Weapon data[message #55097]
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Wed, 03 May 2006 09:43
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Headrock |
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Messages:1760
Registered:March 2006 Location: Jerusalem |
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Wasn't sure where I should post this question.
I've been through the forum checking for this, and came up empty (some topics seem to have been deleted too...).
Used JA2IE (weapons editing program) on JA2 Unf.Bus. with the SOG mod installed, to see the actual difference between weapons, but some of the bits of data confused me. I'm talking particularily about the bytes that define what this particular program refers to as "APFirst" and "APSingle". I suppose other editors call them differently, but just by looking at the numbers I still couldn't figure out how those things affected the game. From playing Urban Chaos I understand the factor of Draw Cost (Which was written in each gun's description box, thanks UC crew for that), so I guess that's the "APFirst" byte? Which makes the "APSingle" a strange thing - it seems the faster weapons in the game have higher values in this byte... I can't seem to follow the logic of the values, would love to know if anyone could explain that to me.
I'm really only trying to get a more clear understanding of which guns are better, just for this particular SOG69 campaign I'm playing, but would love to understand it more thoroughly perhaps for designing weapons for my own campaigns?
Thanks in advance, sorry if this was the wrong forum to post this in.
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Re: Weapon data[message #205436]
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Sat, 03 January 2009 11:35
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cougar |
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Messages:254
Registered:March 2000 |
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You could try the official forum of the mod, should have a download link somewhere. Regarding the weapon editor, it is not better than the xml editor but it can edit other versions.
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Master Sergeant
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