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Re: Is the shotgun useless?[message #326368]
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Tue, 08 October 2013 16:40
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Deimosruhk |
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Messages:19
Registered:January 2013 |
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*BUMP*
Just because it's late and I could. ;P
When I was in Amarillo I read a story about a robber that got shot in the arm by 9mm from a deputy, hid out until evening, kidnapped a doctor and his wife, got shot in the side by a .45 round (courtesy of the doc's wife who was an ex-army medic), still managed to stagger away only to be laid out by a friendly neighbor who nailed him with birdshot to the upper body/face at a range of around 10ft (if my memory serves me right).
After the birdshot thing the guy apparently gave up trying to get away, and the officers found him laying in on his back amidst some rose bushes, looking up at the stars (and probably rethinking his career choice) while the neighbor with the shotgun watched over him.
Point is, the birdshot definitely is a low-damage yield weapon, but it did take the last of the fight out of the already shot-up fellar.
Oh, and the story tickled my funny bone to no end, so I love telling it.
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Private
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Re: Is the shotgun useless?[message #326389]
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Wed, 09 October 2013 10:54
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Zombiehunter |
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Messages:182
Registered:March 2011 Location: Franconia, Germany |
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Deimosruhk*BUMP*
Just because it's late and I could. ;P
When I was in Amarillo I read a story about a robber that got shot in the arm by 9mm from a deputy, hid out until evening, kidnapped a doctor and his wife, got shot in the side by a .45 round (courtesy of the doc's wife who was an ex-army medic), still managed to stagger away only to be laid out by a friendly neighbor who nailed him with birdshot to the upper body/face at a range of around 10ft (if my memory serves me right).
After the birdshot thing the guy apparently gave up trying to get away, and the officers found him laying in on his back amidst some rose bushes, looking up at the stars (and probably rethinking his career choice) while the neighbor with the shotgun watched over him.
Point is, the birdshot definitely is a low-damage yield weapon, but it did take the last of the fight out of the already shot-up fellar.
Oh, and the story tickled my funny bone to no end, so I love telling it.
Well, but you don't know if this guy wasn't on some drugs. IIRC for example PCP is one of those drugs, where you don't even realize, that you're injured. Cause I am not sure, that a normal person would just stagger away after being hit by .45 XD
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Staff Sergeant
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Re: Is the shotgun useless?[message #326412]
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Thu, 10 October 2013 00:06
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Zundman7301 |
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Messages:38
Registered:June 2005 Location: USA |
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silversurfer
- Twice the range would be where ARs are. That's way too much. Shotguns don't have that much power.
Ha. True. I guess this is a good time to disclose that I think the range of ALL weapons ought to be doubled. (You can do this in the .ini editor, I know. And I do as a matter of course).
I'd still like to know if increasing the reload time to include a -AP modifier for the following turn is possible. I've tried to do it myself in the .xml files by including a -AP Bouns (%) to the reload for the weapon itself, but if the cost drops the merc's AP's below 0, it just results in a bug--(e.g.: If the reload requires more AP's than a merc has, it actually ADDS MORE AP's to the merc's pool).
dzidek1983 12 gauge ammo fires ONE pellet but huge
Actually, the picture you posted was all just buckshot of varying sizes. Here's a picture of a rifled slug:
As you can see, it's rifled, and even bigger than the pellets in the original photograph. --Imagine that hitting you at 1700 FPS. But DepressiveBrot is right--due to its large diameter, it still doesn't penetrate above level III-A.
DepressivesBrot Note the distinct lack of trench warfare in JA2 as well as the advent and rise of pretty much every class of light automatic weapon since The Great War.
True. But they were also a big hit (and prized) in the jungle fighting of the WWII Pacific Theater and in Vietnam. At 50 yards or less, shotguns are devastating--if only for the amount of lead they can put on target in a short amount of time. While I understand that this can be self-modified in the .xml files, this the reason I'd move that shotguns need to be modified in the "boxed version" of the game--they need to fire a little faster to model a little more closely the devastating firepower of their real-world counterparts (again--until they run out of ammo, at which point shotguns become big sticks unless you've got enough time and cover to reload them).
Just my 2c.
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Private 1st Class
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Re: Is the shotgun useless?[message #330314]
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Tue, 04 February 2014 18:52
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Anthropoid |
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Messages:145
Registered:February 2014 |
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New to the game, and I play on Novice. But I have to say I very much like giving my Sniper/Hunter/Scout IMP, Natasha "Tasha" Korsikova a shotgun. Her loadout is a M40A1 (stolen from Raider I think) and a shotgun, whichever is the best one she can get her hands on at the time. Preferably with a full choke, LAM of some sort, a scope and flechette ammo . . . OMG, that tears those red shirts to shreds. Seems to be better at suppressing than any semi-auto pistol, and less prone to wild non-hits than an SMG. Even buckshot does a reasonab1e job, but the flechette is order of magnitude more destructive.
With an 89 or so Mrks and comparable Agility, its almost like an automatic hit on any target that is within about 20 tiles. Plus it often hits two or more targets when they are close.
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Sergeant
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Re: Is the shotgun useless?[message #330318]
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Tue, 04 February 2014 19:25
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Anthropoid |
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Messages:145
Registered:February 2014 |
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Haven't noticed if there is an AA-12 in the game. I did do one startup with Bobby Ray's on the best availability settings, but didn't notice . . . however, if it IS in the game and I ever notice I can buy it, I will definitely give it a whirl!
http://www.youtube.com/watch?v=jgRtUQxmZI4[/video]
[Updated on: Tue, 04 February 2014 19:26] by Moderator Report message to a moderator
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Sergeant
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Re: Is the shotgun useless?[message #330388]
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Fri, 07 February 2014 00:25
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Anthropoid |
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Messages:145
Registered:February 2014 |
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Well if folks do not have at least one hunter or ranger merc with a shotgun as secondary (or even primary) weapon in their team, I think you are really missing out. Like I said, with good marksmanship, flechette ammo . . . it is almost like an automatic hit for anywhere from 10 to 200 damage up to about 20 tiles.
I haven't noticed if there are any AIM or MERC mercs who are hunters/rangers, but I like my custom to fill that role. I find that Sniper/Hunter/Scout is an excellent combo, and the long-range high-accuracy sniper rifle is an awesome primary to be complemented by the shotgun. Add one tiny pistol just for those pinch situations and you're good!
I don't think it is necessary to have more than one shotgun per squad/platoon. But at least one seems to me to be awesome.
[Updated on: Fri, 07 February 2014 00:50] by Moderator Report message to a moderator
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Sergeant
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