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Graphical enhancement new features[message #362202] Thu, 07 January 2021 20:59 Go to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
Since I don't know too much about programming but do know some about graphic design, I'd like to try myself on adjusting some of the features Flugente has added over the years to a design more fitting the original.
I'd like to start with the background of the improved trade menu which has great functionality but looks a little bit out of place.
Can anybody let me know which files (e.g. STIs) I have to rework for that specific menu?

https://i.ibb.co/ZWWyC1R/Graphic-Design-Trade-Menu.png

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Re: Graphical enhancement new features[message #362203 is a reply to message #362202] Thu, 07 January 2021 21:56 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
If you look at the SVN log of the GameDir for a specific change, you can find the files that were modified. In this case Flugente added a background image "Data\Laptop\shopkeeperbackground.pcx" in GameDir 2385. The game cuts out a portion of the picture, with a size depending on your game resolution.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Re: Graphical enhancement new features[message #362222 is a reply to message #362203] Sun, 10 January 2021 03:58 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
I did replace the background with a pattern which fits a little better to the game but it still looks out of place due to the gray borders and the different little item windows.
Wouldn't it be possible to roll back the current responsive adjustment and give the trade menu an increased but fixed size that would fit a resolution almost everybody supports nowadays (e.g. 1920x1080)?
This way I only need to know which dimension the trade menu should become and then I could scale it accordingly while keeping the original look.
Like I said, I can't do the coding but if someone volunteers, I'd do the graphic part.

https://i.ibb.co/58ycCYj/Suggestion-Improved-Trade-Menu.jpg

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Re: Graphical enhancement new features[message #362224 is a reply to message #362222] Sun, 10 January 2021 11:40 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
The trade window has to support all resolutions, so we can't give it a fixed large size.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Re: Graphical enhancement new features[message #362225 is a reply to message #362224] Sun, 10 January 2021 13:27 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
I could supply an adjusted trade menu for each resolution or for each resolution pack of similar sizes.
Would that be an option to get rid of the current looks?

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Re: Graphical enhancement new features[message #362229 is a reply to message #362225] Sun, 10 January 2021 22:11 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
I don't know if that would be feasible. It would probably be better if you could replace the current "wood panel" with something that looks darker and closer to the original.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Re: Graphical enhancement new features[message #362311 is a reply to message #362229] Sat, 06 February 2021 00:25 Go to previous messageGo to next message
Asdow is currently offline Asdow

 
Messages:141
Registered:August 2010
I would love to see some of the added UI stuff improved upon! Even if it was a simple texture replacement. You said the little item windows being different from original making it look out of place. Couldn't we simply switch those to use the item slot graphics from the original shop interface?

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Re: Graphical enhancement new features[message #362315 is a reply to message #362311] Sat, 06 February 2021 16:40 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
I second that. First, I tried to replace the current wood panel with one of the original graphics like silversurfer suggested but that didn't do it.
Unfortunately, I'm not into coding or whatever else is needed (except for some graphic skills) to make the added features look more like the rest.
It's great seeing more items when selling/buying things but not for the price of having it look out of place imho.

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Re: Graphical enhancement new features[message #362317 is a reply to message #362315] Sat, 06 February 2021 16:56 Go to previous messageGo to next message
Asdow is currently offline Asdow

 
Messages:141
Registered:August 2010
I'm currently somewhat preoccupied with the new animations project but once it's mostly done I can try and help you out on the code part. Unfortunately there aren't a whole lot of coders working on JA's code anymore. :/

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Re: Graphical enhancement new features[message #362318 is a reply to message #362317] Sat, 06 February 2021 17:22 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
That sounds like a good plan.
I really do like the animations I could see so far; great addition!
Let me know once you find some time to work on some of the new UI stuff.

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Re: Graphical enhancement new features[message #363487 is a reply to message #362222] Thu, 08 July 2021 20:03 Go to previous message
rasz is currently offline rasz

 
Messages:38
Registered:August 2006
ATigersClaw wrote on Sun, 10 January 2021 01:58
I did replace the background with a pattern which fits a little better to the game but it still looks out of place due to the gray borders and the different little item windows.
"suggestion" looks great because its properly scaled up vanilla happy

ATigersClaw wrote on Sun, 10 January 2021 01:58
I tried to replace the current wood panel with one of the original graphics like silversurfer suggested but that didn't do it.
rolling back part of the interface update to re enable vanilla item slots would be half of the work, the other would be making custom concave frames around all the elements. Key to making it resolution independent is dividing them into bunch of smaller individual elements and stitching whole thing dynamically. Sector Inventory looks good as is without Concave rims, how about copying those assets instead?

btw "Data\Laptop\shopkeeperbackground.pcx" is 6mb! :O we are approaching modern phone app UI design here cheeky

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