Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 2018/11/04)
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #347227 is a reply to message #347138]
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Sat, 08 October 2016 22:12
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Yfrite |
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Messages:12
Registered:July 2014 Location: Russia |
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Thanks, I'll try that as soon as I finish this run. By the way, there is a couple of questions, if you guys don't mind.
1. I've spotted a few .ini files in the folder, which are 'USA', 'Tac-Rails and more' etc. What's their difference from the ordinary 1.13 AFS .ini file? Enemy drop lists?
2. Are there a few items missing in the last "official" release of AFS? For example, when I was browsing BR shop with both quality and quantity set at 10x, I didn't see neither Vyhlop, nor Gsh-18 (which was listed as one of the guns that fits in the Russian LBE holster, alongside with PB), nor AK-12 series. Is that a glitch, or some items must still be found on the field?
3. Sometimes there is no effect with using the tool kit on the item to restore its default attachment. Like G11 or AUG. How can they be restored? Or should I simply look for "full" ones and try not to lose them?
4. Something seems to be wrong with new features. As far as I can see from the forum, Flugente implemented Jeeps as an additional vehicle for the army. When I just took Drassen, the swamp had two patrols with tanks. Tanks at about 5-10% of game progress. A bit too rough for a game start. I thought that those should have been Jeeps, but I haven't yet seen even one, only a dozen or two tanks. And my .ini settings only allowed Jeep at 35% game progress, tanks at 50%. I have no clue how that happened. (though it was fun using the RLG for the first time)
5. Last, but not least. SKS and Bazooka. SKS with a kit behaves oddly. Every time I change magnification of the dual-mode sight on it, the retractable stock simply falls out to the merc's inventory. If there is space. Bazooka. Bought it from Tony and fixed to the 100 condition and nobody complained that the gun's broken or something. It simply doesn't seem to know that it is a rocket launcher at all. Just the ? sign when I tried to shoot the tank.
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Private
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #347239 is a reply to message #347227]
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Sun, 09 October 2016 06:06
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LatZee |
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Messages:187
Registered:December 2015 |
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Yfrite wrote on Sat, 08 October 2016 21:12
1. I've spotted a few .ini files in the folder, which are 'USA', 'Tac-Rails and more' etc. What's their difference from the ordinary 1.13 AFS .ini file? Enemy drop lists?
Yup, enemy and militia equipment lists, AFAIK.
Yfrite wrote on Sat, 08 October 2016 21:12
2. Are there a few items missing in the last "official" release of AFS? For example, when I was browsing BR shop with both quality and quantity set at 10x, I didn't see neither Vyhlop, nor Gsh-18 (which was listed as one of the guns that fits in the Russian LBE holster, alongside with PB), nor AK-12 series. Is that a glitch, or some items must still be found on the field?
Not sure, but generally, not all items are available on BR and even if they are available, they might be out of stock at that moment.
Yfrite wrote on Sat, 08 October 2016 21:12
4. Something seems to be wrong with new features. As far as I can see from the forum, Flugente implemented Jeeps as an additional vehicle for the army. When I just took Drassen, the swamp had two patrols with tanks. Tanks at about 5-10% of game progress. A bit too rough for a game start. I thought that those should have been Jeeps, but I haven't yet seen even one, only a dozen or two tanks. And my .ini settings only allowed Jeep at 35% game progress, tanks at 50%. I have no clue how that happened. (though it was fun using the RLG for the first time)
Combat jeeps appearing from the start seems to be general 1.13 issue at the moment. Those patrols you see moving around sporting that tank icon contain combat jeeps probably, there is no special icon just for jeeps. Tanks seem to "respect" ini settings about when should they appear in patrols, or at least I haven't seen a tank yet in those early patrols. Tanks might be able to appear earlier as part of counter attacks, so that might be it, if you took over all of Drassen.
Yfrite wrote on Sat, 08 October 2016 21:12
5. Last, but not least. SKS and Bazooka. SKS with a kit behaves oddly. Every time I change magnification of the dual-mode sight on it, the retractable stock simply falls out to the merc's inventory. If there is space. Bazooka. Bought it from Tony and fixed to the 100 condition and nobody complained that the gun's broken or something. It simply doesn't seem to know that it is a rocket launcher at all. Just the ? sign when I tried to shoot the tank.
Did you put an appropriate missile in your Bazooka? AFAIK, Bazooka is just a launcher, without "ammo" it is basicaly an expensive club there are some one shot launchers like LAWs that always come with a rocket inside and turn into trash when used, all other launchers need to be supplied with their rockets
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Staff Sergeant
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #347242 is a reply to message #347239]
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Sun, 09 October 2016 15:01
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Yfrite |
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Messages:12
Registered:July 2014 Location: Russia |
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Quote:Not sure, but generally, not all items are available on BR and even if they are available, they might be out of stock at that moment.
I noticed that Tony had the Pallad-M some time later, while BR never even had a glimpse of it, only the ammo. Just what I didn't quite get yet - is that 10x setting showing only most of the stuff, not all of it that can be seen at the shop?
Quote:Combat jeeps appearing from the start seems to be general 1.13 issue at the moment. Those patrols you see moving around sporting that tank icon contain combat jeeps probably, there is no special icon just for jeeps. Tanks seem to "respect" ini settings about when should they appear in patrols, or at least I haven't seen a tank yet in those early patrols. Tanks might be able to appear earlier as part of counter attacks, so that might be it, if you took over all of Drassen.
The problem is, that even though Jeeps are enabled in my .ini, I only met tanks. And when I first saw the icon at the strategic map, I hoped that it would be anything but tanks. Alas, those were they. And I stumbled at them right after securing first two sectors of Drassen - was looking for Skyrider and didn't want the counterattack to begin just yet, so Drassen technically was not taken. And those were the ordinary patrols, strolling back and forth between Drassen and SAM site. Add to that - sometimes in the strategical view it shows that there is a tank in the battle, but the battle ends with killing all the infantry, no armor seen. Not even the remains of it, like if it makes a suicide when running over a couple of barrels or something. Weird things, must I say.
Quote:Did you put an appropriate missile in your Bazooka? AFAIK, Bazooka is just a launcher, without "ammo" it is basicaly an expensive club there are some one shot launchers like LAWs that always come with a rocket inside and turn into trash when used, all other launchers need to be supplied with their rockets
I got a few dozens of them from Tony And it would be rather funny if I really forgot about loading the Bazooka, hoping it to go as the ordinary one-use-LAW, but at that moment I was shocked - sending Grizzly all alone at night to deal with a lone tank that was left from one of the patrols after their meeting with a squad of militia and getting into trouble instead. I tried loading different rockets (thought that maybe one of them had the condition of 70% and thus was a junk) but nothing helped - the ? sign still blinked. Luckily, my trick with throwing the rockets under the tank and blowing them up with M79 shot worked, but that was the only use for all that shi... stuff I bought and repaired (3 Bazookas and a few dozens missiles). My guess is that maybe something was wrong with the XML file. Because otherwise, judging from the way other grenade launchers and rocket launchers behave, it should have blinked with a grey ammo icon when attempting to fire from it and not having corresponding ammo. But I only get the ?, no matter if it is loaded with proper rockets or not loaded at all.
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Private
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #347246 is a reply to message #347242]
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Sun, 09 October 2016 16:32
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LatZee |
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Messages:187
Registered:December 2015 |
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OK, so i gave it a try, installed clean 8301 and latest AFS, gave myself a metric shitton on moneyz and ran around randomly so far I found 7 "tank" patrols, every single one had a combat jeep. Bought some M6A1 bazooka rockets from Tony (but no Bazookas in inventory, had to find Devin), and it works normally (although my rockets were not in great condition), just took out last combat jeep i found with it....
So, probably a borked install, or something very weird is going on
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Staff Sergeant
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #347247 is a reply to message #347246]
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Sun, 09 October 2016 16:40
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Yfrite |
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Messages:12
Registered:July 2014 Location: Russia |
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Quote:OK, so i gave it a try, installed clean 8301 and latest AFS, gave myself a metric shitton on moneyz and ran around randomly so far I found 7 "tank" patrols, every single one had a combat jeep. Bought some M6A1 bazooka rockets from Tony (but no Bazookas in inventory, had to find Devin), and it works normally (although my rockets were not in great condition), just took out last combat jeep i found with it....
So, probably a borked install, or something very weird is going on
Well then... guess now I know that the problem is in my own crooked hands Thanks a lot for the testing run.
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Private
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #347295 is a reply to message #347251]
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Wed, 12 October 2016 11:03
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wolf00 |
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Messages:1148
Registered:September 2006 Location: Czech Republic |
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in afs there is some tanks,but in my instali encouter mostly cpc[combat car patrol- armed jeeps],most handgun & submachineguns are phased out of game,they cant do anything against armored car,some pistols in pdw caliber & some pdw/machinepistols are ok to deal with cpc emeny,you need an ar [minimal in 5.56x45 caliber],it is a suprise but shooting on cpc emeny from gun in .223 caliber is useless
[Updated on: Wed, 12 October 2016 11:04]
caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7Report message to a moderator
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Sergeant Major
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #347384 is a reply to message #347363]
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Fri, 21 October 2016 17:24
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Yfrite wrote on Tue, 18 October 2016 04:39AFS Full Experimental 7 4.6x
All of the variable scopes have the description ***please remove first before swapping optics*** and their magnification level is now fixed.
Tacticool SKS kit description says about 30 round magazine, while the gun still has 10 rounds mag.
(Not a bug really, but still) At BR shop all of the new stuff like .300 BLK receivers and guns, FB MSBS, Norinco pistols etc. show up at the beginning, despite the usual alphabetical order.
FB MSBS 556B Lower appears at Heavy Weapons tab.
Yfrite wrote on Wed, 19 October 2016 14:24A quick addition
3GL Underslung Metal Storm Launcher has a invalid size it seems, for it can only be attached to certain weapons and dropped in sector inventory, other than that it won't fit into any container or LBE or even vehicle inventory.
I haven't had time to take a close look but:
1) "***please remove first before swapping optics***" that is an old instruction that should have been removed. Variable scopes are no longer an item transformation, but instead use the scope modes feature toggled by the . (period) key.
2) I'll look at the Tacticool SKS some time this weekend
3) New items appearing at the beginning of Bobby Ray's is a consequence of not starting a new game after items have been added.
4) I do not want the 3GL Underslung launcher to fit shorter weapons so that part is normal, however there is a bug in the pockets XML.
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.Report message to a moderator
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #347388 is a reply to message #347384]
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Mon, 24 October 2016 04:06
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Arulco Folding Stock Full Experimental 8 v4.6x 20161023(Obsolete)
* Built/Tested on SCI: SCI_Unstable_Revision_8317_on_GameDir_2344
* Implemented changes from "Urban Chaos-1.13 Experimental 4 v4.6x 20161012" (see below)
* Implemented changes to MercProfiles.XML from SCI_Unstable_Revision_8317_on_GameDir_2344
* Changed Description to, "Use . (period) key to cycle magnification." to reflect current implementation of variable power scopes on: Thermal Imaging(FLIR) - Weapon Sight, Dual Mode Sight, PO-1.5-4.5x16, Variable Power Scope, Variable Power RIS Scope, Variable Power RIS Scope/Reflex Mount, 1P21 Minuta Sniper Scope, Multi-Mode Scope (PCAP Mount), Integral Battle Scope/Sight Combo, OICW Fire Control Module, FN F2000 Fire Control Module, ARX-160 Sight, and
* Fixed Pockets.XML, missing entries for size 222
EDIT: Tacticool SKS Kit when added to the SKS adds 20 rounds resulting in the 30 rounds described. I did notice in testing other attachments that if the parts are not 100% the bonus may be erratic.
[Updated on: Wed, 09 November 2016 05:56]
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.Report message to a moderator
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #347506 is a reply to message #347388]
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Wed, 09 November 2016 05:52
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Arulco Folding Stock Full Experimental 9 v4.6x 20161109 (Obsolete, link leads to next rev)
(Arulco Folding Stock Full Experimental 9 v4.6x 20161109)
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* Built/Tested on SCI: SCI_Unstable_Revision_8338_on_GameDir_2348
* Implemented clean mod of Ja2_Options.INI from SCI_Unstable_Revision_8338_on_GameDir_2348
- - changed ALLOW_WEAR_SUPPRESSOR = True, was False
* Added DPMS 308 Lower Receiver
- - base for AR-like receiver system for civilian rifles
- - may have ACME Trigger Group attached to allow burst
* Added DPMS LR-308, with upper and LE901 variant
* Added DPMS LR-308B, with upper and LE901 variant
* Added (Generic) MAR-308, with upper, LE901 and Pistol variant
* Added UTAS XTR-12, with upper and LE901 variant
* Added (Generic) ARP308 in full ("Target"), carbine ("Hunter"), SBR, Pistol and LE901variants with uppers
* Changed Integral Battle Scope/Sight Combo, Built-in Attachment Class = Sight, was Scope
* Changed FR Ordinance MC51 and variants, range = 250 was 375
[Updated on: Tue, 17 January 2017 00:57]
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.Report message to a moderator
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #347541 is a reply to message #347506]
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Tue, 15 November 2016 14:17
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mallard |
Messages:1
Registered:November 2016 |
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I'm running this on build 8338 in an 800x600 window, non win98 compatibility, on windows 8; as soon as the 'sir-tech' loading screen appears, it's accompanied by a wall of errors followed by a crash. Did I fuck something up? What ini should I be running to make it work?
Quack.Report message to a moderator
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Civilian
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #348327 is a reply to message #348326]
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Tue, 17 January 2017 01:26
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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While you cannot simply copy over the file, you can apply the necessary changes to MercProfiles.xml very quick using regular expressions:
Flugente wrote on Sat, 14 January 2017 21:50As it is highly likely a modder would like to add the new tag to his highly modified MercProfiles.xml, without having to manually insert and edit that stuff 255 times - you can use regular expressions with Notepad++. In the edito, press [Ctrl] + [H], seach for <ubFaceIndex>(.)</ubFaceIndex> and replace it with <ubFaceIndex>\1</ubFaceIndex>\n<usVoiceIndex>\1</usVoiceIndex> while the option regular expessions is ticked on. Then replace all in the file, this will create the new tags. The (.) part searches for one symbol and stores it, \1 then places that previously stored symbol. You then need to repeat that with (..) and (...), of course.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #351657 is a reply to message #351656]
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Sun, 10 December 2017 20:28
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Elvis_A wrote on Sun, 10 December 2017 09:10Wil473 wrote on Tue, 17 January 2017 00:55Double posting to announce a somewhat needed (Experimental/Release Candidate) release:
Arulco Folding Stock Full Experimental 10 v4.6x 20170116
Major points:
* Consolidated Change Log, AFS and UC113 v4.60 change log 20170116.PDF
* MercProfiles.XML from yesterday's SCI_Unstable_Revision_8366_on_GameDir_2357 to stop everyone from sounding like Barry (ID 0)
Now onto adding the new voice tag to the UC-1.13 MercProfiles.XML, I can't simply copy the file from v1.13. I'm travelling tomorrow, so I didn't have much time to test, most of the fixes were ready to go a week ago, though with the voice changes I'm glad I procrastinated till the beginning of my vacation.
Hi Will. Thanks for updates.
cannot start game windows 8.1
how to reproduce:
clean install of Ja2 C:\Games\Jagged Alliance 2 Vanilla
copy folder, rename it C:\Games\Jagged Alliance 2 AFS
replace with SCI_Unstable_Revision_8366_on_GameDir_2357
replace with Arulco Folding Stock Full Experimental 10 v4.6x 20170116
copy ja options to C:\Games\Jagged Alliance 2 AFS\Profiles\UserProfile_JA2AFS
change some settings in inieditor.
and get screen
any suggestions?
upd 3
i changed to 1.13 vfs and 1.13 ja options and vanilla 1.13 game ran.
log
*** Sun Dec 10 19:27:38 2017 ***
[ M1WI8-DGPZ7-7WAE4-0XEIP-8BSCW ]
[13.0411] : ERROR : File : WorldDat.cpp
Line : 56
Location : InitEngineTilesets
Parser Error in file : Ja2Set.dat.xml
File : F:\SVN\SVN_Source_Official\Utils\XML_auto_parse.h
Line : 193
Location : xml_auto::TGenericXMLParser<class CTilesetReader>::parseFile
error in file : Ja2Set.dat.xml
File : f:\svn\svn_source_official\tileengine\XML_TileSet.hpp
Line : 99
Location : CTilesetReader::TilesetFile::enter
tileset file index is too large : 151
I'm not able to replicate the crash, though I'm on SCI_Unstable_Revision_8508_on_GameDir_2399 - it's about time I update AFS anyways so please standby for a somewhat tested Experimental in a few days.
I accidentally erased the documentation files a few months ago and have been trying to build up the motivation to produce a non-experimental (ie. my excuse for not fully testing) "2017" version of the mods, maybe 2018 at this rate...
EDIT: just realized I contradicted myself with the "fully tested Experimental"
[Updated on: Mon, 11 December 2017 20:36]
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.Report message to a moderator
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #352391 is a reply to message #352008]
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Tue, 13 February 2018 09:03
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Elvis_A |
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Messages:282
Registered:December 2012 Location: exUSSR |
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another set of findings.
current/max progress 86/87, it almost end of the game. Progress speed Normal, BR quantity/quality = 2x (Great), Tons of Guns
1) I did not see Trigger group attachment. Has it been removed?
2) Some ARs do not have attachment slot for Optics (AR70/90, Sig SG542 (7.62), AR-18 (.223), Valmet M82 (5.56)
3) Bobby Ray's Used Items stopped selling newer Items, it seems that progress stopped at the beginning of the game (there are no modern AR's even no AK47, just pistols, early shotguns and 22 LR weapons
4) Some receivers in wrong section of BR (see attachment)
[Updated on: Tue, 13 February 2018 09:07] Report message to a moderator
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Master Sergeant
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #352396 is a reply to message #352391]
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Tue, 13 February 2018 16:28
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Elvis_A wrote on Tue, 13 February 2018 01:03another set of findings.
current/max progress 86/87, it almost end of the game. Progress speed Normal, BR quantity/quality = 2x (Great), Tons of Guns
1) I did not see Trigger group attachment. Has it been removed?
2) Some ARs do not have attachment slot for Optics (AR70/90, Sig SG542 (7.62), AR-18 (.223), Valmet M82 (5.56)
3) Bobby Ray's Used Items stopped selling newer Items, it seems that progress stopped at the beginning of the game (there are no modern AR's even no AK47, just pistols, early shotguns and 22 LR weapons
4) Some receivers in wrong section of BR (see attachment)
1) ACME Trigger Group is a Coolness 4 / Sci-fi item. Do you have Sci-fi flipped on?
2) If I remember correctly, those rifles are iron sights only.
3) A lot of newer (nonSci-fi) stuff is not buy able used, though older stuff and rare prototypes should be appearing though many of the later are flagged as Sci-fi.
4) Yeah that doesn't look right, at a glance those should be under the AR tab.
EDIT: 4a) the MSBS receivers seem to be missing a <ubWeaponType>, meaning it is treated as 0. I think adding <ubWeaponType>6</ubWeaponType> should fix those.
[Updated on: Tue, 13 February 2018 16:43]
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.Report message to a moderator
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #352397 is a reply to message #352396]
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Tue, 13 February 2018 17:08
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Elvis_A |
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Messages:282
Registered:December 2012 Location: exUSSR |
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Quote:1) ACME Trigger Group is a Coolness 4 / Sci-fi item. Do you have Sci-fi flipped on?
2) If I remember correctly, those rifles are iron sights only.
3) A lot of newer (nonSci-fi) stuff is not buy able used, though older stuff and rare prototypes should be appearing though many of the later are flagged as Sci-fi.
4) Yeah that doesn't look right, at a glance those should be under the AR tab.
EDIT: 4a) the MSBS receivers seem to be missing a <ubWeaponType>, meaning it is treated as 0. I think adding <ubWeaponType>6</ubWeaponType> should fix those.
oh. You are right, I turned off SciFi. if i change Trigger Group setting in xml to nonScifi, do I need to start new game or it will appear few hours later ingame?
By the way BR do not sell neither G11, nor ammo for it 4.7x33, as well as Gyrojet Pistol and the other hi power pistol I do cannot recall it's name
UPD. i looked at items.xml. G11 marked as Scifi item, although Mike had this gun and some ammo for it.
fumble pack, Krinkov and lot of other stuff are marked as Scifi item. That's weird.
Still Used items should appear. I changed some tags. I hope this will help
[Updated on: Tue, 13 February 2018 17:59] Report message to a moderator
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Master Sergeant
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #352399 is a reply to message #352397]
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Tue, 13 February 2018 20:14
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Elvis_A wrote on Tue, 13 February 2018 09:08
UPD. i looked at items.xml. G11 marked as Scifi item, although Mike had this gun and some ammo for it.
fumble pack, Krinkov and lot of other stuff are marked as Scifi item. That's weird.
Still Used items should appear. I changed some tags. I hope this will help
The usage of "Sci-fi" in my mods includes, but is not limited to, very very rare (G11?), prototypes (G11 again?), and fictional/fakes ("Krinkov").
[Updated on: Tue, 13 February 2018 20:18]
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.Report message to a moderator
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