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Ambidextrous mercs and raising marksmanship[message #35750] Wed, 20 July 2005 03:32 Go to next message
dzeller is currently offline dzeller

 
Messages:87
Registered:February 2003
Location: USA
I began a new game with Danny recently and I was so amazed how fast he gained marksmanship points. After two battles, he had already got 4 points up (from 61 to 65).
Is this fast increase only due to his very high wisdom (above 90) and his relatively low marksmanship at the beginning (61)? Or does the fact that he fires two guns at once also play a role in this?

I remember that a long time ago, I played a game with him and I had already been amazed by his fast progress in marksmanship...

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Corporal 1st Class
Re: Ambidextrous mercs and raising marksmanship[message #35751] Fri, 22 July 2005 23:09 Go to previous messageGo to next message
ironmonger is currently offline ironmonger

 
Messages:56
Registered:February 2005
Location: Germany
It's a combination of all in my experience. A high wisdom increase the rate of skill improvement and a low skill value increases much faster than a high value. Marksmanship is increased by shooting a lot and an ambidextrous merc using two guns fires twice as much as somebody using two guns.

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Corporal
Re: Ambidextrous mercs and raising marksmanship[message #35752] Sat, 23 July 2005 03:02 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:634
Registered:July 2005
Location: Canada
Slightly off topic:

Has anyone noticed that you can gain marksmanship faster if you train your mercs in the Alma sector with the shooting range? (Top left sector with the rocket rifle and Conrad I think)

I saw it in the source code yesterday, but haven't tried it out yet.

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First Sergeant

Re: Ambidextrous mercs and raising marksmanship[message #35753] Sat, 23 July 2005 06:17 Go to previous messageGo to next message
DaveS425 is currently offline DaveS425

 
Messages:67
Registered:January 2002
Location: Bellevue, WA
Nice find, Madd Mugsy.

I usually pick Fox for her quick improvement in marksmanship as well as for the fun factor Smile

Once she's fought a few days she becomes a great shooter and seems to get more than her share of interrupts.

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Corporal
Re: Ambidextrous mercs and raising marksmanship[message #35754] Sun, 24 July 2005 07:46 Go to previous messageGo to next message
dzeller is currently offline dzeller

 
Messages:87
Registered:February 2003
Location: USA
Quote:
Originally posted by Madd Mugsy:
Slightly off topic:

Has anyone noticed that you can gain marksmanship faster if you train your mercs in the Alma sector with the shooting range? (Top left sector with the rocket rifle and Conrad I think)

I saw it in the source code yesterday, but haven't tried it out yet.
Wow, didn't know that. Sirtech didn't forget any detail!

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Corporal 1st Class
Re: Ambidextrous mercs and raising marksmanship[message #35755] Sun, 24 July 2005 10:49 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
I've heard that, but haven't tested it yet.

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Sergeant Major
Re: Ambidextrous mercs and raising marksmanship[message #35756] Tue, 26 July 2005 20:29 Go to previous messageGo to next message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
Does that mean that firing auto-bursts adds more experience as well ?

If so, pass-the-Minime. Smile

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Master Sergeant
Re: Ambidextrous mercs and raising marksmanship[message #35757] Wed, 27 July 2005 21:29 Go to previous messageGo to next message
ironmonger is currently offline ironmonger

 
Messages:56
Registered:February 2005
Location: Germany
Well, i don't know about autofire, by my favorite - rapid semi - certainly does.

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Corporal
Re: Ambidextrous mercs and raising marksmanship[message #35758] Thu, 28 July 2005 19:27 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
Quote:
Originally posted by dzeller:
Quote:
Originally posted by Madd Mugsy:
Slightly off topic:

Has anyone noticed that you can gain marksmanship faster if you train your mercs in the Alma sector with the shooting range? (Top left sector with the rocket rifle and Conrad I think)

I saw it in the source code yesterday, but haven't tried it out yet.
Wow, didn't know that. Sirtech didn't forget any detail!
I tested,and noticed no significant improvement in learning quickness.
So,if you say you saw it in the source code,I'll take your word for it...
But I used to believe that is more of a legend, engendered by some wise ass who wanted to make a joke:after all there is a recruitable trainer with teaching skill and 95 marksmanship in that sector for our perusal. Smile

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First Sergeant
Re: Ambidextrous mercs and raising marksmanship[message #35759] Thu, 22 September 2005 21:44 Go to previous messageGo to next message
Cal is currently offline Cal

 
Messages:17
Registered:March 2004
If you right-click a sector of Alma, it plainly says "Shooting Range" as a feature, much like "Hospital" or "Airport"

Given the nifty quirks they've stuffed into this game, it was never a stretch of the imagination to guess that Mercs training in the shooting range would be able to learn MRK that much quicker. It was one of the first things I noticed, even if I prefer my mercs to practice on live targets instead Wink

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Private
Re: Ambidextrous mercs and raising marksmanship[message #35760] Thu, 22 September 2005 22:34 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
Cal,that's exactly my point...
Did you read "you don't learn marksmanship faster in the shooting range and you don't heal/get healed faster in the hospital sector"?

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First Sergeant
Re: Ambidextrous mercs and raising marksmanship[message #35761] Fri, 23 September 2005 00:00 Go to previous messageGo to next message
Cal is currently offline Cal

 
Messages:17
Registered:March 2004
My comment wasn't directed at you, it was simply in general. Quite a few people (not just here) seem surprised when it gets mentioned; they may notice it in the feature list but don't think anything of it.

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Private
Re: Ambidextrous mercs and raising marksmanship[message #35762] Tue, 27 September 2005 04:49 Go to previous messageGo to next message
malthaussen is currently offline malthaussen

 
Messages:91
Registered:January 2005
Location: Philadelphia
As for the OP's question, it appears that every pull of the trigger provides an opportunity to raise MRK, so a merc firing two weapons will have twice as many opportunities. Since a burst, however, is only one trigger pull, burst fire will not increase MRK any faster than single-shot.

In every game I play, Fox's MRK goes up much more than anyone else's, despite her so-so WIS. She also does, subjectively, seem to get more interrupts than one might expect. I once looked at her with ProEdit, and saw that she was listed as lvl 4, not lvl 2, and interrupts are based on lvl first of all. I just looked again, however, and now she's listed as lvl 2. So I must have been drunk at the time. Annoying, as she always seems to me to produce much better than her stats would indicate. If her de facto level had been higher than her indicated level, it would have been a good explanation for this perception.

-- EMH

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Corporal 1st Class
Re: Ambidextrous mercs and raising marksmanship[message #35763] Fri, 30 September 2005 10:43 Go to previous messageGo to next message
Cal is currently offline Cal

 
Messages:17
Registered:March 2004
Anyone who's seen the source code know if a more difficult shot makes your MRK raise quicker? I seem to get the lion's share of my points from a shot that has less chance of succeeding.

And Malthaussen - Is it possible her personality type might have the affect you've seen? I know some personalities get bonuses in some situations, though I haven't checked to see what she is.

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Private
Re: Ambidextrous mercs and raising marksmanship[message #35764] Fri, 30 September 2005 12:26 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
I think that it says somewhere (manual or the JA2 clues) that a difficult shot is more likely to give you a raise in MRK. Not sure where I saw that but it seems to hold true in practice...

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First Sergeant
Re: Ambidextrous mercs and raising marksmanship[message #35765] Sat, 01 October 2005 08:05 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:634
Registered:July 2005
Location: Canada
Quote:

I think that it says somewhere (manual or the JA2 clues) that a difficult shot is more likely to give you a raise in MRK. Not sure where I saw that but it seems to hold true in practice...
It's true. It's in the source.

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First Sergeant

Re: Ambidextrous mercs and raising marksmanship[message #35766] Sat, 01 October 2005 09:26 Go to previous messageGo to next message
Shrike is currently offline Shrike

 
Messages:58
Registered:December 2002
Location: Belgium
I've noticed you often improve MRK upon hitting *some* target or obstruction, so not neccessarily the intended one.

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Corporal
Re: Ambidextrous mercs and raising marksmanship[message #35767] Sat, 01 October 2005 09:30 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
I've noticed this, too, I think you get the boost because you've tried a hard to hit target. Perhaps you get the bonus even though something deflected an otherwise perfect shot?

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First Sergeant
Re: Ambidextrous mercs and raising marksmanship[message #35768] Sat, 15 October 2005 10:51 Go to previous messageGo to next message
Mravac Kid is currently offline Mravac Kid

 
Messages:68
Registered:May 2004
Location: Opatija, Croatia
I've noticed that an unaimed shot to the head at long range tends to add +1 MRK quite often...

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Corporal
Re: Ambidextrous mercs and raising marksmanship[message #35769] Tue, 18 October 2005 04:19 Go to previous messageGo to next message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
One of those funny moments, when *some* unseen target takes three-rounds from a burst and dies. Smile

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Master Sergeant
Re: Ambidextrous mercs and raising marksmanship[message #35770] Mon, 31 October 2005 11:01 Go to previous message
Annapolisjohn is currently offline Annapolisjohn

 
Messages:117
Registered:September 2003
Location: westminster, Maryland
Never tried training there ... How much faster does the Marks go up in that screen?

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Sergeant
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