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Re: Trunk AI and improvements[message #358952 is a reply to message #358879] Fri, 07 February 2020 12:53 Go to previous messageGo to previous message
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Messages:2663
Registered:December 2012
Location: Russian Federation
r8744/2513

New options in Taunts_Settings.INI:
TAUNT_VOICE (FALSE by default): if true, will play sound file instead of showing text.
TAUNT_VOICE_SHOW_INFO (FALSE by default): if true, will show debug info when playing voice taunt.

The game will play sound file instead of showing text message, when TAUNT_VOICE option is enabled in Taunts_Settings.INI
Sound file type is determined by taunt type (see enemy, got hit, under attack etc), regular Data\EnemyTaunts\*.xml files are not used.
Voice taunts can be played for enemy team, militia team and civilians which have civilian group, so the folder structure looks like this:
Data\VoiceTaunts\Army\
Data\VoiceTaunts\Militia\
Data\VoiceTaunts\CivgroupX\, where X is number of civilian group in CivGroupNames.xml, for example Civgroup2 for Kingpin men.
The game uses separate taunts for male and female, so the folder structure looks like this:
Data\VoiceTaunts\Army\Male
Data\VoiceTaunts\Army\Female
There can be up to 100 possible voices for each group/gender, which are assigned to soldier based on his id, so a soldier will always use the same voice in the battle:
Data\VoiceTaunts\Army\Male\01
Data\VoiceTaunts\Army\Male\02
Data\VoiceTaunts\Army\Male\03
...
Note that there can be no gaps between numbers, so if you want 3 variants of army male voices, you need to supply them in order: Army\Male\01, Army\Male\02, Army\Male\03
Also important note: since there is no way to determine if folder exists when using VFS system, the game checks for existence of ALERT.ogg file, so for the game to use voice, it should be in the voice folder (the file can be dummy empty file, but it should exist), for example, the game will recognize all 3 voices for male army soldier, if the following files exist:
Data\VoiceTaunts\Army\Male\01\ALERT.ogg
Data\VoiceTaunts\Army\Male\02\ALERT.ogg
Data\VoiceTaunts\Army\Male\03\ALERT.ogg

List of possible taunts:
Toggle Spoiler
You can also make additional variants of taunts by adding number after the main name, for example:
THROW_GRENADE.ogg
THROW_GRENADE 1.ogg
THROW_GRENADE 2.ogg
In this case the game will randomly choose from THROW_GRENADE.ogg, THROW_GRENADE 1.ogg and THROW_GRENADE 2.ogg and play sound.
Note that there can be no gaps between numbers, so if you want 3 additional variants, you need to add THROW_GRENADE 1.ogg, THROW_GRENADE 2.ogg and THROW_GRENADE 3.ogg

Demo video:

Note: this video was recorded with TAUNT_MAKE_NOISE = FALSE and high values for all taunt chances, in regular game with default settings there will be much less voice taunts heard.

You can download voice files used in the demo video from my google drive in Data\VoiceTaunts.7z, there is also Template folder which lists all possible voice file names.
This example uses voices from Vengeance:Reloaded, originally these were voices from Arma mods, later modified by VR team.

[Updated on: Sun, 09 February 2020 21:18]




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