IMP Creation and Expert Items[message #329673]
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Thu, 09 January 2014 23:39
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M16AMachinegun |
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Messages:304
Registered:September 2013 |
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Hey there, simple request. Feel free to show me the line of code if it exists already.
I want to have an option to have IMPs have both the base and expert items if they have an expert skill or whatever it's called (terminology is still awkward for me, I keep wanting to call it a selection of 'perks' like Call of Duty).
Example:
IMP1 is a Gunfighter, a Pistol Expert.
XML shows:
Pistols: [Random Pistols, set up to give 1, picked randomly]
Pistols EXP: Holster Rig, perhaps some random other items
IMP1 would receive items from both XML fields.
By default I would recommend including this but leaving it off, as it might confuse people since this is changing things from the normal way of IMP creation.
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Master Sergeant
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Re: IMP Creation and Expert Items[message #329736]
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Mon, 13 January 2014 01:18
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Jakub |
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Messages:40
Registered:January 2014 |
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Am not sure am plays sometime in Jagged Alliance 2 1.13 AIMNAS 6034 beta my laptop use 1600 x 1200 so am think that all laptop statics are to small for me also some informations are not visible to me however am discover that in INI skills maximum option is 30 major & 20 mirror so am think to mix some system from Fallout S.P.E.C.I.A.L. so am start wonder to changes this to more real . Problem is that some bonuses can makes merc to strong ... So maybe every merc/ enemy should have tree weapons that he preferred , liked , trained . also have problems with other weapons , He/she can likes rifles , preferred machine pistols but when he pick up LMG he destroys reliability of that weapon his morale go dawn , he begins be annoying speaks about weapon qualify ...
Maybe should looks like that
Weapons :
SMG - Favoured - ( He handle this types weapons more effective , reliability going slower , got small bonus 15 % when he hide weapon in inventory ... Got small 10 % to hit , He knows how fix that gun fast )
Rifles - Liked He handle this types weapons more effective , reliability gong normal , got small bonus 10 % when he hide weapon in inventory ... Got small 5 % to hit , He knows how fix that gun fast )
Pistols - Trained ( No bonuses no penalties )
Assault Rifle - not trained ( He takes penalty in AP 20 % when he use that weapon ... )
LMG - Heated ( He takes penalty when he shot also reliability of LMG goes dawn quicker than normal have more chances to jammed that gun . He takes penalty in AP 30 % when he use that weapon . )
Am only fan not programmer ...
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Corporal
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Re: IMP Creation and Expert Items[message #329738]
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Mon, 13 January 2014 01:38
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Jakub |
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Messages:40
Registered:January 2014 |
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You could add small shop with equipment for IMPs I think ... These XLM editors are hard for me ... Am also blind for right eye ... ) & have problem with legs this could be good weakness for merc to - 30 % AP for merc ...
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Corporal
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