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Re: IoV (Current version: 928)[message #313914]
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Sat, 05 January 2013 14:36
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DoomOnion |
Messages:4
Registered:January 2013 Location: United States |
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I looked it up, and apparently the 'IoV' only exe and/or xml editor is only there for the changes along the sight range modification, revamped jamming system, and modified tag. In other words, it should be totally compatible with A.R. But the problem is that it doesn't have any new features since the hunger and thirst system, You could probably frankenstein it through with copypasting the whole IoV data file content into 1.13 data file folder, but that would render the new features useless and even occur some funky unforeseen glitches and malfunctions.
To solve this, I assumed that one must go through all the xml files and manually add the items associated with new features to IoV one by one, and copy pasting IoV back to 1.13 folder after caliberating several stats suitable for 1.13, which is exactly what I've been doing on Depri's unstable 1.13 r5744 build. Here's the to-do list for now:
1. Done - Put IoV in 1.13
2. Done - Add foods in IoV
3. WIP - Add clothes and covert items in IoV
4. Fix sights and lasers
5. Fix grenades
6. Fix dirt and overheat data
7. Add appropriate item flags
8. Adjust ini files
9. Merge A.R. with IoV
Again, I looked it up, and foods were entirely missing, but the food nutrients and consumption rate data are entirely seperate from what IoV modifies, so I just threw them back in, now it's there, with all the appropriate sprites. Same thing will be done for clothes and covert ops items, but the problem now is that the 1.13 xml editor hasn't been updated yet, so I, a mere modder who can't mod anything beyond xml files, cannot add non-existent tags through the editor, I tried adding them through notepad myself, and the editor seems to be able to read the edited file without crashing, but it simply displays the default 'none'. I do not know handcuffs and binders which completely isn't supported by the editor's itemflag system can or will work properly, but I'll post it here when it does.
Another thing is that laser sights and scopes were... messed up due to the changes on tag, not to mention the night vision goggles and sights can be potentially broken due to night sight modification the IoV relies on its exe modification. I may be wrong on this, and if I am, please tell me so. Also, the fragmentation grenades don't actually have fragmentations, and jumping grenades weren't being used at all. This also will be fixed. I will upload this when I can get permission from both A.R.'s author and IoV's dev team. If and if only this mod isn't updated before I do so.
Sorry for the wall of text, here's the short version. I am trying to fix this. If all goes well, I will upload it. Thank you.
[Updated on: Sat, 05 January 2013 14:50] by Moderator Report message to a moderator
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Civilian
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Re: IoV (Current version: 928)[message #313944]
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Sun, 06 January 2013 04:31
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DoomOnion |
Messages:4
Registered:January 2013 Location: United States |
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I don't know what to say, because I just tested, and it works like magic. Are you sure about that?
On a side note, I am moving on to 5762.
[Updated on: Sun, 06 January 2013 04:48] by Moderator Report message to a moderator
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Civilian
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Re: IoV (Current version: 928)[message #314090]
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Thu, 10 January 2013 04:29
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DoomOnion |
Messages:4
Registered:January 2013 Location: United States |
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Okay, covert item works, jumping grenade works. But apparently dirt data was entirely missing, and sadly i'm running out of free time, so.. yeah.
I'm using 1.13 + IoV + A.R., and I edited the starting items. The biggest balance problem I am facing right now is the grenades. Elite soldiers run up to you and throw ANTI TANK grenades at you, even at the progress level of 2 or 3, if given chance.. Needless to say, it one-hits your mercs 99% of the time, and the only way to survive that is to arm up in EOD suit, which is very not possible in early game.
In other words, if you guys are looking to play IoV and A.R. together, you better prepare lots of lubrications, because you'll need it.
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Civilian
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Re: IoV (Current version: 928)[message #316767]
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Sat, 30 March 2013 04:28
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Lokadamus |
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Messages:16
Registered:July 2006 Location: Germany |
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I can't move/switch peoples. I miss the icon for change position with another person. Is this a bug or what is wrong?
Installation:
1.) Ja2 Gold englisch
2.) SCI from gogman
3.) Last version from IoV, SVN
4.) Some faces change
Edit: With Keyboardbutton x is it working.
[Updated on: Sat, 30 March 2013 13:30] by Moderator Report message to a moderator
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Private
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Re: IoV (Current version: 928)[message #316953]
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Wed, 03 April 2013 01:25
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asako |
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Messages:15
Registered:December 2009 |
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Finally got me some SVN...Jape doesn't seem to be updated to work with these builds, tried that editor thingy but I really don't know how to work with that. Anyway, all I want is to change the name of one of my mercs, typo, yeah I know, silly me, especially not realizing it until midway into the game...I suppose h and b look a bit alike...but still...
I don't suppose there's an easy way to do that, right?
Also, a lot of items seem to have no effect...at least not in the "advanced" description, well, dunno if it's really a lot, but I noticed the regular laser pointer to have no effect described and some of the items that are new, well, I don't know if they're supposed to have an effect.
5966 btw...and this is quite possibly the wrong thread to ask this question.
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Re: IoV (Current version: 928)[message #316954]
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Wed, 03 April 2013 01:48
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Scheinworld |
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Messages:961
Registered:December 2007 Location: Baltic Sea, Germany |
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Hello Don,
DonFinally got me some SVN...Jape doesn't seem to be updated to work with these builds, tried that editor thingy but I really don't know how to work with that. Anyway, all I want is to change the name of one of my mercs, typo, yeah I know, silly me, especially not realizing it until midway into the game...I suppose h and b look a bit alike...but still...
I don't suppose there's an easy way to do that, right?
This should be easily done with any Hex-editor. If you have problems with that upload your save game, write me the name/nickname you want to change and I will try.
Best regards; Schein
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Re: IoV (Current version: 928)[message #317305]
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Wed, 10 April 2013 23:14
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asako |
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Messages:15
Registered:December 2009 |
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Just got the latest SVN (again), and 5990 .exe and decided I'd play around a bit with with the Merc Profile Editor...mostly because I felt Raven should have the marksman trait (being a SWAT sniper), then I gave me some extra starting cash and went on an INSANE run getting a couple of the high end mercs for their starting gear.
So..the game always crashes when I point over some enemy and Raven doesn't have full action points (she has Shadow's sniper rifle).
http://250kb.de/u/130410/j/XSa6uFtKGkyV.jpg
Well, I guess I'll revert to the original settings...
edit:
I did that, or at least I think I did and when I hover over the different traits in my personnel file the descriptions are completely off half the time...well, rather they describe other traits. Such as hovering over Shadow's Ranger trait gives me the description of Night Ops etc.
Oh well, I realize this probably isn't the bug report page, but then again, I really don't know where that one is.
edit2;
Ok, I did a complete rehaul of the files...but the game now seems to rather dislike Shadow's sniper rifle...oh well...
[Updated on: Thu, 11 April 2013 00:35] by Moderator Report message to a moderator
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