Glasers are rather useful?[message #269206]
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Sat, 01 January 2011 12:48
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MikeJahn |
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Messages:53
Registered:June 2010 |
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Ive been playing around with glasers lately and have come to the conclusion that these rounds are no where near as useless as some people suggest. 5.56 AP rounds almost always do damage but often it takes 5-8 rounds to make the kill from burst fires to the chest area. Glaser rounds hit as often and then get a spontaneous 30-40 damage bonus that knocks the enemy out. After knocking out all the enemies like this I then keep firing glasers at them training up marksmanship. I have seen 2-4 point increases in marksmanship a battle using this method and haven't noticed any particular slow down in how quickly an enemy becomes incapacitated. Id say about every 3rd or 4th round completely knocks an enemy out cold.
From what I can tell glasers do severe stamina drain as well as doing massive damage at random even to armored targets. Today I saw 273 points of damage from a 3 round burst on a target that I discovered to be wearing a kevlar vest.
Glaser rounds have been devastating against my militia as well - I took out most of an enemy assault except for a sniper with a scout and glaser rounds, he put down 6 green shirts one shot each before I fragged him.
[Updated on: Sat, 01 January 2011 12:53] by Moderator Report message to a moderator
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Corporal
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Re: Glasers are rather useful?[message #269215]
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Sat, 01 January 2011 16:12 
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CptMoore |
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Messages:224
Registered:March 2009 |
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But they aint cheap, standard *red* or *grey* rounds are cheap to buy and cheaper to do burst fire with.
Also if every shot counts, meaning you need to aim over a distance with high AP costs, then glaser looses against AP hands down.
Only in close quarter glaser has some usefulness and there we can use *grey* 9mm rounds for our MP5s.
Of course my favorite is the MP5SD with *red* armor piercing rounds in night time, burst fire kills everything guaranteed. (its the IoV mod who introduces it.. not sure if 9mm AP rounds exists .. lol)
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Sergeant 1st Class
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Re: Glasers are rather useful?[message #269269]
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Mon, 03 January 2011 09:34 
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MikeJahn |
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Messages:53
Registered:June 2010 |
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DieterYour strategy of using auto fire to increase MRK is a good one and works very well. How many enemies do you have per encounter?
I am playing on insane so 20-30.
Quote:
I bet the number is somewhat low because once you need to kill 20-30 enemies with 6 mercs you may need to kill them quickly to avoid getting your mercs injured.
I usually use them when I have militia between me and the enemy, that or I just have it for soldiers that rarely hit anyways and whose main job is to suppress. But yeah I usually reserve using Glasers for "safe" fights where I know I will win and so use them to train mercs up more than I would normally be able to.
Quote:
If you get a sudden increase in damage against an armored enemy then this could be due to either having reduced the status of the enemy armor or bypassing the armor coverage (due to luck).
It's both - enemy armor is almost always in crap condition and it's never 100% coverage.
[Updated on: Mon, 03 January 2011 09:35] by Moderator Report message to a moderator
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Corporal
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Re: Glasers are rather useful?[message #269578]
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Fri, 07 January 2011 23:15 
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MikeJahn |
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Messages:53
Registered:June 2010 |
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Glasers are definitely far more useful for the enemies though - against green shirts they are devastating, even a stray shot can get some insane damage like 90 and a full burst can rack up to 300+.
Glasers are basically one of the few reasons to wear pants to battle. I read someone foregoing pants all together, trust me you wont make that mistake after one of your mercs gets a glaser in their happy place and spends the next week of his contract healing.
[Updated on: Fri, 07 January 2011 23:16] by Moderator Report message to a moderator
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Corporal
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Re: Glasers are rather useful?[message #269592]
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Sat, 08 January 2011 08:48 
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MikeJahn |
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Messages:53
Registered:June 2010 |
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It definitely doesn't matter much what ammunition you're using if you're firing in close quarters at full auto. A burst or two the chest will permanently put a person down either unconscious for a very long time or simply dead. I've gotten a lot of training done just knocking soldiers out and then letting my mercs beat them to death. Could get the same results from knocking your militia out though.
[Updated on: Sat, 08 January 2011 08:49] by Moderator Report message to a moderator
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Corporal
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Re: Glasers are rather useful?[message #269789]
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Mon, 10 January 2011 13:50 
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Buns |
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Messages:655
Registered:September 2010 |
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The one with hats instead of helmets, only lightweight bodyarmour and camo-pants that's me.
- Helmets: the enemy is never shooting at your head when he is able to aim for the chest instead. So your head is save anyways in all situations when not behind sandbags, windows, rocks etcpp (setting aside grenades with possible chain-explosions). When the enemy has to aim at your head you are hard to be hit anyways. Adding to it that the enemy is shooting full auto as much as possible he realy has a hard time hitting your head. And even when he occassionally hits that way this wouldn't cause so much damage because of it being a completly unaimed shot.
This does not apply if a sniper is doing aimed shots at your head in the same situation (enemy snipers too aim for the chest whenever possible, and someone with a scoped AR will prefer to shoot full auto). But how often does this happen? You certainly do take out enemy snipers first. And given that they as good as never are looking through their scopes from a distance, but run in the bulk of the others until they can see you with bare eyes, enemy snipers aren't realy something each merc needs to have extra armor for.
- Pants: Aimed shots by the enemy in the legs? Can't recall something like that ever happening to one of my mercs. Militia and enemies do this to each other occasionally, but they usually slug it out like true men: standing. Sometimes missed shots, again mostly from full auto, go into the legs of someone else, but missed shots in general don't do so much damage that everyone desperatly needs additional armor for the two or three times during a campaign this happens to a merc.
Well, you might say "but with glasers...". But how often does the enemy use glasers, HP, AET and the like, how often does he hit one of your mercs (not militia), and how many of these hits go elsewhere than the chest? You see, Dimitri stepped on a mine in K10, but this doesn't follow everyone now has to carry around a metal detector. Shit happens, it's war and sometimes someone bites the dust.
BTW: the last one I recall having lost due to a single headshot was an IMP sitting behind a wall at Cambria University. He was wearing a Spectra helmet and the enemy shooting 7.62x51 FMJ....
BTW II: I have meanwhile removed Glasers, AET, and other fancy ammo from the line-up of the enemy. After all it's still the military of a Latin American banarepublic, and I can't imagine any local infantry joe having his FN FAL loaded with Glasers, nor full regiments being issued Spectra Shield armor.
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First Sergeant
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Re: Glasers are rather useful?[message #269949]
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Tue, 11 January 2011 19:24 
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Buns |
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Messages:655
Registered:September 2010 |
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Logisterici really don't care how you play your game, but less heavy armament for the reason that the ai has no possibility to make you need it is an exploit of said ai's shortcommings That's a misunderstanding: I didn't start to reduce armor because I learned I don't need it. I reduced armor because the all-gril team wasn't able to carry around everything needed, and I gave it a try without all those kevlar-pants, spectra-helmets, titanium platings, and whatever. Then I learned that this ammount of armor realy isn't needed, because (a) the enemy often doesn't (isn't able to) shoot at all, (b) when he is shooting it is usually unaimed, and mostly on full auto, and (c) when you still manage to be hit under these conditions close to all hits go to the chest.
Or let me word it in another way: how many canteens does each of your mercs carry when marching on Tixa?
[Updated on: Tue, 11 January 2011 19:25] by Moderator Report message to a moderator
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First Sergeant
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Re: Glasers are rather useful?[message #269963]
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Tue, 11 January 2011 21:41 
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CptMoore |
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Messages:224
Registered:March 2009 |
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glasers also take up weight / space..?
i try to stay light light light (= cheap cheap cheap)... no space for special kind of ammo or secondaries.
well sometimes i give the sniper a pistol as secondary and then i do take glasers, since if my team gets overrun i need lots of AP available and with lots of targets some are always unprotected. but usually i try to avoid being outnumbered and try to run away first.
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Sergeant 1st Class
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Re: Glasers are rather useful?[message #270042]
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Wed, 12 January 2011 15:17 
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Buns |
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Messages:655
Registered:September 2010 |
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Logisteric125% is where the problems start and this way they gain strength (carlo started at 60) One guy at 101% already slows down the squad. That's not dramatically but requires the other squads to constantly wait for his squad to catch up. At 125% it can become a real problem, in particular when travelling through difficult terrain, such as swamps, dense woods, desert. This is something I try to avoid at all costs. 100% is the limit for assault gears in my army, of course requiring to leave a couple of stuff behind.
Quote:btw, soldiers often are sent into battle with too much load. Yes, and it never was considered a good thing to do so. In modern (1st World) armies issuing heavy body armor as standard becomes a major problem. The other thing is more and heavyer fancy equipment to be carried, starting with loads of attachments for standard rifles. The original Commandos attacked deep into enemy territory with suppressed SMGs and nothing heavyer than black caps. Modern commandos are first of all racing mules expected to carry a huge ammount of heavy stuff over large distances at record speed.
JA (1.13) does a good job displaying this dilemma:
- When you issue the best body armor, insist on each attachment possible, and carrying anti-material rifles, mortars and the like into each battle you have to pay a price for it; be it that you need to stick to guys like Grizzly or be it that you risk to overload your soldiers.
- When you try to keep low to the weight, on the other hand, you have to skip a lot of better euqipment and need to compensate it somehow, for example by maintaining a larger team, making excessive use of camouflage, risking more serious wounds, and whatever else.
[Updated on: Wed, 12 January 2011 15:17] by Moderator Report message to a moderator
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First Sergeant
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Re: Glasers are rather useful?[message #270055]
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Wed, 12 January 2011 16:28 
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Buns |
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Messages:655
Registered:September 2010 |
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Another anectode on that topic: combat units of German special forces (KSK) are open to women for some time because they fail to find enough male candidates (guess why). The problem is - of course - that women aren't able to meet the requirements at all. At least until now, AFAIK, they didn't found any girl able to carry a mortar, a tent, 15kg of body armour, some 1,000 rounds of ammo, and whatever else, up the Hindukush at the double quick.
[Updated on: Wed, 12 January 2011 16:29] by Moderator Report message to a moderator
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First Sergeant
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