Return to San Amaro[message #365184]
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Mon, 20 February 2023 11:10
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Hawkeye |
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Messages:2433
Registered:October 2005 Location: Australia |
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A new Mod for Stracciatella: Return to San Amaro
This is the first major mod made for Ja2 Stracciatella, made by Azazel and Papill0n. It retains the straightforward gameplay of the original game but can be played at higher resolutions and with all new maps, new guns and a new playable characters.
Features
- Hundreds of new custom maps
- Different story in early game. Provide the antidote and find/save the rebels in Estoni
- New playable characters
- Additional maps accessible with a new town
- Additional and changed guns such as the Mp5 submachinegun, the VSS silent sniper rifle, MSG90 Sniper rifle, Barrett .50 sniper rifle, Mp7 submachinegun, a crossbow (with different types of bolts) and others.
Download: Return to San Amaro
Install:
Ja2 Straciatella has its own “mods” folder. Just unzip the archive into that folder called “mods”
When running Ja2 Stracciatella’s launcher, select Return to San Amaro under the “Mods” tab.
Use “game json” to configure and adjust gameplay aspects.
[Updated on: Tue, 15 October 2024 03:20] Report message to a moderator
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Re: Return to San Amaro[message #365191 is a reply to message #365184]
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Tue, 21 February 2023 22:41
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Gopan |
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Messages:397
Registered:June 2016 Location: Norway |
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Used the dll's that i am using in the 1.13 mods and it runs like a dream. Playing it on Expert mode but not as many enemies as in 1.13. Well, it retains the vanilla spirit, so it's good and still a bit more challenging than the pure vanilla setting. Had a glitch with Elliott, waiting on Deidranna to enter the room so he can report and got an endless stopwatch, which i got rid with either Alt + Enter or Ctrl + Enter. Not sure which but it worked. Other than that, the game is very enjoyable and brings back nostalgia from 1998. The maps are rich and detailed, the enemies still dumb as bricks though. In 1.13 they can think and look for you, try to flank you,etc. Overall, it;s great work !!!
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Return to San Amaro[message #366031 is a reply to message #365272]
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Mon, 15 April 2024 19:48
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az75 |
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Messages:185
Registered:June 2012 Location: Romania |
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Hi, there's a new version of my mods available:
https://www.mediafire.com/file/e3bpas86qmnytak/az75mods.zip/file
The archive also contains my initial map mod on Stracc alongside RtSA (now called Arulcan Summer)
There are more weapons than in UB now and all known issues have been solved. I wanted to give you guys a reason to play Straciatella, the hundreds of new maps and the weaponmod should make replaying JA2 wworth it.
Please start the game on TONS OF GUNS and REALISTIC settings.
@Shanga: please host these babies on "Kermi's" if possible. You can delete the initial Azmaps on Stracc mod that is already there methinks, it is now Arulcan Summer and it is closer to what I wanted the playing experience to be.
[Updated on: Sat, 27 July 2024 09:28] Report message to a moderator
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Staff Sergeant
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Re: Return to San Amaro[message #366270 is a reply to message #366031]
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Sat, 12 October 2024 23:17
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Bee |
Messages:2
Registered:October 2015 |
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Thank you for releasing Return to San Amaro for Stracciatella. It is great to have variety.
I get the notification "Squad 1 has noticed someone in sector A9: Urban." but I don't find anyone in that sector. Should I search harder or is this a bug?
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Civilian
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