BiA - Steam Exclusive!![message #296558]
|
Wed, 11 January 2012 17:34
|
|
DaethWalker |
|
Messages:98
Registered:September 2003 Location: Rocky Point, NC |
|
|
It's selling for 15% off for $33.99 (US)
Available February 9th, 2012
And by pre-purchasing it from steam you get .... :
SCAR-L CQB Urban, Kevlar Helmet, Military dress-shirt. :yikes:
Be still my beating heart. :placard:
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: BiA - Steam Exclusive!![message #298311]
|
Thu, 09 February 2012 20:59
|
|
CaRNi4 |
|
Messages:48
Registered:August 2001 Location: NL |
|
|
Yeah, that's what I saw in the weapons.txt from the demo.
Toggle Spoiler
// ------------------------------------------------------------------------------------------------------------
// DLC WEAPONS
// ------------------------------------------------------------------------------------------------------------
// SCAR-L Urban
Weapon (70, Rifle)
{
Weight 4000
Price 4100
ResourceId 6071
ShotEffectId 538
// logic:
Damage 28
BestRange 25.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 3
Auto 30
RPM 625
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 850
Icon 0 448 800 112 40
Picture 8 3 4 3
AnchorPoint 0.0 1.1 0.25
}
// SCAR-L Night
Weapon (71, Rifle)
{
Weight 4000
Price 4100
ResourceId 6072
ShotEffectId 538
// logic:
Damage 28
BestRange 25.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 3
Auto 30
RPM 625
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 850
Icon 0 336 800 112 40
Picture 8 0 4 3
AnchorPoint 0.0 1.1 0.25
}
// CAR-15 Urban
Weapon (72, Rifle)
{
Weight 4000
Price 4100
ResourceId 6069
ShotEffectId 536
// logic:
Damage 26
BestRange 22.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 4
Auto 30
RPM 900
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 750
Icon 0 672 800 112 40
Picture 8 2 3 3
AnchorPoint 0.0 1.1 0.25
}
// CAR-15 Night
Weapon (73, Rifle)
{
Weight 4000
Price 4100
ResourceId 6070
ShotEffectId 536
// logic:
Damage 26
BestRange 22.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 4
Auto 30
RPM 900
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 750
Icon 0 560 800 112 40
Picture 8 5 3 3
AnchorPoint 0.0 1.1 0.25
}
There are also "addon-weapons" in there:
Toggle Spoiler// ------------------------------------------------------------------------------------------------------------
// ADDON WEAPONS
// ------------------------------------------------------------------------------------------------------------
// G36C
Weapon (56, Rifle)
{
Weight 2820
Price 4300
ResourceId 5914
ShotEffectId 536 // not final
// logic:
Damage 29
BestRange 26.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.8
Burst 3
Auto 10
RPM 750
ClipSize 30
Ammunition 5_56mm
Quality 1000
GunType AssaultRifle
Icon 0 896 40 112 40
Picture 8 3 0 3
AnchorPoint 0.0 1.1 0.25 // not final
}
// MP7
Weapon (57, HandGun)
{
Weight 1200
Price 4300
ResourceId 5917
ShotEffectId 536 // not final
// logic:
Damage 28
BestRange 26.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.8
StanceFactor 3 0.9
Burst 5
Auto 10
RPM 950
ClipSize 40
Ammunition 4_7mm
Quality 1000
GunType SubMachineGun
Icon 0 896 240 112 40
Picture 8 3 2 2
AnchorPoint 0.0 1.1 0.25 // not final
}
// F2000
Weapon (58, Rifle)
{
Weight 3600
Price 5000
ResourceId 6061
ShotEffectId 536 // not final
// logic:
Damage 26
BestRange 32.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.8
Burst 6
Auto 12
RPM 850
ClipSize 30
Ammunition 5_56mm
Quality 850
GunType AssaultRifle
Icon 0 560 240 112 40
Picture 8 3 1 3
AnchorPoint 0.0 1.1 0.25 // not final
}
// AN94
Weapon (59, Rifle)
{
Weight 3850
Price 5900
ResourceId 6063
ShotEffectId 340 // not final
// logic:
Damage 34
BestRange 40.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.45
StanceFactor 3 0.7
Burst 2
RPM 1800
ClipSize 30
GunType AssaultRifle
Ammunition 5_45mm
Quality 1000
Icon 0 896 200 112 40
Picture 8 6 0 3
AnchorPoint 0.0 1.1 0.1 // not final
}
// VECTOR
Weapon (60, Rifle)
{
Weight 2600
Price 5900
ResourceId 6614
ShotEffectId 340 // not final
// logic:
Damage 32
BestRange 17
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 6
RPM 1500
ClipSize 25
GunType SubMachineGun
Ammunition 45cal
Quality 700
Icon 0 448 240 112 40
Picture 8 0 1 3
AnchorPoint 0.0 1.1 0.1 // not final
}
// ARES
Weapon (61, Rifle)
{
Weight 10300
Price 13000
ResourceId 6613
ShotEffectId 340 // not final
// logic:
Damage 75
BestRange 115
StanceFactor 0 0.5
StanceFactor 1 0.35
StanceFactor 2 0.01
StanceFactor 3 0.2
RPM 60
ClipSize 4
GunType SniperRifle
Ammunition 50cal
Quality 710
Icon 0 672 240 112 40
Picture 8 6 1 3
AnchorPoint 0.0 1.1 0.1 // not final
}
// Striker
Weapon (62, Rifle)
{
Weight 4200
Price 3875
ResourceId 6612
ShotEffectId 340 // not final
// logic:
Damage 70
BestRange 115
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.75
StanceFactor 3 0.8
RPM 450
Burst 4
Spread 12
ClipSize 12
GunType Shotgun
Ammunition 120cal
Quality 750
Icon 0 784 240 112 40
Picture 8 0 2 3
AnchorPoint 0.0 1.1 0.1 // not final
}
// PP2000
//Weapon (63, HandGun)
//{
// Weight 1400
// Price 3875
// ResourceId 6063
// ShotEffectId 340 // not final
// logic:
// Damage 27
// BestRange 22
// StanceFactor 0 1
// StanceFactor 1 0.95
// StanceFactor 2 0.9
// StanceFactor 3 0.95
// RPM 600
// Burst 5
// ClipSize 40
// GunType SubMachineGun
// Ammunition 9_mm
// Quality 850
// Icon 0 0 800 112 40
// Picture 8 5 2 2
// AnchorPoint 0.0 1.1 0.1 // not final
//}
// M27
Weapon (64, Rifle)
{
Weight 3600
Price 5650
ResourceId 6142
ShotEffectId 340 // not final
// logic:
Damage 28
BestRange 50
StanceFactor 0 1
StanceFactor 1 0.8
StanceFactor 2 0.5
StanceFactor 3 0.8
RPM 640
Burst 6
ClipSize 30
GunType MachineGun
Ammunition 5_56mm
Quality 900
Icon 0 112 800 112 40
Picture 8 7 2 3
AnchorPoint 0.0 1.1 0.1 // not final
}
// 1911
Weapon (65, HandGun)
{
Weight 1105
Price 1400
ResourceId 6611
ShotEffectId 340 // not final
// logic:
Damage 33
BestRange 17
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.8
StanceFactor 3 0.9
RPM 610
ClipSize 9
GunType Handgun
Ammunition 45cal
Quality 1000
Icon 0 224 800 112 40
Picture 8 0 3 2
AnchorPoint 0.0 1.1 0.1 // not final
}
// 9A91
Weapon (74, Rifle)
{
Weight 2100
Price 3890
ResourceId 6255
ShotEffectId 340 // not final
// logic:
Damage 33
BestRange 15
StanceFactor 0 0.9
StanceFactor 1 0.8
StanceFactor 2 0.6
StanceFactor 3 0.7
RPM 600
Burst 4
ClipSize 20
GunType SubMachineGun
Ammunition 9_mm
Quality 800
Icon 0 784 800 112 40
Picture 8 6 4 3
AnchorPoint 0.0 1.1 0.1 // not final
}
// SCORPION
Weapon (75, Rifle)
{
Weight 1400
Price 3670
ResourceId 6229
ShotEffectId 340 // not final
// logic:
Damage 26
BestRange 15
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 1
StanceFactor 3 1
RPM 1100
Burst 5
ClipSize 30
GunType SubMachineGun
Ammunition 9_mm
Quality 700
Icon 0 896 800 112 40
Picture 8 0 5 3
AnchorPoint 0.0 1.1 0.1 // not final
}
Don't know if they are in the full game or in an "premium" add-on. Gonna play the game in a second, will report back.
Report message to a moderator
|
Corporal
|
|
|
|
|
|
|
|
|
|
|
|
|
|