|
|
|
|
Re: Mike[message #276738]
|
Sun, 27 March 2011 23:28
|
|
|
@mihand78
First and foremost,
Welcome to the :pawprint: [font:Impact][color:#999999]PIT [/color][/font] :pawprint:
Second,
Nice modification and nice website! We hope to see more of your excellent work in the future sir. :crossed:
Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Mike[message #364672 is a reply to message #316656]
|
Sun, 29 May 2022 14:48
|
|
Defectus |
|
Messages:7
Registered:May 2022 |
|
|
Quote:"While undergoing negotiations for yet another pay increase, Mike suddenly withdrew from the discussion when he was informed many employers had already complained about his exaggerated rates. His current whereabouts are unknown, just like pretty much everything else about him. The last correspondence received by this office, postmarked in a small country whose name escapes us, contained threats we'd rather not recall." - Jagged Alliance 2 Alumni gallery.
Mike can be spoken to in Jagged Alliance 2 when he is encountered as an enemy. If an AIM merc who is familiar with enough with Mike gets close enough, you can talk to Mike and (if the merc's leadership is high enough) find out his motivations for leaving AIM and hiring on with Deidranna, along with the usual threats.
Mike's intentions evidently are related to him believing Deidranna to be the "winning side" in the conflict. Most A.I.M. mercs, despite being mercenaries, are ironically not quite as "mercenary", and find his perspective disgusting on moral grounds, due to Deidranna's lack of regard for human rights.
Can be hired in the 1.13 mod. The player will need characters with high leadership like Miguel to hire him when he is beaten to Critical state.
Report message to a moderator
|
Private
|
|
|
|
|
|
|