BigMaps Editing[message #321530]
|
Tue, 11 June 2013 03:43
|
|
Zombiehunter |
|
Messages:182
Registered:March 2011 Location: Franconia, Germany |
|
|
Hi Guys,
for all of you who don't know me, I am Zombiehunter and as smeagol posted a while back, I am de facto in charge of mapworking on the BigMaps Project for AIMNAS.
The reason I am posting this today, is to keep you guys up-to-date about my part in this project and show you that I am still working on it, although not as fast or much as you probably want me to
The reason for that is simple, I am going through a lot of changes in my personal life at the moment, coupled with a little lack of motivation. I am still editing maps, but as stated earlier not as fast as usual.
But there's a way you can help. If anyone of you guys, want to chip in on mapmaking, feel free to PM me. There are some rules though:
1. Make sure you're using the latest AIMNAS version, for tileset compatibility
2. Don't do the city-sectors, I will do them myself
3. Use the proper tileset, meaning don't do a desert map with a swamp tileset for example
4. Keep it believable
5.Don't do the sector rows A-E, they're already done
I know mapmaking is a lot of work and I won't promise anyone, that I'll use your maps. I will review every map or picture of a map you'll send me and give you proper feedback.
Thank you for you time
Regards
-Zombie
Report message to a moderator
|
Staff Sergeant
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: BigMaps Editing[message #324657]
|
Tue, 03 September 2013 17:30
|
|
Zombiehunter |
|
Messages:182
Registered:March 2011 Location: Franconia, Germany |
|
|
Zombiehunter
Most certainly, except for 1-2 maps the E row is done from the overall level design perspective at least. Could use some help with the civilian, enemy placement and also with the random item placement, that's something I have no clue of.
I shall stand corrected, Maps E5-8 are still to be made, E15 is currently under construction, E16 will follow shortly. I have made a basic construct for E4, but stopped when smeagol told me he had something special planned for it. Unfortunately, I haven't spoken to smeagol lately, so I don't know whats up with that.
My goal is to have E row finished by the end of September, I will try my best, but can't promise that I will make it in time.
-Zombie
Report message to a moderator
|
Staff Sergeant
|
|
|
|
|
Re: BigMaps Editing[message #325325]
|
Wed, 18 September 2013 01:13
|
|
Zombiehunter |
|
Messages:182
Registered:March 2011 Location: Franconia, Germany |
|
|
Hello again,
although no WIP picture today, I am still able to proudly announce more progress.
As of recently I have started to edit 9 Maps simultanously, 4 of which are nearing completion, 3 of those are mere Wilderness maps, while the last one is Cambria Hospital, which will have a lot of new bells and whistles added, to make give it the "maximum" hospital feeling
That's all for now.
Stay tuned
-Zombie
PS:
Still in need for some fine people, willing to assist in the mapping process.
Report message to a moderator
|
Staff Sergeant
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: BigMaps Editing[message #326149]
|
Wed, 02 October 2013 22:33
|
|
Zombiehunter |
|
Messages:182
Registered:March 2011 Location: Franconia, Germany |
|
|
DerekBP@Flug
We have great deal of maps - look at all the modes.
And 4 me is relevant 4 some years know, but never asked.
Define great deal of maps, remember they have to be 360x360 not Vanillasize.
I am being perfectly honest here, I started making maps for this project like one year ago, at first it was to take some of the work off of smeagol's back, now I've basicly taken over the whole mapmaking issue, because smeagol has some pressing workrelated matters to take care of. Can't blame him for that.
So basicly regarding mapmaking, I am all alone, every now and then I try to recruit some help but usually there is always some reason why one decides not to assist.
What I am trying to say here, guys let me finish the basic maps first, before you start coming at me with that idea of making additional maps, after all I am doing this for free, like almost everyone else in the modding community. And since noone seems to be willing to assist in the matter of creating BigMaps, this could still take quite a while. I am not able nor willing to commit to this matter 24/7.
And about generated maps, if you mean what I think you mean, there is no Mapgenerator for Jagged Alliance afaik. All the maps you enjoy today and in the future are made by someone.
-Zombie
Report message to a moderator
|
Staff Sergeant
|
|
|
Re: BigMaps Editing[message #326152]
|
Wed, 02 October 2013 22:52
|
|
derek |
|
Messages:143
Registered:April 2010 |
|
|
Can't we just enlarge existing maps and "complement" them?!
there is no Mapgenerator
I know, thank God there isn't one.
[Updated on: Wed, 02 October 2013 22:53] by Moderator Report message to a moderator
|
Sergeant
|
|
|
|
|
|
|
Re: BigMaps Editing[message #326170]
|
Thu, 03 October 2013 01:34
|
|
Faalagorn |
|
Messages:153
Registered:February 2012 Location: Poland |
|
|
I'm also rather looking forward to eventually having finished big map project with the polished maps instead of bothering with alternative sector for now, especially since it'd require touching code to work (random terrorist placement is a kinda different story). The feature would be nice, but not mandatory - me, myself I'd even enjoy having just one set for my own gameplay, as I don't really like anything random, I'd like to know that I'm playing the one set of maps, especially polished .
Kudos for Zombie for your hard work BTW! I haven't tried AIMNAS yet, so I can't judge the work myself, but it looks impressive on the previews . I'm currently playing vanilla campaign + AFS now as a refreshment (I finished JA2 only once, and that was several years ago - with no 1.13), so there's some time before me (also wanted to try UC, AR and maybe DL).
On one hand I'd love to help, but I've never tried doing any maps. I only opened map editor out of curiosity few times. I also tend to get lazy and leave the stuff unfinished so I'm not who are you looking for...
However, have you thought of setting an SVN or SVN-like folder (like dropbox, skydrive or google drive) to host your work? That may be easier for people to help improve things a little and see the progress, just like it is with 1.13 repo.
Also, I really like the map you posted few posts earlier. How about setting up something online to easily mark progress you made? I've made a quick and easy to edit online spreadsheet on Google Drive for example . Simply write in the empty cells f for "finished", w for "working", u for "unfinished" and n for "not applicable" and the cell will get automatically colored . The 4 sheets at the bottom are for the underground sectors. Then update the title with the date. I've set the spreadsheet to be editable by anyone on the web, but feel free to make a copy or contact me if you want a copy with limited editing rights (which is advisable)
[Updated on: Thu, 03 October 2013 01:35] by Moderator Report message to a moderator
|
Staff Sergeant
|
|
|