the less popular traits anyway.

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Lieutenant
Re: Is the shotgun useless?[message #330388] Fri, 07 February 2014 00:25 Go to previous message
Anthropoid is currently offline Anthropoid

 
Messages:145
Registered:February 2014
Well if folks do not have at least one hunter or ranger merc with a shotgun as secondary (or even primary) weapon in their team, I think you are really missing out. Like I said, with good marksmanship, flechette ammo . . . it is almost like an automatic hit for anywhere from 10 to 200 damage up to about 20 tiles.

I haven't noticed if there are any AIM or MERC mercs who are hunters/rangers, but I like my custom to fill that role. I find that Sniper/Hunter/Scout is an excellent combo, and the long-range high-accuracy sniper rifle is an awesome primary to be complemented by the shotgun. Add one tiny pistol just for those pinch situations and you're good!

I don't think it is necessary to have more than one shotgun per squad/platoon. But at least one seems to me to be awesome.

[Updated on: Fri, 07 February 2014 00:50] by Moderator

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Sergeant
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