Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Weapon Price / Economy Balance Mod
Weapon Price / Economy Balance Mod[message #311554]
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Sat, 27 October 2012 22:17
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Clarkew |
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Messages:75
Registered:May 2011 Location: East Texas, USA |
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Clarke's Weapon Price / Economy Balancing mod:
Features:
- All weapons repriced based on an average of real world blue book values, coolness levels (times a multiplier depending on weapon type) and Bobby Ray's original prices then adjusted a variable percent (again depending on weapon type) to match the game economy.
Optional rebalanced Enemygunchoices.xml. Doubles all weapons except for rare / exotic / expensive guns. Effectively cuts the odds of big money drops by about half Optional Merc starting gear kits with kit names and adjustments for balance - All files edited from latest SVN (rv 1702)
- Official release compatible available upon request if anyone is interested
No more seemingly random prices. Old Russian pistols and mass produced guns are now cheaper than all metal, high caliber guns like the Desert Eagle and HK SOCOM. All guns have been balanced incorporating a combination of coolness levels, real world prices (where available) and original JA2 1.13 prices then scaled to fit the game economy. The average gun is now 10% more expensive overall but keep in mind that this reflects price drops on more common weapons as well as price hikes on exotic weapons. Many weapons stay very close to their original value. Check out the spreadsheet below for a breakdown of the changes.
Average Variance from JA2 1.13 Prices
- Handgun Variance 0%
- MP Variance 1%
- Shotgun Variance -25%
- SMG Variance +14%
- AR Variance +26%
- Rifle Variance 0%
- LMG Variance -15%%
Change log
- PBM 1.7 (12/12/12)
- More modern prices plugged into equations updating many guns. Glock 18, Scorpion and FAMAE's All dropped in price. Changes marked in red in the spreadsheet.
- PBM 1.7a (12/17/12)
- Updated with new items from SVN Revision 15826
- PBM 1.8 (12/19/12)
- Found many new modern prices on dealers sites for SMG and AR and plugged them into equations fixing many prices
- PBM 1.9 (1/3/2013)
- Reduced percent on MPs,SMGs and Shotguns bringing overall average gun prices down to "3% variance on average.
See first post for more detail, spreadsheet and files have been updated - PBM 1.9b (1/13/2013)
- Fixed a bug caused by shifted values for ammo in latest SVN. Now only compatible with SVN rv:1584 and onward
- PBM 2.0 (1/13/2013)
- Dropped LMGs down 8% to come in line with the percents used to calc ARs.
- Dropped MP down 1%
- Dropped SMG down 1%
- Variance between the price mod and standard 1.13 prices is down to 0% overall
- PBM 2.0a (3/24/2013) Updated to latest SVN (1628)
- PBM 2.1-2.3 (7/12/2013) Updated to latest SVN
Price Balancing Mod v2.1 (3/31/2013)
Change log
- Edited BR New & Used inventory values to reflect scarcity
- Guns out of production since before 1975 are set to 0 new 2 used
- Guns out of production between 1975 and 1990 set to 1 new 1 used
- Guns out of production between 1990 and 2005 set to 2 new 1 used
- Guns out of production after 2005 set to 3 new 1 used
- Guns only produced as prototypes set to 1 new 0 used
- Guns still in production today left with default values, also if default value was lower than what it would change to it was left the same.
Price Balancing Mod v2.3 (7/12/2013)
Change log
- Updated items.xml to latest SVN changes, rv 1702
Version 2.3 (with scarcity changes) works with latest SVN (rv 1702)
Version 2.2 (with scarcity changes) works with latest SVN (rv 1655)
Version 2.1 (with scarcity changes) works SVN (rv 1636)
Spreadsheet with changes
Version 2.0 (without scarcity changes) for SVN (Rv 1628)
Toggle SpoilerQuote:So I found an old firearms bluebook floating around the net and it got me thinking about the prices in Arulco. I spent a few hours after work last night going through and changing prices in the XML editor just to see what it would look like if Booby Ray's reflected US prices circa 2009. Some prices, like the mp5 just weren't available but I WAS able to dig up most small arms MP prices off of a law enforcement website. Most AR's I left alone but a few are commonly available to civis in Semi auto and a conversion kit would be readily available on a reputable site like Bobby Ray's so I adjusted accordingly. I also stayed away from heavy weapons for obvious reasons.
Handguns changed ALOT from the stock values. Old Russian firearms were dirt cheap while more exotic HK's and large caliber weapons like the Desert Eagle and Grizzly were over $1200. The Sphinx 3000 has an MSRP of $1800!. Revolvers really show their character with the M29 Satan rolling in at $2250 (wasn't listed as SATAN obviously but there was an identical gun in the bluebook)and the .38 and Barracuda only being around $500. The near useless Luger is now actually resell-able @ $1200 (the cheapest i could find in the book for this rare gun. most were actually $3k and up)The more exotic MP's like the 93R and APS shot up to the $1500 range.
For the most part I left Sub-machine guns and AR's alone although a few, like the Calico had prices listed. All the Calicos ingame were listed at $700 in the bluebook so I stepped them up at $100 intervals.
Shotguns: Dirt Cheap for the most part. Exotic shotguns like the SPAS-12 shot up to $1500. For the most part I left the SCi-Fi shotguns alone but increased the SPAS-15 to 2K to mark it from the SPAS-12
Rifles were actually alot cheaper than listed. Obviously the prices were inflated to help with balance. That said, you can get a Mauser M-03 for $1700 but I added $1k for the 10x scope making it $2700 in games. Beretta CX4 Storm was dirt cheap at $685 while the Dragonov SVD rolls in at 8449 and AI's AWN is $15000. All in all most fell in the 3-5k range with more exotic weapons starting around $8000 and going up. I'm tempted to bump them up a few k arbitrarily but for now variety is the spice of life.
Have yet to play test. I'll likely have to increase the starting cash to offset the change in gear prices starting out. SO far though I kinda like the idea of guns desirability and scarcity being reflected in it's price. I realize that a $1300 Colt Python is not as useful to a merc as a $500 Glock 17, but sometimes i play a Dirty Harry.
[Updated on: Sat, 13 July 2013 02:21] by Moderator Report message to a moderator
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Corporal
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Re: Weapons: Supply and Demand[message #311563]
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Sat, 27 October 2012 23:53
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Clarkew |
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Messages:75
Registered:May 2011 Location: East Texas, USA |
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Good point, although the SCAR's are still around $4k in the game. SPAS-12 is still sitting at coolness 4. Price wise it's sitting next to the SL8 and the Stechkin APS. Also most of the handguns, shotguns and rifles were overpriced with a few rare birds Common hand guns are all $500 and UNDER. It's interesting, now that you mentioned that and I've had a chance to sort by price. I wonder what would happen if I used this to sort enemy gun choices.
BTW the cheapest guns in the game are the Baikal MP-133 ($275)and the CZ-52 ($350) and the most expensive are the Gepard M2 (which I don't think I changed @ $10640) and the AI AWM ($15452)
My big problem is getting a reasonably realistic price for all these AK's and other AR's now. I'm thinking of adding $1000 (at least) to all military grade full autos as a sort of Black Market finders fee and just marking up the stock values but I don't know.
Right now the first AR (Price wise) is the HK-74U @ $1475 and like I said before I didn't touch most AR prices because you just can't buy them full auto anyway.
Heres the price grouping from AKS-74U
AKS-74U, $1475, Coolness 4(stock Price)
Beretta 93R, $1481, Coolness 3
HK P7M8, $1500, Coolness 1(yes really lol)
Super Shorty, $1500, Coolness 4(stock?)
Wildey Survivor, $1500, Coolness 5
M29, $1500, Coolness 2
Owen .45, $1520, Coolness 4(stock price)
M83 Premier, $1525, Coolness 3
Benellli M4, $1530, Coolness 4
.50 Beowulf, $1530, Coolness 5
HEZI SM-1, $1530, Coolness 4
SPAS-12, $1547, Coolness 4
M1928, $1590, Coolness 4
HK Sl8, $1600, Coolness 5
HK 53A3, $1602, Coolness 4(stock price)
Stechkin APS, $1621, Coolness 2
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Corporal
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Re: Weapons: Supply and Demand[message #311611]
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Mon, 29 October 2012 14:19
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winehouse |
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Messages:84
Registered:October 2012 |
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I really think that the gun prices should reflect real life prices. They should also reflect the rarity. This would be true balance.
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Corporal 1st Class
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Re: Weapons: Supply and Demand[message #312750]
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Tue, 04 December 2012 03:23
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Clarkew |
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Messages:75
Registered:May 2011 Location: East Texas, USA |
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Price Balancing Mod 1.6a (12/3/12)
Change log
- Updated with latest items from SVN
- Optional Nerfed Mercstartinggear.xml gear with Kit names and some rebalanced kits
- Two standard kits, two Spec kits that are marked up 25% and a loaded kit marked up 50% to keep you scrounging for gear in the field and online
- Kit Names: "Standard" (Kit 2), "Alternate" (Kit 1), "Spec 1" (Kit 3 +25%), "Spec2" (Kit 4 +25%), "Loaded" (Kit 5 + 50%)
- Nerfed some new (DG, WF) Merc kits and a few Mercs had their "alternate" loadout modified to be closer to the standard issue cost (Lynx goes from an M14 to a Beretta CX4 for instance, dropping his Alt gear about $4k)
See first post for more detail, spreadsheet and files have been updated
Spreadsheet with changes
XML Files updated from latest SVN (Rv 1571)
[Updated on: Sat, 08 December 2012 21:51] by Moderator Report message to a moderator
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Corporal
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Re: Weapons: Supply and Demand[message #316870]
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Mon, 01 April 2013 07:33
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Clarkew |
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Messages:75
Registered:May 2011 Location: East Texas, USA |
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Toggle SpoilerHandgun
VIS-35, 1935-1945,0 New,2 Used
P-08 Parabellum,1900-1945,0 new,2 Used
Barracuda,1970-1989,1 New
PA_15,1975-1982,1 New
Grizzly .50 AE,1983-1999,2 New
Automag IV,1993-1996,2 New
Grizzly .45 Win Mag,1983-1999,2 New
Anaconda,1990-1999,2 New
Automag V,1994-1996,2 new
Python,1955-1996,2 New
P7M8,1979-2008,3 New
P210,1949-2005,3 New
Raging Bull 444,1939-2007,3 new
Forty-Nine,??? until 2008,3 new
Toggle Spoiler
MP
Stechkin APS,1951-1975,1 new
Agram 2000,1959-1997,2 New
Beretta 93R,1979-1993,2 new
SMG
Mat-49,1949-1979,1 new
Sterling l2a3,1944-1994,2 new
KP M/31,1931
[Updated on: Mon, 01 April 2013 10:35] by Moderator Report message to a moderator
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Corporal
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