Home » MODDING HQ 1.13 » v1.13 Feature Requests » [General Request] Hotkeys
| [General Request] Hotkeys[message #335530]
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Sat, 06 September 2014 12:52
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smeagol |
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Messages:2704
Registered:June 2008 Location: Bremen, Germany |
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Okay, this might be an old one... nevertheless I think it is an important one...
There have been additions of several new hotkeys now, some good, some bad, some ugly. It's reached a point where it is really confusing to keep track of.
We really need a complete overworked hotkey list. And while we are at it, maybe we could rethink a few hotkeys if they are needed, if some could be exchanged and so on.
I'm thinking about keys like "k" which opens the key submenu (yeah, real keys, as in "opens a door"). Is anyone actually using this hotkey to open the key submenu? Seriously, some of the old vanilla hotkeys are just a waste of a useful hotkey slot that could be used with better choices (w for wireframes... how often is that actually used during a game?).
There are a few more horrible hotkeys, and there are a lot of very useful ones only experienced players know about or are only found by chance.
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| Re: [General Request] Hotkeys[message #335532]
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Sat, 06 September 2014 13:40 
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| Deleted. |
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Messages:2634
Registered:December 2012 Location: Russian Federation |
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There was a similar discussion some time ago
HOTKEYS thread
@Smeagol what are your suggestions?
I personally hate all hotkeys that require 2 or even more modifier keys like ctrl+alt+shift+T, they are hard to remember and not convenient to use.
Agree on [k] key, never used it in my games.
Another thing I don't like currently is tactical merc selection.
They are usually divided into several groups in my games, and the order of the mercs in groups is different from mercs in tactical panel. Using ctrl+arrow helps, but it's buggy (in my games) so I don't use it currently.
I think it would be good to split the squad in subgroups, so the space selects mercs only in subgroup, but show them in one team panel, as usual, to be able to select one with mouse and see the overall situation (merc's health, number of enemies etc)
There's a good (strategic) hotkey request also here
strategic hotkey request
[Updated on: Sat, 06 September 2014 13:42] by Moderator Report message to a moderator
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| Re: [General Request] Hotkeys[message #335534]
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Sat, 06 September 2014 14:10 
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smeagol |
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Messages:2704
Registered:June 2008 Location: Bremen, Germany |
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The list in the hotkey thread is rather confusing.
I'd prefer a clearly divided alphabetical list, like this:
Tactical
- A
- A + ALT
- A + CTRL
- A + ALT + CTRL
etc.
I agree on the two or more modifier hotkeys being very inconvenient. I'd reserve those for very specific stuff that is not used very often.
Sure, changing hotkeys will lead to some confusion in the beginning, but after some time it will be more convenient if people get used to it.
I'm not talking about changing each and every hotkey. Just a) a list of existing hotkeys and b) rethinking of some odd hotkeys that are never used at all or only come up really rarely.
I think there is quite a bit to do in the user interface to make the game more intuitive (for example the buttons in the merc inventory that do stuff like prone, toggle cursor etc etc, why not, at least in higher resolutions, move them out of the merc inventory to the bottom left/bottom right. This would have the advantage for those people who actually use those buttons over hotkeys not having to open merc inventories again and again if they want to go prone/toggle burst modes, etc).
Using the buttons is totally stupid, as the hotkeys are way easier to operate, but I've seen a lot of people in several let's play vids actually use those buttons... (not that it's a good idea, but if they are actually used, why not make them easier accessible). Sure, interface work is still tough to code from what I hear, but a easily useable user interface is what makes a good game great (while bad interfaces make even good games horrible).
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| Re: [General Request] Hotkeys[message #335563]
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Sun, 07 September 2014 02:25
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| Flugente |
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Messages:3499
Registered:April 2009 Location: Germany |
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Whatever you might come up with I can only advise in the strongest way possible against any user-defined keymapping. If that happens, modders will define their own key setup, the defines change more than even now, and soon enough nobody has any bloody idea where the key combos are. It's bad enough already, I often have to debug to find out what key does what.
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