Home » MODDING HQ 1.13 » v1.13 Bug Reports » BUGZILLA report all bugs here!
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Re: BUGZILLA report all bugs here![message #330991]
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Mon, 03 March 2014 08:47 
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JosephCKohn |
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Messages:40
Registered:February 2014 |
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Game info below and archives.
- Bug occurs on the following versions: r7013/SVN1971 only, no other mods, new game only
- Executable, build log, debugging symbols (7zip): 7013
- I AM UNABLE TO SAVE!
PC info:
- Operating System(s): Windows 8.1 Professional x64, Tiny7 (Windows 7 Ultimate x86 build 6.1.7600.16385 RTM)
Old Skill traits prevents the game from being played. Starting a new game with that option plays the ending movies and then dumps back to the title screen. The errors logged below also only occur when Old Skill traits is selected. I am not joking.
http://www.flickr.com/photos/118259923@N05/12897940875/[/video]
If the player is not working here is a link.
ERROR_REPORT.iniErrorMessages.txt
Quote:[5.36e-005] : The value [Tactical Cover System Settings][COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.
stack_trace.log
Quote:[174.32] : Backtrace: Could not delete file
[174.389] : Backtrace: Could not delete file : Temp\Throne_Mig.smk
Strange as the Temp folder contains Throne_Mig.smk, archive here!
[Updated on: Mon, 03 March 2014 09:06] by Moderator Report message to a moderator
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Corporal
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Re: BUGZILLA report all bugs here![message #331013]
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Mon, 03 March 2014 21:52 
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Flugente |
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Messages:3504
Registered:April 2009 Location: Germany |
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I cannot reproduce that error in the trunk using r7013 and current GameDir.
Edit: Wait a minute... now I can? Hu? I guess I'm on it :scan:
[Updated on: Mon, 03 March 2014 22:01] by Moderator Report message to a moderator
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Re: BUGZILLA report all bugs here![message #331120]
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Sat, 08 March 2014 07:12 
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JosephCKohn |
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Messages:40
Registered:February 2014 |
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- Bug occurs on the following versions: r7029, 69XX/SVN 1973, 19XX, no other mods, new games only, from clean install and remod, no Cheat Engine hooks, Bandicam used to record video
- Executable, build log, debugging symbols (7zip): 7029
- Game Directory: C:\transfer\Jagged Alliance 2 Gold\
- Closest save to bug occurrence for executable 7029, SVN Game Dir 1973
PC info:
- Operating System(s): Windows 8.1 Professional x64
Requirements to reproduce:
- GABBI cheat mode activated
- Use
[Updated on: Thu, 13 March 2014 21:53] by Moderator Report message to a moderator
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Corporal
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Re: BUGZILLA report all bugs here![message #331144]
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Sun, 09 March 2014 00:19 
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JosephCKohn |
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Messages:40
Registered:February 2014 |
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Enemy solder with wrong ubGroupID.
Game info:
PC info:
- Tiny7 (Windows 7 Ultimate x86 build 6.1.7600.16385 RTM)
- Dependent snapshot of bug created
Required to reproduce:
- GABBI cheat mode enabled
- Do not use the auto resolve to victory cheat
Videos:
Literally the first militia fight ever in a new game uncovered this bug. The mobile militia was trained by two mercs, Leader and Scout. Before then my actions were limited to forcing shipments, dressing up the mercs as if GI Joes and Barbie Dolls (don
[Updated on: Thu, 13 March 2014 21:48] by Moderator Report message to a moderator
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Corporal
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Re: BUGZILLA report all bugs here![message #331147]
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Sun, 09 March 2014 06:18 
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JosephCKohn |
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Messages:40
Registered:February 2014 |
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Something is causing mouse related crashes and I have no idea as to what is the cause. This seems to occur only when MILITIA_USE_SECTOR_EQUIPMENT=TRUE. This is similar to a previous bug as well. The symptoms, rate of occurrence and effects are the same. The only difference is buttonsystem.ccp for the older bug report vs mousesystem.ccp for this bug report.
Game info:
PC info:
- Operating System(s): Windows 8.1 Professional x64, Tiny7 (Windows 7 Ultimate x86 build 6.1.7600.16385 RTM)
Required to reproduce:
- In the JA2_Options file the following must be set: MILITIA_USE_SECTOR_EQUIPMENT=TRUE
- Mercs must be in combat on the tactical screen
- Militia must be equipped with weapons and armor with attachments to both
- Militia must be called to an adjacent sector by a merc with the radio operator skill
- In tactical press o and then either: done, save or load
- 'Never move my mouse' option not enabled
Videos:
Something
1st error message:
Debug Assertion failed!
Program: C:\Jagged Alliance 2 Gold\JA2_EN_Debug.exe
File: c:\program files (x86)\Microsoft visual studio 12.0\vc\include\vector
Line:1201
Expression: vector subscript out of range
The file named vector has been uploaded here. Relevant part:
#elif _ITERATOR_DEBUG_LEVEL == 1
_SCL_SECURE_VALIDATE_RANGE(_Pos < size());
#endif /* _ITERATOR_DEBUG_LEVEL */
return (*(this->_Myfirst + _Pos));
}
reference operator[](size_type _Pos)
{ // subscript mutable sequence
#if _ITERATOR_DEBUG_LEVEL == 2
if (size() <= _Pos)
{ // report error
_DEBUG_ERROR("vector subscript out of range");
_SCL_SECURE_OUT_OF_RANGE;
}
2nd error message:
Assertion Failure
[Line 990 in file c:\users\echo\desktop\ja2\source\build\standard gaming platform\mousesystem.ccp]
Attempting to define a region that already exists.
mousesystem.cpp has been uploaded here. Relevant part:
{
#ifdef MOUSESYSTEM_DEBUGGING
if( region->uiFlags & MSYS_REGION_EXISTS )
AssertMsg( 0, "Attempting to define a region that already exists." );
#endif
region->IDNumber = MSYS_ID_BASE;
if(priority == MSYS_PRIORITY_AUTO)
priority = MSYS_PRIORITY_BASE;
else if(priority <= MSYS_PRIORITY_LOWEST)
priority = MSYS_PRIORITY_LOWEST;
else if(priority >= MSYS_PRIORITY_HIGHEST)
priority = MSYS_PRIORITY_HIGHEST;
region->PriorityLevel = priority;
region->uiFlags = MSYS_NO_FLAGS;
region->MovementCallback = movecallback;
if(movecallback != MSYS_NO_CALLBACK)
region->uiFlags |= MSYS_MOVE_CALLBACK;
region->ButtonCallback = buttoncallback;
if(buttoncallback != MSYS_NO_CALLBACK)
region->uiFlags |= MSYS_BUTTON_CALLBACK;
region->Cursor = crsr;
if(crsr != MSYS_NO_CURSOR)
region->uiFlags |= MSYS_SET_CURSOR;
region->RegionTopLeftX = tlx;
region->RegionTopLeftY = tly;
region->RegionBottomRightX = brx;
region->RegionBottomRightY = bry;
region->MouseXPos = 0;
region->MouseYPos = 0;
region->RelativeXPos = 0;
region->RelativeYPos = 0;
region->ButtonState = 0;
//Init fasthelp
region->FastHelpText = NULL;
region->FastHelpTimer = 0;
region->next = NULL;
region->prev = NULL;
region->HelpDoneCallback = NULL;
//Add region to system list
MSYS_AddRegionToList(region);
region->uiFlags|= MSYS_REGION_ENABLED | MSYS_REGION_EXISTS;
// Dirty our update flag
gfRefreshUpdate = TRUE;
}
DebugMessage.txt
Quote:
[65.2206] : B13 ENTER SECTOR TIME: 3.87 seconds.
[65.2223] : B13 ENTER SECTOR TIME: 3.87 seconds.
[65.2229] : See JA2\Data\TimeResults.txt for more detailed timings.
[65.2233] : See JA2\Data\TimeResults.txt for more detailed timings.
[66.564] : SynchronizeItemTempFile() Error! Reported 0, should be 112
[66.5643] : SynchronizeItemTempFile() Error! Reported 0, should be 112
[79.5588] : Team 3 restocks gear from sector inventory!
[79.5593] : Team 3 restocks gear from sector inventory!
[89.5223] : Team 3 restocks gear from sector inventory!
[89.523] : Team 3 restocks gear from sector inventory!
[106.363] : Team 3 drops all items for inspection!
[106.364] : Team 3 drops all items for inspection!
[177.208] : Team 3 restocks gear from sector inventory!
[177.208] : Team 3 restocks gear from sector inventory!
[234.816] : Team 3 restocks gear from sector inventory!
[234.817] : Team 3 restocks gear from sector inventory!
[660.1] : Team 3 drops all items for inspection!
[660.101] : Team 3 drops all items for inspection!
[722.738] : C13 ENTER SECTOR TIME: 18.76 seconds.
[722.739] : C13 ENTER SECTOR TIME: 18.76 seconds.
[722.739] : See JA2\Data\TimeResults.txt for more detailed timings.
[722.74] : See JA2\Data\TimeResults.txt for more detailed timings.
[1206.64] : QUEST COMPLETED - Adding to merc records and awarding experiences (400).
[1206.64] : QUEST COMPLETED - Adding to merc records and awarding experiences (400).
[1621.69] : DEBUG: Enemies on team 1 prompted to go on RED ALERT!
[1633.66] : C13 ENTER SECTOR TIME: 3.24 seconds.
[1633.66] : C13 ENTER SECTOR TIME: 3.24 seconds.
[1633.66] : See JA2\Data\TimeResults.txt for more detailed timings.
[1633.66] : See JA2\Data\TimeResults.txt for more detailed timings.
[1658.46] : C13 ENTER SECTOR TIME: 3.20 seconds.
[1658.46] : C13 ENTER SECTOR TIME: 3.20 seconds.
[1658.46] : See JA2\Data\TimeResults.txt for more detailed timings.
[1658.46] : See JA2\Data\TimeResults.txt for more detailed timings.
[1831.49] : DEBUG: Enemies on team 1 prompted to go on RED ALERT!
[1843.56] : C13 ENTER SECTOR TIME: 3.21 seconds.
[1843.56] : C13 ENTER SECTOR TIME: 3.21 seconds.
[1843.57] : See JA2\Data\TimeResults.txt for more detailed timings.
[1843.57] : See JA2\Data\TimeResults.txt for more detailed timings.
[1845.44] : SynchronizeItemTempFile() Error! Reported 0, should be 8
[1845.44] : SynchronizeItemTempFile() Error! Reported 0, should be 8
[1850.86] : Path for SOLDIER ( 44 ) did not make merc get to dest (1 spaces away).
[1850.86] : Path for SOLDIER ( 44 ) did not make merc get to dest (1 spaces away).
[2200.87] : C13 ENTER SECTOR TIME: 3.24 seconds.
[2200.87] : C13 ENTER SECTOR TIME: 3.24 seconds.
[2200.87] : See JA2\Data\TimeResults.txt for more detailed timings.
[2200.88] : See JA2\Data\TimeResults.txt for more detailed timings.
[2202.69] : SynchronizeItemTempFile() Error! Reported 0, should be 11
[2202.69] : SynchronizeItemTempFile() Error! Reported 0, should be 11
[2330.13] : DEBUG: Enemies on team 1 prompted to go on RED ALERT!
[2493.22] : C13 ENTER SECTOR TIME: 3.21 seconds.
[2493.22] : C13 ENTER SECTOR TIME: 3.21 seconds.
[2493.22] : See JA2\Data\TimeResults.txt for more detailed timings.
[2493.22] : See JA2\Data\TimeResults.txt for more detailed timings.
[2495.45] : SynchronizeItemTempFile() Error! Reported 0, should be 15
[2495.45] : SynchronizeItemTempFile() Error! Reported 0, should be 15
[2809.38] : C13 ENTER SECTOR TIME: 3.24 seconds.
[2809.38] : C13 ENTER SECTOR TIME: 3.24 seconds.
[2809.39] : See JA2\Data\TimeResults.txt for more detailed timings.
[2809.39] : See JA2\Data\TimeResults.txt for more detailed timings.
[2811.43] : SynchronizeItemTempFile() Error! Reported 0, should be 15
[2811.43] : SynchronizeItemTempFile() Error! Reported 0, should be 15
[2852.64] : C13 ENTER SECTOR TIME: 3.26 seconds.
[2852.64] : C13 ENTER SECTOR TIME: 3.26 seconds.
[2852.64] : See JA2\Data\TimeResults.txt for more detailed timings.
[2852.64] : See JA2\Data\TimeResults.txt for more detailed timings.
[2854.57] : SynchronizeItemTempFile() Error! Reported 0, should be 15
[2854.57] : SynchronizeItemTempFile() Error! Reported 0, should be 15
[2904.01] : C13 ENTER SECTOR TIME: 3.25 seconds.
[2904.01] : C13 ENTER SECTOR TIME: 3.25 seconds.
[2904.01] : See JA2\Data\TimeResults.txt for more detailed timings.
[2904.01] : See JA2\Data\TimeResults.txt for more detailed timings.
[2905.95] : SynchronizeItemTempFile() Error! Reported 0, should be 11
[2905.95] : SynchronizeItemTempFile() Error! Reported 0, should be 11
[3021.31] : DEBUG: Enemies on team 1 prompted to go on RED ALERT!
[3163.54] : C13 ENTER SECTOR TIME: 3.23 seconds.
[3163.54] : C13 ENTER SECTOR TIME: 3.23 seconds.
[3163.54] : See JA2\Data\TimeResults.txt for more detailed timings.
[3163.54] : See JA2\Data\TimeResults.txt for more detailed timings.
[3165.49] : SynchronizeItemTempFile() Error! Reported 0, should be 11
[3165.49] : SynchronizeItemTempFile() Error! Reported 0, should be 11
[3202.14] : QUEST COMPLETED - Adding to merc records and awarding experiences (400).
[3202.14] : QUEST COMPLETED - Adding to merc records and awarding experiences (400).
[3248.73] : DEBUG: Enemies on team 1 prompted to go on RED ALERT!
[3334.76] : C13 ENTER SECTOR TIME: 3.25 seconds.
[3334.76] : C13 ENTER SECTOR TIME: 3.25 seconds.
[3334.76] : See JA2\Data\TimeResults.txt for more detailed timings.
[3334.76] : See JA2\Data\TimeResults.txt for more detailed timings.
[3336.7] : SynchronizeItemTempFile() Error! Reported 0, should be 11
[3336.7] : SynchronizeItemTempFile() Error! Reported 0, should be 11
[3382.86] : DEBUG: Enemies on team 1 prompted to go on RED ALERT!
[3530.66] : C13 ENTER SECTOR TIME: 3.24 seconds.
[3530.66] : C13 ENTER SECTOR TIME: 3.24 seconds.
[3530.66] : See JA2\Data\TimeResults.txt for more detailed timings.
[3530.66] : See JA2\Data\TimeResults.txt for more detailed timings.
[3532.6] : SynchronizeItemTempFile() Error! Reported 0, should be 15
[3532.6] : SynchronizeItemTempFile() Error! Reported 0, should be 15
[3939.36] : C13 ENTER SECTOR TIME: 3.25 seconds.
[3939.36] : C13 ENTER SECTOR TIME: 3.25 seconds.
[3939.36] : See JA2\Data\TimeResults.txt for more detailed timings.
[3939.36] : See JA2\Data\TimeResults.txt for more detailed timings.
[3941.3] : SynchronizeItemTempFile() Error! Reported 0, should be 20
[3941.3] : SynchronizeItemTempFile() Error! Reported 0, should be 20
[4009.32] : C13 ENTER SECTOR TIME: 3.24 seconds.
[4009.32] : C13 ENTER SECTOR TIME: 3.24 seconds.
[4009.32] : See JA2\Data\TimeResults.txt for more detailed timings.
[4009.32] : See JA2\Data\TimeResults.txt for more detailed timings.
[4011.23] : SynchronizeItemTempFile() Error! Reported 0, should be 26
[4011.23] : SynchronizeItemTempFile() Error! Reported 0, should be 26
[4039.46] : C13 ENTER SECTOR TIME: 3.22 seconds.
[4039.46] : C13 ENTER SECTOR TIME: 3.22 seconds.
[4039.47] : See JA2\Data\TimeResults.txt for more detailed timings.
[4039.47] : See JA2\Data\TimeResults.txt for more detailed timings.
[4041.35] : SynchronizeItemTempFile() Error! Reported 0, should be 26
[4041.35] : SynchronizeItemTempFile() Error! Reported 0, should be 26
[Updated on: Thu, 13 March 2014 21:31] by Moderator Report message to a moderator
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Corporal
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Re: BUGZILLA report all bugs here![message #331191]
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Tue, 11 March 2014 17:25 
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anv |
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Messages:258
Registered:March 2013 |
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That should solve problems with loading IMP profiles between different game versions (checked on IMP from 6670, 6901, 7047):
Toggle SpoilerIndex: IMP Confirm.cpp
===================================================================
--- IMP Confirm.cpp (revision 7047)
+++ IMP Confirm.cpp (working copy)
@@ -39,6 +39,8 @@
#include "Soldier Profile.h"
+#include "SaveLoadGame.h"
+
// Changed by ADB (rev 1513) to resolve IMPs created prior to structural changes
//#define IMP_FILENAME_SUFFIX ".dat"
#define OLD_IMP_FILENAME_SUFFIX ".dat"
@@ -1529,11 +1531,18 @@
// read in the profile
//if ( !gMercProfiles[ iProfileId ].Load(hFile, false) )
+
+ // anv: before loading profile we need to set guiCurrentSaveGameVersion to profile's version
+ // and set it back to SAVE_GAME_VERSION right after or else new saves will be broken!
+ guiCurrentSaveGameVersion = version;
+
if ( !gMercProfiles[ iProfileId ].Load(hFile, isOldVersion, false, false) )
{
+ guiCurrentSaveGameVersion = SAVE_GAME_VERSION;
DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 7 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return FALSE;
}
+ guiCurrentSaveGameVersion = SAVE_GAME_VERSION;
// close file
FileClose(hFile);
[Updated on: Tue, 11 March 2014 18:11] by Moderator Report message to a moderator
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Re: BUGZILLA report all bugs here![message #331214]
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Tue, 11 March 2014 23:49 
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Flugente |
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Messages:3504
Registered:April 2009 Location: Germany |
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anvThat should solve problems with loading IMP profiles between different game versions (checked on IMP from 6670, 6901, 7047):
Toggle SpoilerIndex: IMP Confirm.cpp
===================================================================
--- IMP Confirm.cpp (revision 7047)
+++ IMP Confirm.cpp (working copy)
@@ -39,6 +39,8 @@
#include "Soldier Profile.h"
+#include "SaveLoadGame.h"
+
// Changed by ADB (rev 1513) to resolve IMPs created prior to structural changes
//#define IMP_FILENAME_SUFFIX ".dat"
#define OLD_IMP_FILENAME_SUFFIX ".dat"
@@ -1529,11 +1531,18 @@
// read in the profile
//if ( !gMercProfiles[ iProfileId ].Load(hFile, false) )
+
+ // anv: before loading profile we need to set guiCurrentSaveGameVersion to profile's version
+ // and set it back to SAVE_GAME_VERSION right after or else new saves will be broken!
+ guiCurrentSaveGameVersion = version;
+
if ( !gMercProfiles[ iProfileId ].Load(hFile, isOldVersion, false, false) )
{
+ guiCurrentSaveGameVersion = SAVE_GAME_VERSION;
DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 7 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return FALSE;
}
+ guiCurrentSaveGameVersion = SAVE_GAME_VERSION;
// close file
FileClose(hFile);
Thanks, committed in r7050.
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Re: BUGZILLA report all bugs here![message #331222]
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Wed, 12 March 2014 08:24 
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mercsdontcry |
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Messages:17
Registered:October 2013 |
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The description box is showing weird value changes when changing weapon attachments in strategic view.
For example adding and removing a flash suppressor several times on after the other to any gun changes your "allowed aiming levels modifier" and your recoil bonus in a very strange manner. Same behavior for rifle sling, grenade launcher etc. (visible in the "Advanced panel")
In detail:
Start new game with Buzz and buy premium kit. It includes a colt commando with grenade launcher + grenade.
1. Go to description box in strategic view (Advanced Panel): the aiming level modifier shows "+2"
2. after unloading the grenade and directly loading it again it changed to "+1" and the maximum counter force etc. are increased.
3. loading and unloading ungain changes it back to former values
4. This behavior is always present for newly sterted games and loaded save games.
build 6967, food-system switched off, inventory-AP-cost on, dirt and overheating on, NCTH
win 7
[Updated on: Wed, 12 March 2014 08:28] by Moderator Report message to a moderator
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Private
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Re: BUGZILLA report all bugs here![message #331234]
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Wed, 12 March 2014 22:34 
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Flugente |
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Messages:3504
Registered:April 2009 Location: Germany |
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If you change a weapon's attachments while it is in your hands, the scope mode changes. In Buzz' case, it changes between 'Ironsight' and 'hip-firing'. When hip-firing, you get no bonus from any optics, in this case the ironsight, which is the gun itself, which hives +1 to aimlevel. This does not happen if you are crouched, because hip-firing only works when standing.
As this happens only when the gun is in your hands, and toggling optics costs no AP, I see no fix necessary.
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