Arulco Revisited Mod[message #298276]
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Thu, 09 February 2012 18:03
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JAsmine |
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Messages:306
Registered:May 2011 |
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Arulco Revisited (AR)
by JAsmine & Beka
Latest version: Arulco Revisited v1.4 2013-01-20
About
Arulco Revisited for Jagged Alliance 2 v1.13 was created by JAsmine and Beka and first released in early 2012. The mod's main goal is to make the game more diversified and balanced.
The mod changes or replaces every sector map in Arulco and tries to make the country (and thus the whole game) more interesting in general, hence the name "Arulco Revisited".
Furthermore, this mod encourages you to play a "live of the land"-style game. There are some more features, check them out below.
Download of the latest version
Arulco Revisited v1.4 2013-01-20
(AR v1.4 20130120)
download from file-upload.net</a>
<a href="http://d-h.st/tod]download from dev-host
download from Jagged Alliance Center
download from Kermi's JA2 archive mirror
[size=">(please report if a link is down)[/size]
Installation instructions and additional information are included.
Be sure to read Arulco Revisited.pdf!
This document will probably answer most of your questions regarding the mod!
Requirements
REQUIREMENTS
All you really need is a working installation of Jagged Alliance 2 v1.13.
- Jagged Alliance 2 v1.13 stable rel. 4870 is recommended (<a href="http://ja2v113.pbworks.com/w/page/4218339/FrontPage]download from JA2 v1.13 wiki</a>).
- Official bugfixes for the stable release are fully compatible and should be installed, too.
- Unstable v1.13 revisions might work but aren't fully supported at the moment.
- Older stable v1.13 releases < 4870 might work (if they aren't too old) but aren't supported.
- The following localizations are fully supported at the moment: English, French, German and Polish. Others might work but are untested.
Features of AR v1.4
FEATURES
[*] five new towns (Aldea, Baldio, Escondite, Orilla, Recreo)
[*] old towns have expanded (more sectors) and/or are denser populated (more buildings)
[*] two new SAM sites (there are now six in total)
[*] new "air control table"
[*] a new island south of Balime
[*] more (~20) accessible sectors in Arulco
[*] many, many new sectors (including modified sectors from UB, WF6, Demoville, heavily modified sectors from vanilla JA2, community-made campaigns and completely new sectors)
[*] sector overhaul: just about every "old" sector that wasn't replaced by a new map has been edited to look & play nicer
[*] less sectors with just "empty wilderness" in them
[*] roadblocks and hidden military bases throughout the whole country
[*] more enemies patrolling Arulco
[*] more enemies guarding the cities (including parts of San Mona)
[*] a new faction: arms smugglers with hideouts throughout the whole country
[*] it's now possible to train militia in all towns (including Omerta, Estoni, San Mona and all new towns)
[*] lots of items to be found within sectors, including v1.13-items
[*] more roads to make the ice cream truck more useful
[*] new audio tracks for many situations
[*] new main menu backgrounds
[*] [b][i]a balanced "live of the land
[Updated on: Mon, 16 September 2019 05:34] by Moderator Report message to a moderator
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Re: Arulco Revisited Mod[message #299221]
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Fri, 17 February 2012 11:13
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moonrunner |
Messages:1
Registered:March 2006 |
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playing this AR with the Ja2_4870_patch.exe and in estoni airport theres a ghillie helmet drop that with crash the game when you chick on it with the grab hand.
stack trace at the time.
*** Fri Feb 17 01:08:24 2012 ***
[ 7V58D-1VHMZ-YXF6I-8H9AW-VYV5F ]
[1.05964] : Backtrace: [Data\German.slf] - Error when opening file : 2
[1.06165] : Backtrace: Could not open file : Data\German.slf
[1.06211] : Backtrace:
[1.06258] : Backtrace: ========== Fri Feb 17 01:08:24 2012 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 54
Location : vfs::COpenReadFile::COpenReadFile
========== Fri Feb 17 01:08:24 2012 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 50
Location : vfs::COpenReadFile::COpenReadFile
Could not open file : Data\German.slf
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Civilian
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Re: Arulco Revisited Mod v1.1[message #302373]
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Sun, 25 March 2012 19:07
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JAsmine |
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Messages:306
Registered:May 2011 |
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DieterYo JAsmine, Is Perko (dude who loses shipments) missing from Drassen airport?
Pablo is missing from Drassen Airport. That's true. But he is still in the game!
Btw, Perko is the guy repairing stuff in Cambria.
DieterThe wallet fits into the gun sling slot, not sure if that was intended.
Items are not changed by AR mod (to make the mod compatible with other item/weapon mods out there), this must be an issue of v1.13.
DieterI freed the airport, Bobby Ray's is still "under construction". (Was I supposed to read instructions? Does this work differently here?) I also freed the SAM site, still no BR.
This is not an error, it is intended.
Bobby Ray works differently in AR!
You shoul really read the instructions or even the beginning of the RIS report.
Dieter(I like that enemies drop 9x19 Glaser ammo.)
Enemy drops are not changed by the AR mod (again, to maintain compatibility with other item/weapon mods). But there is glaser and match ammo to be found in sectors like Omerta and Drassen (because thats IMO the point of the game where you need that kind of ammo).
Thanks for your gameplay report, Dieter. If you've got more questions, just give it a go (or maybe read the instructions? )
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Re: Arulco Revisited Mod v1.1[message #302490]
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Tue, 27 March 2012 21:32
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JAsmine |
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Messages:306
Registered:May 2011 |
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Hi wessel23,
quick answer: yes, BUT...
detailed answer: If you know what you're doing, you can of course try to exclude some parts of the mod and use only certain other parts of it. However, using just the maps and nothing else was not intended by the creators and won't work without some more "messing around" by you.
The point is: The content of this mod apart from the maps was developed to fit to the maps. So, if you exclude some parts of the mod you might get undesired results and you will definitely miss the experience of this mod as it was meant to be. I recommend not to try and "use just the maps".
possible compromise: As I've stated before, the content of this mod is like 90% about new maps. The only significant change apart from the new maps is, that Bobby Ray will be available later and you as the player will live "off the land" for longer than usual (which is a lot easier in this mod than in stock v1.13!!).
Think about it, the way the game works is almost untouched and you will be given the opportunity to employ a new strategy in the game. Maybe you should just give it a go and maybe you will like what you see?
[Updated on: Tue, 27 March 2012 21:33] by Moderator Report message to a moderator
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