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Re: Commentary on Ja2 1.13[message #292260] Sun, 16 October 2011 21:27 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Sporadic but not unheard of. Had several walls taken out by enemy mortar and RPG fire that closely missed my roof positions (AIMNAS /w OCTH on regularly updated builds)

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Captain

Re: Commentary on Ja2 1.13[message #292268] Sun, 16 October 2011 23:11 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Sandro
Uhm a little unrelated question: How often do you guys experience an enemy soldier launching mortar? If ever?


If the enemy has a mortar and one of them still sees one of your soldiers past the end of your turn, then it is almost 100 percent the enemy will fire the mortar at you during their turn (when the enemy gets full AP).

The fire chance is much lower if you are spotted during the enemy turn, especially toward the end of their turn (because the enemy mortar guy is likely to have spent all APs).


Edit:
DepressivesBrot
I think the % chance on pressing F didn't include the whole formula and is basically borderline useless, I don't know if that was changed later though. The only 'reliable' percent chance you'd be able to get out of NCTH anyway would be the ratio between target area and one of the circles.


Yo DB, I stopped using the F key, the percentage output is incorrect, that's what it was. I got used looking at the circles and it is intuitive, there just needs to be an explanation of what the two circles mean, like the help system maybe.

Is there a way to judge how likely you are to hit the legs or head? I still miss quite a lot trying head shots with a sniper rifle, lying prone, with bipod and sniper scope.

Using the aimed auto fire works better now, just don't use so many aim clicks and use more bullets instead, hehe. However seeing the bullets fly all along a line is still new to me, I am used to the shotgun type spray from Vanilla.

[Updated on: Mon, 17 October 2011 11:22] by Moderator

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Sergeant Major

Re: Commentary on Ja2 1.13[message #293037] Thu, 03 November 2011 14:06 Go to previous messageGo to next message
Meo80 is currently offline Meo80

 
Messages:28
Registered:October 2011
I wanted to post some huurays and applause for you who made all these fantastic improvements on JA 2 with 1.13.

I have been fooling around with my squad (me, Wolf, Ice, Ira and Hamous) and last night I attacked Drassen, with good and bad results. I have taken earlier Chitzena and been taking some time to get to know the new things in game ( some battles for better weapons). So I attacked and took control of the place with ease. Then THEY came...

I

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Private 1st Class
Re: Commentary on Ja2 1.13[message #293060] Fri, 04 November 2011 08:26 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Five guys might be a little light for the counter attack, maybe hire a couple more for a day to help out? Enjoy!

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Sergeant Major

Re: Commentary on Ja2 1.13[message #293062] Fri, 04 November 2011 11:08 Go to previous messageGo to next message
Meo80 is currently offline Meo80

 
Messages:28
Registered:October 2011
Actually Ira is in B2 training some militia. This game is only for testing these new things and I plan to make a fresh start after I get to know these new ini settings and maybe doing some adjustments. There

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Private 1st Class
Re: Commentary on Ja2 1.13[message #293069] Sat, 05 November 2011 09:20 Go to previous message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Wow, sorry to hear about the save game not loading, that happens rather seldom, but it can happen, it is just not a frequent thing.

[Updated on: Mon, 07 November 2011 08:57] by Moderator

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Sergeant Major

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