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Re: Melee combat thoughts[message #363102 is a reply to message #363070] Mon, 03 May 2021 06:40 Go to previous messageGo to previous message
Victor_Tadeu is currently offline Victor_Tadeu

 
Messages:98
Registered:December 2015
Location: Brazil
I... I really don't know if I get your point. You are talking about playing mostly solo HtH/Melee characters and complaining they come short in so many situations? Well... yeah. I'm not saying Melee or HtH are pointless, but JA2 is a game about shooting people, not Assassins Creed. And even if we consider the reality the game is trying to mimic, of course going to a small battle only with knifes and guts will put you in a lot of terrible situations if the other side has pistols, rifles and machineguns.

The way I see, melee characters in JA2 are a situational/specialized merc, not your run-of-the-mill regular warrior soldier with an assault rifle. It's like playing only with pistols or only shotguns, than saying it sucks because it would be harder. No, pistols and shotguns don't suck, neither melee, but they are not supposed to be your main use to all situations. I mean, you can play that way for fun and a challenge, but the game isn't balanced for that neither should it be. Like real life, having a squad armed with ARs, a pretty generalistic weapon, is way better than having a troop with only shotguns or only snipers. But what is even better than a squad with only ARs, is a squad with mainly ARs and some supporting roles like snipers, machinnegunners and close quarters with SMGs and shotguns with melee or HtH traits.

The way I use melee mercs, I find they quite useful and great. Of course I don't try to stab every enemy, I give them a smg or a carbine, and when the situation rises, I charge at HtH combat and they usually MELT the enemy. But I don't do it mindlessly: there could be another enemy I'm not seeing or the target itself may also be competent in HtH, that's why I have a squad, not single Rambo soldiers trying to stab everyone. I NEVER charge into melee when I don't know if there are more enemies or the target is standing with full AP, or I will only have a change for one or two hits that MUST score. One great tactic is to actually suppress the enemy with a long burst from someone else and them send your Rambo to stab the fucker. It's so damn fun AND effective! The melee merc is great for flanking or generally being closer to the enemy, and when I know an enemy expend his whole APs shooting someone else, they can't interrupt the bodybuilding HtH athletic mercs charging him who will knock him dead or out of breath in two hits. The way most battles go, I like to really assault the opposition, so my HtH/Melee mercs usually have SMGs/Carbines to close the gap while being supported by machinnegunners, snipers, regular soldiers with AR/BR, etc, and if the opportunity present itself, I send them to finish someone off. Would a SMG, pistol or shotgun do the same job? Of course, but it's a game, it's about choices and what's fun, and I do find fun to stab someone instead of bursting him whatever I could. In short: melee mercs is part of a team with different capabilities that support each other, not a squad with only melee mercs depending on his on success in every attack to not get killed if he fails.

Also, I disagre with you knifes are weaker than other options. Their balance is to have WAY MORE damage than fists or small pistols; and enemy do lose AP points and overall effectiness by losing health. Also I find HtH and blunt weapons are quite innefective in the hands of non-melee characters, so knifes are what they have in a pinch. When there is an on going firefight and you want someone to finish off a fallen/vulnerable enemy quickly, knifes is so much better than fists or missing shots with a small pistols, especially against dying, out of breath, suppressed or prone enemies, situations where generally one single stab on a prone enemy will put him out of the battle either by killing it or by seriously injuring him to make him VERY innefective.

I don't think there is a wrong way to play JA2, but if you are going for a melee/throwing only experience, do it for fun and challenge, but the game is not balanced for it neither should it be. The game is balanced to have MANY options, not to going on with only one for every situation.

[Updated on: Mon, 03 May 2021 06:53]




Born, play JA2, die, reload, die again, reload again.

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