Re: Depri's Builds and Packages - Get your combat supplies here![message #330516]
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Tue, 11 February 2014 05:23 
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Anthropoid |
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Messages:145
Registered:February 2014 |
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Not a bug report, so I hope this is okay. My perspective is that of a newcomer to the series, but a long time gamer and middle-aged adult with science background. I hope my observations might be of some use in that respect.
I've played vanilla JA2; JA2.1.13.4870 and now 6670. I have not played 6670 as much, so these are my first impressions.
1. On novice difficulty, I do not see a problem with the NCTH. It is noticeably harder for player to hit (compared to 4870), but based on what little I know about firefights, it actually seems a bit more 'realistic.' Instead of two or three aimed single shots from a prone Mrks 85 Merc with ironsights SMGs dispatching an enemy, it is now necessary for most enemies who are not at close range to maneuver, suppress, and take multiple shots. I can see how on Experienced difficulty this might stop seeming to be 'realistic' and instead seem to be unnecessarily punishing. However, this has the desirable effect of making a squad with a mixture of roles more useful: marksman/sniper who lurks in the background, SMGs, LMGs who probe ahead and suppress and take burst shots of opportunity, shotgun user who punishes close interlopers, grenadiers for those ideal situations for that. Overall, the changes that have been made in the maths between 4870 and 6670 seem to be a step in the right direction (at least on novice difficulty).
2. The additions to merc character and background, the little icons to indicate optics on weapons, APs to manipulate inventory, tactical formation movement, and a dozen other 'sundry' augmentations are awesome!
3. Not sure how some of these features work (cleaning guns, rations for mercs, etc.) but in theory they sound fantastic.
4. The sped up enemy turns is HUGE! love that! I'm not falling asleep at the keyboard quite so much.
ADDIT: sorry but could someone point me at a link the or a 'all about' on the new features like rations (food and drink) and cleaning guns? Not seeing anything obvious in the early part of this thread.
[Updated on: Tue, 11 February 2014 05:31] by Moderator Report message to a moderator
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Sergeant
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Re: Depri's Builds and Packages - Get your combat supplies here![message #330556]
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Wed, 12 February 2014 18:39 
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Anthropoid |
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Messages:145
Registered:February 2014 |
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I just want to say that, I really LIKE the combat dynamics in 6670 (on Novice). Scopes matter. Formations matter. Timing and manuevering matters. Using cover, flanking, that sort of thing matters. It is seems a bit harder to hit than it was in 4870, but I think it is good.
The food and drink is AWESOME! This really adds so much to the game, as operations have to be integrated with supply. The gun cleaning also adds a lot to me. All the new gear is amazing! Sure, I was a tad bit disappointed to realize that sandbags are of fairly limited use, but ah well; what can you do, eh?
Overall, I just wanted to say, fantstic stuff. You guys who have continued to develop this game over these years are amazing and inspirational.
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Sergeant
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Re: Depri's Builds and Packages - Get your combat supplies here![message #331278]
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Sat, 15 March 2014 13:26 
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Tyxe |
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Messages:77
Registered:May 2012 Location: France |
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Really like the SCI, much appreciated Depressivesbrot.
Got this error when loading the current latest one 06/03/14 Revision 7027 over a clean all new JA gold vanilla (tried 3 time) :
[1.37587e-005] : The value [Tactical Cover System Settings][COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Tactical Cover System Settings][COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.
No big deal though as it works.
I also get another problem, maybe a bug i'm not sure (use to only play 4870 before), but reflex sight give a 2 level aim bonus instead of one and all guns with "integrated" no removable stock give a 2 aim level penalty also instead of one.
I checked the XML editor and the aim level modifier is both 1 for the reflex sight and all guns with "integrated" no removable stock though.
Removable stock give 1 aim level penalty as usual.
Is this normal ?
[Updated on: Sat, 15 March 2014 13:27] by Moderator Report message to a moderator
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Corporal
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Re: Depri's Builds and Packages - Get your combat supplies here![message #331293]
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Sat, 15 March 2014 18:58 
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Tyxe |
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Messages:77
Registered:May 2012 Location: France |
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Thanks for the update !
I notice the aim level issue was related to the new scope mode.
With a scope the aim modifier is correct (1 penalty for guns with an integrated stock, reflex sight no tested) while in iron view mode it gave you 2 aim penalty.
Downloading the new SCI, will see if that problem is gone.
[Updated on: Sat, 15 March 2014 18:58] by Moderator Report message to a moderator
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Corporal
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Re: Depri's Builds and Packages - Get your combat supplies here![message #331630]
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Fri, 04 April 2014 11:00 
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Watermel0wned |
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Messages:31
Registered:February 2013 |
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Running
1.13+ AR 1.4 + SCI_Unstable_Revision_7130_on_GameDir_2005.7z
Encountered some bug at the San Mona Fighting Tournament.
First off : I presume that after having used Quickload in a fight results in you being disqualified is some kind of "cheat-prevention"? Would make sense at least.
The other thing is: I managed to kill the first oponent in the fight but as soon as his corpse hit the floor it blocked me. Could not leave the ring or get past that corpse.
Edit: After managing to win the fight without killing the guy and blocking myself its still bugged up. There is an infinite wait timer and you cant leave the ring.
Edit: Another Bug, i presume. When entering Cambria at G8 the game crashes as soon as i move my mercs to the upper right corner. I have no idea what exactly causes it but it keeps happening as soon as i get near the last house in the upper right corner.
Edit: Also something with the Values from attached optics is sometimes bugging up. Seems that sometimes the correct values arent added to the equipped weapon. The Zoom Levels turn wonky every now and then.
[Updated on: Mon, 28 April 2014 22:52] by Moderator Report message to a moderator
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Private 1st Class
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Re: Depri's Builds and Packages - Get your combat supplies here![message #332571]
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Wed, 14 May 2014 03:22 
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veedotja2 |
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Messages:85
Registered:April 2012 Location: New York |
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CptChaos*and yes I know I can build my own exe and stuff, but dont really feel like setting up SVN and compiling and stuff in my holidays, I do enough of that stuff at work already So yeah, its me being lazy basically, dont shoot me
I know what you mean. I used to compile the exe (I don't code for a living) but it ate into game time. When that computer went away I never set up Visual Studio on the next one. I'd honestly rather be a play tester, with the emphasis on play, and really appreciate guys that do the compiling for the rest of us. They need testers as well as coders anyhow.
I try to give feedback and attaboys, that's my contribution. Plus I threw money at JA: Flashback. That's real money there.
Hey, I know you 1.13 modders can't receive money for what you do (I believe, who has the rights, anyway?), but if you wanted to put some public bitcoin addresses in your sigs it might be a good idea. You know who you are. My 1.13 enjoyment is worth at least what I gave to the Flashback team.
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Corporal 1st Class
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Re: Depri's Builds and Packages - Get your combat supplies here![message #333365]
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Fri, 30 May 2014 23:36 
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brudasek |
Messages:3
Registered:November 2013 |
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Is it normal that most boxes are empty? I've just took over the Drassen mine and it the mine compound all of the boxes/lockers are empty.
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Civilian
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Re: Depri's Builds and Packages - Get your combat supplies here![message #333384]
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Sat, 31 May 2014 17:14 
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brudasek |
Messages:3
Registered:November 2013 |
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Yes, I'm playing with big maps. They're pretty impressive and sure make playing on INSANE a lot more interesting.
The game plays smooth overall (I'm playing on win xp), but I noticed it gets a bit choppy in the equipment screens.
[Updated on: Sat, 31 May 2014 18:41] by Moderator Report message to a moderator
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Civilian
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Re: Depri's Builds and Packages - Get your combat supplies here![message #334030]
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Sun, 06 July 2014 05:43 
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nhja2fan |
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Messages:25
Registered:March 2012 |
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Using the June 2, 2014 SCI, I noticed the following oddity:
During turnbased mode, with the inventory open (~ key), the frame rate drops a lot. To be clear I mean the animation rate, it takes 5 times longer for a shot to cross the screen, the animation and movement are very slow. Closeing the inventory panel returns the game to normal. Could it have anything to do with an INI setting? Or is it a bug?
[Updated on: Sun, 06 July 2014 05:44] by Moderator Report message to a moderator
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Private 1st Class
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Re: Depri's Builds and Packages - Get your combat supplies here![message #336242]
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Sat, 27 September 2014 15:33 
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HunterHunter |
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Messages:19
Registered:September 2014 |
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..ok following the instructions.
Not able to compile a exe with VS2010 due to faults like cannot load lib.
Using VS2008express got some Errors due to missing dll's like smackw32.dll / fmod32.dll but exe was created. Thanks.
[Updated on: Sat, 27 September 2014 15:44] by Moderator Report message to a moderator
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Private
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