Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » JA2 Wildfire 6.06 Maps MOD (SVN)
JA2 Wildfire 6.06 Maps MOD (SVN)[message #192611] Fri, 01 August 2008 20:52 Go to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
The Wildfire 6.06 Maps MOD was updated to work with the latest 1.13 development version.

You can get the MOD from SVN by using TortoiseSVN.
https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

[Updated on: Tue, 27 March 2012 09:35] by Moderator

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Sergeant Major

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #202079] Thu, 20 November 2008 10:17 Go to previous messageGo to next message
Cyberzerk is currently offline Cyberzerk

 
Messages:10
Registered:October 2008
Location: Sweden
Hmmm...
Can't get to the page linked.

'invalid security certificate'

Any alternate download?

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Private
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #202081] Thu, 20 November 2008 10:25 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Cyberzerk
Hmmm...
Can't get to the page linked.

'invalid security certificate'

Any alternate download?

Does it pop up a message asking you whether to proceed or not? If yes, just proceed.

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First Sergeant

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #202085] Thu, 20 November 2008 12:29 Go to previous messageGo to next message
Cyberzerk is currently offline Cyberzerk

 
Messages:10
Registered:October 2008
Location: Sweden
Well, I added an exception for it.
Trying to figure out how to go about it so I don't have to download the files one by one.
*sigh*

Anyone have a single, simple zip-archive handy?

EDIT: Ah... f**ing tortoise of course. That program just annoys me. Oh well... It's likely worth it. *downloads*

[Updated on: Thu, 20 November 2008 12:34] by Moderator

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Private
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #202093] Thu, 20 November 2008 16:07 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Cyberzerk
EDIT: Ah... f**ing tortoise of course. That program just annoys me. Oh well... It's likely worth it. *downloads*

If you do not like Tortoise-SVN, then you may want to try Rapid-SVN.

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First Sergeant

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #202099] Thu, 20 November 2008 17:45 Go to previous messageGo to next message
Cyberzerk is currently offline Cyberzerk

 
Messages:10
Registered:October 2008
Location: Sweden
@Starwalker

well, I like click-and-forget zip-archives that don't require installing software, but like I said - it's a minor thing, and worth the hazzle.

Now... how do I integrate this with DBB and Ham2.8? I did a quick install, and got the Ham2.8 exe to start the game, but must have messed up somewhwere a the new mercs retained the names and bios of the mercs they replaced. The voices worked though...

The game shut down when accessing the inventory, so some conflict exists. Still, it should be doable, right? Others on the forum have referred to using WF with DBB, so I am guessing it would be either HAM, or some conflict between item-files (due to me not knowing exactly what files to keep from the respective mods).

It would be nice if someone in the know could enlighten me as to which folders in WF runs the mercs, maps, items and other stuff... Like a roadmap of which files to keep to make the mercs and other features of WF run smoothly. I am especially interested in which files govern the new mercs and NPC:s, so I can make sure that goes right on next attempt...

I am thinking that if I use DBB-adapted xml:s for items, weapons and for enemy/imp-items, there should be no conflict, right?

As you might be able to tell, I am not a wiz with these things Wink

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Private
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #202104] Thu, 20 November 2008 18:06 Go to previous messageGo to next message
llvi is currently offline llvi

 
Messages:65
Registered:January 2008
Location: Lacey, WA, USA
There may be some issues getting HAM to run in Wildfire. HAM is based on a later SVN version than Wildfire was built for. I was playing WF with the early EDB builds and it was working great. As far as DBB, I've never played but I know that folks have been playing DBB in WF6.06.
Cheers

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Corporal
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #202141] Fri, 21 November 2008 09:28 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
@Cyberzerk: If the game shuts down when you access the inventory (or if it shuts down while accessing Bobby Ray's shop), then there's probably an item picture missing (or more than one).

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First Sergeant

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #202158] Fri, 21 November 2008 17:32 Go to previous messageGo to next message
Cyberzerk is currently offline Cyberzerk

 
Messages:10
Registered:October 2008
Location: Sweden
Well, I am using build 2296 of 1.13, actually, and it seemed to run fine. I think the shutdowns are, as Starwalker said, due to inconsistencies with item-files.

However, the thing with the new mercs puzzles me. The voices and portraits work, but they retain the names and stats on the AIM-homepage. I don't think DBB or HAM changes the AIM-characters, so I am pretty clueless as to why this would happen. It would help if anyone knew which exact files control this. i might need copies of those files if they are somehow defect.

EDIT: Suspicions confirmed - the new mercs, after installing ONLY the WF files over 1.13 install, still retain vanilla bios. (Also- the animations are really crappy) Voices and portraits are changed. Ergo: Either this is a problem in the WF 6.06 Merc-mod, or I am missing files.

[Updated on: Fri, 21 November 2008 17:51] by Moderator

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Private
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #202398] Mon, 24 November 2008 19:05 Go to previous messageGo to next message
Cyberzerk is currently offline Cyberzerk

 
Messages:10
Registered:October 2008
Location: Sweden
Here's a follow-up on the subject of HAM 2.8, DBB, EDB and the Wildfire mod: Works like a charm, after some tweaking. One thing though...how do I get down into the mines? Can't seem to find an entrance anywhere.

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Private
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #202414] Mon, 24 November 2008 20:40 Go to previous messageGo to next message
llvi is currently offline llvi

 
Messages:65
Registered:January 2008
Location: Lacey, WA, USA
On the mines that I checked out, the entrance was a stairway in the main ore processing buildings, or room that looked like an elevator. I know that one of the hallways seemed to be hidden behind a wall in the building as the view angle obscured it.

Nice to know about HAM... I think I'm going to have to fire the WF/HAM combo up pretty soon.

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Corporal
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #202417] Mon, 24 November 2008 21:10 Go to previous messageGo to next message
Cyberzerk is currently offline Cyberzerk

 
Messages:10
Registered:October 2008
Location: Sweden
Well, when moving the mouse over the entrance, the stairwell icon should show up, right? Also, exiting the San Mona mine (only way of entering mines I have found so far, through Kingpins entrance), only seems possible through Kingpin's ladder.
I am starting to think I might be missing some data...
Any ideas?

Edit: I am almost 105% sure, there are no entrances in my version of the WF 6.06 maps. What file controls this? I figured I can download it and replace it to see if it works...

Yet another edit: Replaced the map files, and lo and behold - a mysterious lever I didn't have before. problem solved. Wink

[Updated on: Mon, 24 November 2008 21:28] by Moderator

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Private
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #209189] Sun, 22 February 2009 18:33 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Just updated my SVN , now it's mostly german emails , descriptions etc . What's up ?

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Captain

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #210324] Mon, 16 March 2009 04:53 Go to previous messageGo to next message
mrjmwarren is currently offline mrjmwarren

 
Messages:37
Registered:November 2005
Location: Houston TX
My XML editor is not working I have tried deleting JA2DATA XSD and it still doesnt work. I have tried pointing editor to different foldes Wildfire6.06, Data 1.13 WF etc and get the same error message regarding pocket size. To fix I have tried downloading latest XMl from 1.13 SVN and rdownloaded clean version of WF 6.06 from SVN I need help

Thanks

The General

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Private 1st Class
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #236808] Wed, 04 November 2009 23:38 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
I'm getting hangups whenever I'm issuing movement orders for mercs in either of the two sectors of Estoni.

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Staff Sergeant
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253890] Mon, 14 June 2010 11:12 Go to previous messageGo to next message
DakaSha is currently offline DakaSha

 
Messages:49
Registered:June 2010
is there any way to just get a zip of the maps??

[Updated on: Mon, 14 June 2010 11:15] by Moderator

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Corporal
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253921] Mon, 14 June 2010 22:17 Go to previous messageGo to next message
cdudau
Scroll down to the "Maps only" section and download which version you are looking for here.

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Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253931] Mon, 14 June 2010 23:23 Go to previous messageGo to next message
P.Val is currently offline P.Val

 
Messages:72
Registered:May 2010
You will need some vfs_config meddling to make it work with the full HAM, but it's worth it Smile

// how to do it?
[PROFILE_HAM]
NAME = H.A.M
LOCATIONS = dataham_dir
PROFILE_ROOT =

[PROFILE_Wildfire6]
NAME = Wildfire6.06
LOCATIONS = dataWildfire6_dir
PROFILE_ROOT =

// and set the directories accordingly

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Corporal
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253941] Tue, 15 June 2010 03:06 Go to previous messageGo to next message
DakaSha is currently offline DakaSha

 
Messages:49
Registered:June 2010
taoteching
Scroll down to the "Maps only" section and download which version you are looking for here.


Well thats the problem..

That isnt just the maps and when i try to use them the multiplayer doesnt work correctly since i have to use a different EXE

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Corporal
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253948] Tue, 15 June 2010 09:47 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
?? widfire 6.06 does not have an exe

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Captain
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253949] Tue, 15 June 2010 09:49 Go to previous messageGo to next message
DakaSha is currently offline DakaSha

 
Messages:49
Registered:June 2010
but STOMP/HAM do...

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Corporal
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253950] Tue, 15 June 2010 10:18 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
then ham-stomp is the problem - it's not muliplayer combatible? - you needed an mp-hamstomp

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Captain
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253951] Tue, 15 June 2010 10:21 Go to previous messageGo to next message
DakaSha is currently offline DakaSha

 
Messages:49
Registered:June 2010
I dont really need stomp for MP (although id like it)

But i really need the Wildfire maps because they are just about.. oh i'd say... infinity better then the vanilla ones.. And I was linked to WF + Ham

So i cant use that version because they have seperate exes.

Seriously whats the problem with just having a simple zip that i can extract in to the directory? ^^

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Corporal
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253952] Tue, 15 June 2010 10:41 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
ham 3.6 is part of svn - it's just deactivated - i never play mp, but i always get it offered - i REALLY don't see where your problem might hide

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Captain
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253958] Tue, 15 June 2010 11:42 Go to previous messageGo to next message
DakaSha is currently offline DakaSha

 
Messages:49
Registered:June 2010
*sigh*

Have you even done this?

The one click installers include HAM3.6 Alpha and contain their own EXE... If i use those one click installers to install the wildfire maps(which they contain) i cant run it period. whether i use the ja2 exe or the ja2_Ham3.5Alpha_whatever.exe...

Why? probably because im using a new version of 1.13.. you know the one which has MP 1.5?

Even if they would run then i probably still wouldnt have the MP 1.5 capability as id prob have to run the HamAlpha.exe... The one that probably doesnt contain MP 1.5... (edit: in fact i know it doesnt because thats what i was using before... )

I REALLY dont see why there cant be a simple zip file containing the maps.

Maybe im doing something wrong.. its possible. But you know if it were possible to just:

a) Install Ja2
b) Install newest 1.13 (yes i know it contains the newest HAM..)
c) unzip WF maps into folder

Then i wouldnt have to sit here debating with myself over whether im a complete moron or if the way this stuff is handled is the worst in the history of community modding.

edit: heh i sound so huff puff but really im just frustrated with the time i have stuck into this.. windows 7 being extremly slow at copying/deleting doesnt help Wink

[Updated on: Tue, 15 June 2010 11:56] by Moderator

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Corporal
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253960] Tue, 15 June 2010 12:08 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
you would have lots of item-errors

and where is the problem - unzip wf606 to a folder quarry and copy folder maps to your install - delete quarry, but no that's definately tooooo difficult for dakasha, he insists that someone else zips the map-folder and ups it for him - and he keeps whinning for days now

... and please stop that bullshit about exe.s - as long as we don't talk about bigmaps, maps simply don't care for the exe

edith: and don't forget the tylesets

[Updated on: Tue, 15 June 2010 12:17] by Moderator

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Captain
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253961] Tue, 15 June 2010 12:20 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
@ tao

your link is a bad choice as it contains an exe

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Captain
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253962] Tue, 15 June 2010 12:32 Go to previous messageGo to next message
DakaSha is currently offline DakaSha

 
Messages:49
Registered:June 2010
Cool

[Updated on: Tue, 15 June 2010 13:17] by Moderator

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Corporal
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253963] Tue, 15 June 2010 12:38 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
from a moron to a master-moron: instead of demanding stuff you could have asked (nicely) or even better you could have had a look at the forums - it's all there

step 1: i want it ALL
step 2: it doesn't work, because i did not read the fucking manual
step 3: rabaeh!!!
step 4: calling someone a moron (it might not help, but it feels good)

you should consider changing one or two of those steps

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Captain
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253964] Tue, 15 June 2010 12:51 Go to previous messageGo to next message
P.Val is currently offline P.Val

 
Messages:72
Registered:May 2010
@DakaSha:
Just take a look at the first post in this topic:
https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD/

You'll need an SVN client (like tortoiseSVN, google it if you never heard of it) but you can download it manually if you want to. There is no exe. If you want to use the full HAM with facilities, that's what I wrote about the vfs_config. If something does not work, ask by providing a detailed description about what you did and what happened.

Calling people "arrogant moron"s and "imbecile"s will not help you! What we do here we do it in our free time for fun, without getting payed by anyone. If you ask nicely we are very glad to help, but we are not a customer support who are enforced by law to do anything the clients order and tolerate if they insult us.

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Corporal
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253965] Tue, 15 June 2010 12:54 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
thanks - actually right now i'm doing it during working hours and be sure

DakaSha
Go fuck yourself.


i prefer to have done that by someone else :pitchfork:

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Captain
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253985] Tue, 15 June 2010 20:53 Go to previous messageGo to next message
Jinxed is currently offline Jinxed

 
Messages:238
Registered:October 2008
Location: Land of Skanks and Cottag...
Yeah, I would just choose the apropriate thingy from the top of the thread, and then install that on top of the newest 1.13 svn and then update it with smmeagol's stuff.

On a side note why did an admin/mod or whatever think to edit his post? Even if he wrote something offensive or whatever I think editing posts or deleting posts is a practice found in the most insecure forums.

[Updated on: Tue, 15 June 2010 21:01] by Moderator

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Sergeant 1st Class
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #253995] Tue, 15 June 2010 23:20 Go to previous messageGo to next message
Marlboro Man

 
Messages:1159
Registered:October 2005
Location: USA
Ok folks, lets stick to the topic and not start cluttering up this thread with useless stuff. Like you just made me do with this post.

Thanks

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Sergeant Major

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254040] Wed, 16 June 2010 08:05 Go to previous messageGo to next message
DakaSha is currently offline DakaSha

 
Messages:49
Registered:June 2010
Im seriously not going to apologize (not that anybody asked me to)
Log is/was being a *man of questionable behavior* (and ive seen it on this forum long before joining).

If people cant realize that the *man* was leading me on to what it came down to then whatever..
I'm sure hes very amused by the result :rolleyes:

--

I did read the first post.. I know how it CAN be done. I think i made it fairly obvious that i was asking specifically for a zip. No im not demanding anything. Seriously. I asked multiple times why (as for all i know there might really be a reason). Also (see below) Somebody could have just told me to copy the maps out...

It just seems to me like people want me to "do it their way" even though it could be made much easier. Id really like to not have to install tortoise (which i know nothing about). The organization here is excusable to an extent. I understand its multiple people working on multiple things without pay. But when things are made harder then they need then it comes across as a form of elitism (for lack of a better word...). I want to say again that i REALLY appreciate the work done here. I love what has been done.

Of course after the 4 cryptic posts which offered no help and were only meant to frustrate me log did say i can just copy maps out (of course after trying to make me sound like a helpless crybaby) which ill try now.

If anybody had just said that right away maybe I wouldnt even have to defend myself...

edit: dropped the d and m word again.

[Updated on: Wed, 16 June 2010 08:25] by Moderator

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Corporal
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254041] Wed, 16 June 2010 08:45 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
1) the first two who answered did'nt understand Your question

2) You shouldn't have complaint about the exethingi but have asked how to "transplant" the maps to a game of mp

3) You got Logi in a bad mood and he was a bit sarcastic, snappy

4) You couldn't see why there wasn't a zip con.... - thats easy nobody did it, everybody wants one click installers (we are lazy)

5) Logi as most people (willing to help) got angry for he always thinks everybody else is skilleded and learned (jawise) ennough to do certain things without thinking about

Then he explained it for the Biffs of the forum (his pov)

6) You got perserc

1)-5) are quite normal and every longterm user learns to deal with it.

6) well this wasn't good behaviour at all
4) was a demand also You didn't call it so


p.s. as in most forums there are a lot of answers which are contraproductiv / idiotic

p.p.s. normally the most sarcastic users are the most helpful

[Updated on: Wed, 16 June 2010 08:54] by Moderator

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Sergeant Major
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254042] Wed, 16 June 2010 08:50 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Hi DakaSha, Unless the map uses the exact same item IDs (item can also be part of a soldier placed on the map) as 1.13 (or whatever base you are using for your XMLs), the (new) map will cause unpredictable behavior e.g. crash to desktop.

That said, if the map items are all part of your XMLs (also tile sets need to be identical and maybe more that I can't remember at the moment), you can just copy over the maps and be done.

Communication is tricky business, something which makes perfect sense to you and me, may not even mean the same thing in other cultures. For example in America "hot" can mean temperature, spicy, and sexy, while in German "hei

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Sergeant Major

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254043] Wed, 16 June 2010 09:11 Go to previous messageGo to next message
DakaSha is currently offline DakaSha

 
Messages:49
Registered:June 2010
I grew up in Germany Wink

Anyways I "defended" my standpoint and I'm just going to leave it at that. Everybody can make what they wish out of the whole thing.. To be honest its not that important to me.. I just want to play Jagged Alliance with WF maps Razz


Im now going to try what Logi suggested and I (<--- with caps Razz ) will upload the zip since, again, i dont see why not Razz
What threw me off is the fact that the link up there doesnt just contain the maps.. so naturally i dont think thats all you need then...

[Updated on: Wed, 16 June 2010 09:13] by Moderator

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Corporal
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254046] Wed, 16 June 2010 10:22 Go to previous messageGo to next message
DakaSha is currently offline DakaSha

 
Messages:49
Registered:June 2010
...

And who would of thought.. I was right... Logis disguised insult of course only told me half the story and didnt really help just like all of his posts before it (well it did get me on the right track ill admit ^^)

Seriously there was no way for me (or anybody new) to know which files are needed (Its not just the maps and tilesets folder)

Anyways here is the Zip: http://ul.to/dfj7f4

As far as i can tell it contains everything you need to get the maps working correctly... Of course i cant be sure of that since i really dont know how things work exactly (yet). My guess is that this will only work in Multiplayer? Because of the missing NPC files etc? Again, I have no idea. My use for it is strictly for MP so i didnt test but Ill gladly add anything and re-upload if somebody points out any problems

Installation instructions:

a) Install Ja2
b) Install newest 1.13
c) Unzip into root Ja2 folder


Sorry for double post but just in case somebody was interested in the zip.

Maybe it could be added to the OP just to save "lazy whiners" the work in the future.

[Updated on: Wed, 16 June 2010 11:09] by Moderator

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Corporal
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254055] Wed, 16 June 2010 12:33 Go to previous messageGo to next message
Jinxed is currently offline Jinxed

 
Messages:238
Registered:October 2008
Location: Land of Skanks and Cottag...
I've got a zip long ago and god knows where I got it from, probably google.
In it I've got folders
tilesets
tabledata
radarmaps
npcdata
maps
interface
binarydata

I would just use full blown wf maps only mate. Who knows what you are missing and it might come out in the worst moment.

You are best off using Tortoise. That will get you the updated version without having to deal with angry/sarcastic forum members and posting messages.

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Sergeant 1st Class
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254056] Wed, 16 June 2010 12:41 Go to previous messageGo to previous message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Hi Jinxed, I looked at DakaSha's RAR he uploaded, do you think this will work? I don't see items XMLs, this is why I am asking.

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Sergeant Major

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