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Re: Vengeance: Reloaded Bugzilla[message #364055 is a reply to message #363977]
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Sat, 18 December 2021 17:14
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Beobachter |
Messages:2
Registered:May 2021 |
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picking more than 4 traits (in short >4 lines in skills) causes crashes, is it intentional to prevent cheating? because there is no such problem in 1.13 at least in 8796 build
[Updated on: Sat, 18 December 2021 20:25] Report message to a moderator
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Civilian
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Re: Vengeance: Reloaded Bugzilla[message #364100 is a reply to message #364097]
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Wed, 29 December 2021 08:37
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Cerhio |
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Messages:202
Registered:March 2013 |
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I get lots of flickering between the game and desktop when I'm in menus, laptop, and strategic view. It doesn't happen all the time but just when I move my mouse over specific parts of the screen.
I'm running Windows 10 on a laptop that uses integrated graphics. I followed the included instructions about the win10 fix and I've got these issues.
Anyone have any tips?
[Updated on: Wed, 29 December 2021 08:37] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #364761 is a reply to message #364723]
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Sat, 23 July 2022 19:36
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valderrama |
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Messages:9
Registered:December 2010 Location: Herzegovina, Bosnia and H... |
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Sorry, but it was what you said, unfortunately it is a little too late to reorganize stuff now, but at least I can explore the game, hopefully I didn't mess up some stuff with this
anyways, first time I managed to do the middle city, now in need of defense
one thing I noticed, and hopefully you can explain why it occurs
some items (guns, armor) have stats like 92/97%, while other of same type have just plain old %. I understand that the first ones have limiters in the second number, while the second ones can be repaired up to 100%. Is there a reason why this happens? do guns "change" types if something happens?
also, is Perko far better as a normal merc then as a general repairman, since he only has "limited" working hours + gets "fuckups", while as a merc I can pretty much (ab)use his whenever I need
I must congratulate you, middle city was interesting, will try to explore some more of the map that I didn't do a year or two ago, at my first playthrough I liberated the north of the country, but then stopped playing, and since there was new update of the mod there was no point in continuing
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Private
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Re: Vengeance: Reloaded Bugzilla[message #364779 is a reply to message #364761]
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Wed, 03 August 2022 15:28
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Gopan |
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Messages:397
Registered:June 2016 Location: Norway |
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Either create an IMP with the Technician/Engineer trait, along with Marksman, so he's a good shot, or hire Perko, Maddog or Dynamo, one of them to repair items at your base sector. Personally, i am playing with Advanced Repairs on, so it's inconvenient to travel my teams back to where the one who can repair above 95%, resides. Considering that at 92% condition, the guns start jamming, unless you can have all mercs trained to high engineering, 70 or higher. Back in vanilla, the condition had to drop down to 70% or less before jamming, engineering skill didn't matter.So, i prefer to have at least one Technician per squad, so they can have repairs to a 100%, no matter where they are. A Tech, a medic and a bombardier are a must in any team. I am not fond of sacrificing a slot to have a full Engineer at the base sector for just repairing.
[Updated on: Wed, 03 August 2022 15:35]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #365667 is a reply to message #365665]
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Fri, 18 August 2023 07:04
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Cerhio |
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Messages:202
Registered:March 2013 |
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The ETAC Triple Flashbang Pouch only seems to allow 2 flash-bang grenades rather than 3 as the name would imply when used with the Spectre Leg Rig. I'm not sure if its a limitation of the leg rig or a bug.
Edit: ETAC Triple Grenade Pouch has the same 2 grenade limitation even with the mini-grenade. Maybe its intentional given that I'm using the Spectre Leg Rig?
[Updated on: Fri, 18 August 2023 07:06] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #365690 is a reply to message #365667]
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Wed, 23 August 2023 08:56
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Cerhio |
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Messages:202
Registered:March 2013 |
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a) The 9x39mm Box, SP-5 ammo boxes (the cardboard ones boxes) don't seem to have the ability to transform into ammo magazines when you click on the image after inspecting the box. I found a workaround by clicking the box on the gun which loads it with the SP-5 rounds and then empty the gun. This process produces magazines.
b)In the inventory screen, the boxes do not combine using the "combine items" button. I haven't found a way around it.
Also, please let me know if I'm posting too much. I'm not always sure what is a bug, workaround, or something intentional.
[Updated on: Wed, 23 August 2023 08:57] Report message to a moderator
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Sergeant 1st Class
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