Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab » Something to do for people with no discernible skills
Something to do for people with no discernible skills[message #332904]
|
Tue, 20 May 2014 20:19
|
|
Flugente |
|
Messages:3507
Registered:April 2009 Location: Germany |
|
|
We quite often have members who say they'd really like to contribute, but cannot map/mod/code. Fear not, for there i still something to do for you! :thinkerg:
You can either help translating the game, or you could help fill in enemy profiles.
In short, we can define profiles for admins, regulars, elites and green/regular/elite miltia. Profiles are located in Data-1.13/TableData/Profiles/ and consist of an xml each. Each profile consists of <PROFILES>
<PROFILE>
<uiIndex>0</uiIndex>
<szName>This template should never show up ingame...</szName>
<uiBodyType>0</uiBodyType>
<uiHair>0</uiHair>
<uiSkin>0</uiSkin>
<uiTrait1>0</uiTrait1>
<uiTrait2>0</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
<PROFILE>
<uiIndex>1</uiIndex>
<szName>Thomas</szName>
<uiBodyType>3</uiBodyType>
<uiHair>1</uiHair>
<uiSkin>1</uiSkin>
<uiTrait1>7</uiTrait1>
<uiTrait2>7</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
... Tags can have these values:
uiIndex number of profile, 0 is a template
szName name of soldier
uiBodyType body type:
1: REGMALE
2: BIGMALE
3: STOCKYMALE
4: REGFEMALE
uiHair hair colour:
1: WHITEHEAD
2: BLACKHEAD
3: BROWNHEAD
4: BLONDHEAD
5: REDHEAD
uiSkin skin colour:
1: PINKSKIN
2: TANSKIN
3: DARKSKIN
4: BLACKSKIN
uiTrait1, uiTrait2, uiTrait3: according to the trait numbers:
// MAJOR TRAITS
AUTO_WEAPONS_NT, // 1
HEAVY_WEAPONS_NT, // 2
SNIPER_NT, // 3
RANGER_NT, // 4
GUNSLINGER_NT, // 5
MARTIAL_ARTS_NT, // 6
SQUADLEADER_NT, // 7
TECHNICIAN_NT, // 8
DOCTOR_NT, // 9
// MINOR TRAITS
AMBIDEXTROUS_NT, // 10
MELEE_NT, // 11
THROWING_NT, // 12
NIGHT_OPS_NT, // 13
STEALTHY_NT, // 14
ATHLETICS_NT, // 15
BODYBUILDING_NT, // 16
DEMOLITIONS_NT, // 17
TEACHING_NT, // 18
SCOUTING_NT, // 19
COVERT_NT, // 20 // major trait, here for coding reasons
RADIO_OPERATOR_NT, //21
SNITCH_NT, //22
-->
So all you have to do is to come up with a name, a very broad body description, and a few traits (admins/gree militia should get max one, regular troops/militia 2 traits max mostly). If the body/trait values are not filled out, the game will fill them randomly.
There are a few profiles already in (from the JA:F backer campaign) but what I had in mind is to get a bigger "library" of profiles, so that it isn't always the same names repeating themself (and possibly feels realistic). Please stick to reasonable names though, "IamDestroyerLordKrYPtix" or "reziarfg" are rather silly :geek:
In case you do that, post the xmls here or send them to me or other code contributors.
And no, giving the Doctor trait to militia does not make them medics. :judge:
[Updated on: Wed, 16 March 2016 12:56] Report message to a moderator
|
|
|
|
Re: Something to do for people with no discernible skills[message #332922]
|
Wed, 21 May 2014 04:07
|
|
Azure_Repeater |
|
Messages:144
Registered:March 2014 Location: Philippines |
|
|
Hehe, how do I join? I can fill in enemy profiles. I have some ideas for some enemy profiles.
[Updated on: Wed, 21 May 2014 04:09] by Moderator Report message to a moderator
|
Sergeant
|
|
|
|
|
|
|
|
|
Re: Something to do for people with no discernible skills[message #344559 is a reply to message #333309]
|
Wed, 16 March 2016 10:59
|
|
3iff |
|
Messages:65
Registered:July 2001 Location: Birmingham, UK |
|
|
I notice that this section is a bit underwhelmed in support. However, this is something I'm good at doing and I like doing.
I enclose a small example of the extra names I've produced. I've just concentrated on regular and elite enemy names. Females are limited to elites. I don't see any point to adding enemy admin names as they're only in the game for a short time. I haven't bothered with militia names and probably won't.
Regulars will get 1 or 2 traits, elites get 2 or 3. Names are hand crafted (with a good range of nationalities included) while all other values are randomly assigned. Some names include a nickname.
(enemy - regular)
<PROFILE>
<uiIndex>20</uiIndex>
<szName>Mordechai Jensen</szName>
<uiBodyType>1</uiBodyType>
<uiHair>2</uiHair>
<uiSkin>1</uiSkin>
<uiTrait1>9</uiTrait1>
<uiTrait2>14</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
<PROFILE>
<uiIndex>21</uiIndex>
<szName>Angus McSporran</szName>
<uiBodyType>1</uiBodyType>
<uiHair>2</uiHair>
<uiSkin>2</uiSkin>
<uiTrait1>7</uiTrait1>
<uiTrait2>0</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
<PROFILE>
<uiIndex>22</uiIndex>
<szName>Sergei Novak</szName>
<uiBodyType>2</uiBodyType>
<uiHair>3</uiHair>
<uiSkin>1</uiSkin>
<uiTrait1>10</uiTrait1>
<uiTrait2>15</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
<PROFILE>
<uiIndex>23</uiIndex>
<szName>Modesto Peeters</szName>
<uiBodyType>1</uiBodyType>
<uiHair>2</uiHair>
<uiSkin>2</uiSkin>
<uiTrait1>11</uiTrait1>
<uiTrait2>0</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
So, 3 questions.
1. Do you still want stuff like this?
2. Is the format acceptable?
3. (if yes and yes) How many do you want?
I currently have 51 regulars (including the 16 originally included) and 77 elites. I intend to increase this to at least 100 of each type. I can probably do a few more if wanted...I might do that anyway.
(oh, are traits 21 and 22 actually relevant? I presume 21 is? I also assume that I shouldn't use trait 20 (I don't at the moment))
[Updated on: Wed, 16 March 2016 11:03] Report message to a moderator
|
Corporal
|
|
|
Re: Something to do for people with no discernible skills[message #344560 is a reply to message #344559]
|
Wed, 16 March 2016 12:13
|
|
silversurfer |
|
Messages:2791
Registered:May 2009 |
|
|
Currently I have enemy profiles turned off because there aren't many of them. If you could provide an increased number of profiles this feature may actually become useful.
I doubt that you can post the whole contents of the files in the forum. Instead send a PM to Rowa21 and attach the files to that PM. He can upload the files to the 1.13 SVN repository.
100 entries in each file would be a big improvement. Admins can be left out in my opinion because we won't encounter many of them anyway even with Flugente's modification to phase them out more slowly.
If you keep the 16 default entries for regulars maybe you can give them some traits too because right now they don't have any.
More profiles for Militia would be good as well but it's ok if you don't want to create them.
I think you only need to assign traits 1-17, 19 and 21. The rest doesn't seem to provide a benefit for the AI.
List of traits:
AUTO_WEAPONS_NT, // 1
HEAVY_WEAPONS_NT, // 2
SNIPER_NT, // 3
RANGER_NT, // 4
GUNSLINGER_NT, // 5
MARTIAL_ARTS_NT, // 6
SQUADLEADER_NT, // 7
TECHNICIAN_NT, // 8
DOCTOR_NT, // 9
AMBIDEXTROUS_NT, // 10
MELEE_NT, // 11
THROWING_NT, // 12
NIGHT_OPS_NT, // 13
STEALTHY_NT, // 14
ATHLETICS_NT, // 15
BODYBUILDING_NT, // 16
DEMOLITIONS_NT, // 17
TEACHING_NT, // 18
SCOUTING_NT, // 19
COVERT_NT, // 20 // a major trait
RADIO_OPERATOR_NT, //21 // a minor trait
SNITCH_NT, //22 // a minor trait
SURVIVAL_NT, //23 // a minor trait
Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MODReport message to a moderator
|
|
|
|
|
Re: Something to do for people with no discernible skills[message #344562 is a reply to message #344561]
|
Wed, 16 March 2016 13:15
|
|
3iff |
|
Messages:65
Registered:July 2001 Location: Birmingham, UK |
|
|
Ok, I'll add the existing regulars to my list and generate some traits for them.
Looks like I have 103 male elites, 58 female elites and 106 regulars (so far). I'll create the xmls and post them on.
It may be tomorrow before I send them as I want to ensure the traits are reasonably balanced. I don't think we would need a lot of radio operators.
If these are usable in any other mods then anyone is free to have them.
------
Actually, I was quicker than I thought. There's 105 regulars and 160 elites (including all the originals with added traits for the original regulars). PM will be sent imminently.
------
OK, sent...but I had to work around the no xml extensions issue. Hopefully they'll be ok.
I'll have a think about the militia names. They are a bit more restrictive but I'll see if I can come up with something along the same lines. I'll concentrate on the regulars and veterans.
[Updated on: Wed, 16 March 2016 14:17] Report message to a moderator
|
Corporal
|
|
|
|
Goto Forum:
Current Time: Mon Dec 02 13:55:28 GMT+2 2024
Total time taken to generate the page: 0.01323 seconds
|