| Full Control announces Jagged Alliance licensing agreement with BitComposer Games[message #317316]
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Thu, 11 April 2013 13:03
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JMich |
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Messages:543
Registered:January 2011 Location: Greece |
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Interview on Rock Paper Shotgun
Announcement
Quote:
Copenhagen, Denmark - April 11th - Danish indie studio Full Control today announced that it has signed a licensing agreement with bitComposer Games to develop and publish a new undisclosed multiplatform title in the Jagged Alliance franchise.
[Updated on: Tue, 23 April 2013 20:08] by Moderator Report message to a moderator
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First Sergeant
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| Re: Full Control to make new Turn Based Jagged Alliance game...[message #317375]
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Fri, 12 April 2013 21:48 
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Agrippa911 |
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Messages:24
Registered:November 2011 Location: Canada |
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I fired off a quick message to Full Control with features I'd hope to see in their version of JA:
- Turn-based gameplay.
- Full 3D engine.
- A strategic level (hiring/firing mercs, capturing towns, securing revenue).
- Some of the 'RPG' elements with quests from NPC's that affect the strategic level.
- The wide variety of equipment and guns (especially the inventory system from 1.13).
- A sense of 'fun', in that JA2 had the interludes with Deidranna and Eliott - BIA didn't even show your opponent aside from some posters and mentions. To me, JA should be like an 80's action movie. Heck give each merc a series of unique one-liners they occasionally quote when they execute a memorable kill.
- Suppression. The 2nd most important mod in 1.13 was suppression, it gave a purpose to machineguns (which in JA2 were just heavy assault rifles with larger magazines, otherwise they were pointless).
- Vehicles, having to trudge around the strategic map serves no purpose, especially late game when you have more territory to cover, I never understood why BIA didn't have vehicles - especially when I had to constantly shuttle my mercs around with weapons for my militia.
- The 1.13 militia system.
I got a response from a Thomas at Full Control who said "Thanks for your mail! I cant at this point in time comment much about things - "more announcements soon". But you'll be mostly happy ".
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Private 1st Class
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| Re: Full Control to make new Turn Based Jagged Alliance game...[message #317513]
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Wed, 17 April 2013 17:29 
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| Max_for_Hire |
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Messages:28
Registered:March 2009 |
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^A nice read. And I really hope they can deliver. SpaceHulk was an favorite of mine too.
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Private 1st Class
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