Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 2011/04/18)
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276163] Sat, 19 March 2011 21:31 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
1. means i can make them smaller - which size is 8 items in a sector-slot?
2. will do that
3. ne-sam during an enemy-attack 9x18 ball, some boxes cannot be merged via [ctrl]-[shift]-[A]
4. naturally
5. the 'talk to'-pic is slightly off - the one from his messages is a mess

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276165] Sat, 19 March 2011 21:36 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
ammo:
9x18 glaser was invisible
50beo are now 20rounds boxes
i can't merge anything between 7.62x39tracer and 9x18ball and those beo-boxes into normal boxes

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276166] Sat, 19 March 2011 21:43 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
1. Stock Size - Eight? Size 29 "Medium," will give you eight, but I was planning on making it just a replacement hinge for DL-1.13 v3 and AFS v3, size 13 "Ammunition cartridges" (60 in sector/vehicle inventory)

3. Ammo in map E15 NE SAM - I'll take a look

5. Goose - I'll have to check, but I think that's one of the faces that Kazuya cleaned up, though I don't have it listed as being in UC-1.13

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276167] Sat, 19 March 2011 21:47 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
1. okay for me - i didn't want tobe to greedy Very Happy
3. they attacked me there

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276169] Sat, 19 March 2011 21:49 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
...and this is why I am so reluctant to add new magazines. Inserting 9x18mm Glaser and 7.62x54mmR changes the Magazines.xml ordering (ie. it inserts the new entries by calibre and ammotype) which is why I didn't jump to add those two despite graphics being available; unless I had a reasonably safe to everything else XMLEditor (I'm testing 0.51 that ChrisL is working on, which is why they were only added this last week).

Logisteric, delete your Magazines.xml in Data-UC113, and replace with the one in the patch.

EDIT: I am suspecting the magazine items you are seeing are not actually lining up in-game with their specified calibre, capacity, and ammotype.

EDIT2: Col Leon Roachburn (Goose/Skyrider) has been redone by Kazuya, but is not in UC-1.13 as part of the face fixes in v3.00. Will add him for v3.08

[Updated on: Sat, 19 March 2011 22:09] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276170] Sat, 19 March 2011 22:08 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
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same ammo, but now i do get them boxed (114 rounds beo - no gun)
i set them all to size 13, but i can't stack them

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276171] Sat, 19 March 2011 22:10 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
What's the timestamp on your "live" pockets.xml?

EDIT: yeah, then it does sound like the magazine indexes were offset when they attacked.

[Updated on: Sat, 19 March 2011 22:11] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276173] Sat, 19 March 2011 22:12 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
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10. M

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276174] Sat, 19 March 2011 22:16 Go to previous messageGo to next message
Logisteric

 
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m

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276175] Sat, 19 March 2011 22:22 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Thought so, the pockets.xml from the patch is from yesterday 2011-03-18 18:59.

To be perfectly frank, now that I've cleared my files out of the profiles folder, lets do this the "right" way according to VFS:

1) copy only your modified XMLs into Profiles\UserProfile_JA2UC113\TableData (merchants and items so far)
2) inside Data-UC113 delete TableData folder and replace with the Data-UC113\TableData from the patch
3) inside Data-UC113DoNotEdit, delete TableData and replace with the Data-UC113DoNotEdit\TableData from the patch

EDIT: by the way, did you edit any of the merc profile XML's? I'm updating the Goose files right now for next month's patch.

[Updated on: Sat, 19 March 2011 22:29] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276176] Sat, 19 March 2011 22:30 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
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oops - some nOOb here forgot to move the rest of the patch as it looks

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276177] Sat, 19 March 2011 22:32 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
seems to work now

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276181] Sun, 20 March 2011 00:21 Go to previous messageGo to next message
Tango is currently offline Tango

 
Messages:106
Registered:July 2006
Hello, thanks for your work Wil.

I'm having problems with ammunition in the latest patch. Seems to be to do with the order of the ammotypes:

1) The 9x21mm weapons unload and load metal storm ammunition.
2) The .223 weapons seem to unload and load .50ae.
3) The .50ae 20 round HP magazines will not form into ammo boxes in the sector inventory (ie Ctrl Shift A)

It is the latest one from the V3.06 patch over a clean install of version 3 last modified on the 18th of march. With a savegame copied over from my latest playthrough.

Any ideas?

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Sergeant
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276187] Sun, 20 March 2011 00:53 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Tango, what is the time stamp on your magazines.xml? Items.xml? And do you have any custom .XML's?

EDIT: actually check your Profiles folder, is there a TableData folder inside Profiles\UserProfile_JA2UC113? Also check inside Data-Graphics, is there a TableData folder in there as well?

EDIT: These extra TableData folders inside Profiles\UserProfile_JA2UC113, and Data-Graphics should be deleted, unless you have custom XML's in play.

[Updated on: Sun, 20 March 2011 01:43] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276199] Sun, 20 March 2011 12:23 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo wil, removed logis post from the release notes, hope this is cool with you (and logi).

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Sergeant Major

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276200] Sun, 20 March 2011 12:52 Go to previous messageGo to next message
Tango is currently offline Tango

 
Messages:106
Registered:July 2006
Quote:
Tango, what is the time stamp on your magazines.xml? Items.xml? And do you have any custom .XML's?
No custom XMLs
Quote:

EDIT: actually check your Profiles folder, is there a TableData folder inside Profiles\UserProfile_JA2UC113? Also check inside Data-Graphics, is there a TableData folder in there as well?

EDIT: These extra TableData folders inside Profiles\UserProfile_JA2UC113, and Data-Graphics should be deleted, unless you have custom XML's in play.

I had a table data in both of the locations above. Have removed them and this seems to have sorted the problem.


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Sergeant
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276204] Sun, 20 March 2011 14:08 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Thank you Dieter.

Good to hear Tango. By having another Data folder I should avoid any future complications, though sticking the files into Profiles last patch really compounded the problem. Was considering turning 3.07 into a Full Release (3.1) and advising against using old save games.

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276234] Sun, 20 March 2011 21:28 Go to previous messageGo to next message
Tango is currently offline Tango

 
Messages:106
Registered:July 2006
Hello again,

Another possible bug for you:

I am getting a NADA item (number 482) at the central SAM site. Seems to be two of them.

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Sergeant
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276236] Sun, 20 March 2011 23:19 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Thanks Tango, bug confirmed and will be fixed for next month's patch.

Got Buns' system for rifle launched grenades working, sort of, one test case. Now I need to figure out what guns cannot use these (as it involves making a copy of the gun that allows attachment of the actual grenade but is disabled from firing itself). So far:

- no civilian only rifles
- no folded stock variations
- no DMR/sniper rifles
- may limit it to older rifles, though the M16/4, L85, FAMAS and Tavors are known be able to use these.

Right now there is only an AT grenade, created this first to set it apart from other launcher fired grenades (none of them should be AT capable).



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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276238] Sun, 20 March 2011 23:29 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
which sizes are your lbes suppossed to have after they are fixed?

interested in a fix for the bullet-train, or is original uc canon?

- move sectors where the should be
- fix their lanes and platforms
- rename sectors to apropriate name
- find someone who fixes the ubt-'map'

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276242] Mon, 21 March 2011 00:07 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
To keep things simple, the filled sizes are:

34 Oversized - Backpack
33 Backpack Only (Singular) - Combat Pack
32 Backpack Only (Multiple) - Vest LBE
12 Carbiner-Medium - Leg Rigs, including the Pack Biner
29 Medium - M-LBE Pouches

Tactical Gun Bag and Go Bag are exceptions as they are meant to fit the sling when not in the backpack slot.


I'd love to fix the UBT station sectors, but the map editor is not taking my exit grid changes (all I wanted to do was change one number so one broken exit would lead to the right level). I asked Smeagol about this, but he hasn't gotten to the stage where the map editing needs exit grid changes yet. Everyone is ignoring that thread I opened asking for advice, so I'm not sure if the problem is a bug or just user error on my part.

[Updated on: Mon, 21 March 2011 00:52] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276243] Mon, 21 March 2011 00:18 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
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i think i know how to do it - will keep you posted

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276245] Mon, 21 March 2011 00:56 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
biggins' coords are totally messed (pic used when he reports)

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276247] Mon, 21 March 2011 02:38 Go to previous messageGo to next message
Tango is currently offline Tango

 
Messages:106
Registered:July 2006
Wil,

Is it right that the M-LBE leg rigs show up before the pouches from Bobby Rays? Having gone about 3 days in game time with the new patch the rigs show up (around progress 38 or so with Bobby Ray's set to good).

Not at my gaming PC so can't check the item coolness.

Also have you considered having the M-LBE stuff replace the various leg rigs (such as the canteen and grenade pouches etc)? Could cut down on the number of LBEs a bit.

Likewise making the commando LBE increasingly modular might be quite cool. For example the basic commando LBE would not be modular, squad leaders would be along with the further upgrades allowing for more pouches or specialised pouches.

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Sergeant
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276248] Mon, 21 March 2011 03:53 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I'll check Biggins when I get around to checking the fixes Buggler did ( http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=275554#Post275554 ), probably in the next few days.

M-LBE is not a replacement, there would be an uprising, possibly feedback, if I replaced the standard LBE's. To be honest, I'm not entirely sold on modular LBE in-game, but it was something relatively easy to implement, and it would be bugging me while it wasn't in so I added it last week.

This is also why I decided to implement Buns' rifle launched grenade system. As much work as it is (well not really once I figured out how to make the launcher attach without having the special grenade slot show up), it is much better than simply having another basic underslung launcher (though I am using IoV's graphic from their another-underslung-launcher). The tedious part is done, copying done and mergers defined.

[Updated on: Mon, 21 March 2011 03:56] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276277] Mon, 21 March 2011 19:16 Go to previous messageGo to next message
Tango is currently offline Tango

 
Messages:106
Registered:July 2006
Another small thing to do with item descriptions (or possibly default attachments):

The SAR21 P-Rail states that it has a Picatinny rail on the upper receiver (currently true in game) but that it does have the inbuild laser (not currently true in game). Found on one of the gun runners but does not state merge required for repair.

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Sergeant
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276279] Mon, 21 March 2011 19:24 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
The SAR-21 P-Rail laser I think uses the default laser slot so there is no warning, I'll need to check how I have it setup to see if a new layout just to have that warning. Did a USE merger of a Tool Kit into the SAR-21 P-Rail restore the missing laser?

[Updated on: Mon, 21 March 2011 19:25] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276281] Mon, 21 March 2011 19:42 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
does anyone buy a truckload of ar15-uppers or are they bound for the thrash-can?

how do i make tony sell stocks? - they are flooding his inventory

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276302] Mon, 21 March 2011 22:51 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Got a chance to look at the SAR-21 P-Rail, and found a better way to fix it. I deleted the other laser devices from the P-Rail's attachment list, and changed the generic slot label to indicate that a default/inseparable attachment was missing. The only thing to fit that slot on the P-Rail is the integral LAM, and it is set not to display its name so the slot label (ad hoc tooltip) should show).

Also,the Toolbox fix for the SAR-21 P-Rail is missing from the merger definitions. The SAR-21 was a single default attachment item, unfortunately it was later found that the Map Editor sometimes ignore a random number of default attachments, resulting in cases were single defaults did not appear. This will be fixed for next month's patch.

Tony not buying CAR-15 Uppers is a mistake, he should buy all AR-15 Uppers; of the handful I checked, he does except for the CAR-15 (up until v3 there was no AR-15 Upper, it was added for the sake of consistency with other weapons). This will be fixed for next month's patch.


I think my tweaking of the rifle grenade system may have found a bug with NAS that causes CTD's, possibly even the cause of that odd UC-1.13 bug related to restricted items game mode. The initial setup of the rifle grenades would loose the attached grenade if the launcher was removed. Modified the muzzle slot slightly so that rifle grenade class items would fit the muzzle slot - this was done so that the Rifle Grenade Launcher (a muzzle device) would cover up the 2nd slot that the grenade fits on the non-firing copy of the rifle, the grenade "jumps" from the special rifle grenade slot on the weapon to the luncher's muzzle slot when the launcher is removed. I got creative and decided to make the grenade a hidden attachment but not a hidden addon (the slot lights up, but the grenade is not specifically named as an attachment, resulting in the slot label/tool tip appearing). This worked fine for the weapon, but caused the game to CTD every time I attempted to bring up the Launcher's details screen. I fixed it by giving the Launcher a dummy muzzle attachment (it shows up as the only named attachment), leading me to believe something about how NAS handles displaying slot text is causing the CTD: it is supposed to either list possible attachments, or list the slot label if all the possible attachments are invisible, perhaps something about how it figures out what to display is causing the CTD.

I'm going to see if I can fix the Restricted items game mode by setting all the attachments (but not guns) to be available in Restricted mode. This is being done under the suspicion that the CTD has something to to with NAS and the listing of possible attachments.


EDIT: Yup, Ikaruga's bug (CTD when some gun descriptions are displayed) is somehow caused by attachments not being available in Restricted Items mode. I am strongly suspecting it has something to do with how NAS, ie. what does it do about a slot that only takes attachments outside of the game's legal items. I was able to view the CAR-15 with a modified XML where all attachments were available in Restricted Items mode.

As v3 is meant to be used with the rev4057 code, all I can do is clear the Tons of Guns only flag on all attachments, and bug ChrisL about this in the NAS thread so that hopefully it is fixed in the 2011 release.

[Updated on: Mon, 21 March 2011 23:15] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276339] Tue, 22 March 2011 09:48 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
wil473
the grenade "jumps" from the special rifle grenade slot on the weapon to the luncher's muzzle slot when the launcher is removed.


Yo wil, awesome detailed work on this one, I really like how you dug into this, we need more people like you!!

Not just more "doers" than "talkers", but more doers who know how to investigate details.

This is an old, and not so complicated game, all the code (except for graphic rendering I believe) is publicly available - it doesn't get any better than this! Most modern game modding is very limited with no behind the scenes visibility.

Not sure if this is useful, I saw laser sights jump on the Saiga shotgun from "on top" of the scope to the "barrel" when removing the scope. Reattaching the scope leaves the laser on the barrel. This is reproducible.

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Sergeant Major

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276355] Tue, 22 March 2011 11:08 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

found a quest bug.
ja2 Gold+ Uc 1.13 v3.00+patch 3.0.7(fresh install).
The NPC Carmen in a9 sector did not want to talk with my chars about quest and did not give a notebook to my chars.

[Updated on: Tue, 22 March 2011 11:12] by Moderator

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Master Sergeant
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276361] Tue, 22 March 2011 11:48 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo wil, installed the UC-1[1].13 v3.07 20110319 Patch and the 9x18 ammo is borked, did I do something wrong? Basically unzipped and copied over the original install.

The 9x18 MPs eject 30 round HP mags with 7 bullets in them. When you insert a 20 round mag, only 7 show up in the gun and the color is red (for AP).

Edit: I just checked the install instructions, I don't have a Data-Graphics/TableData folder but *do* have a Profiles\UserProfile_JA2UC113\TableData folder. (Yeah, maybe I should read, hm?) I will try to delete the later and see if this fixes it.

Edit 2: ...and look at that, works like a charm!! So for everyone applying the 07 patch, must delete the Profiles\UserProfile_JA2UC113\TableData folder.

Problem solved.

[Updated on: Tue, 22 March 2011 12:03] by Moderator

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Sergeant Major

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276388] Tue, 22 March 2011 15:12 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Yeah, sorry about that, it was a mistake to put the safety XML's in profiles, especially as they are hard to override.

Lasers jumping slots is one of those minor things that NAS hasn't fixed yet (and really only affects this mod); unlike NAS, my slots are not functional (ie. lasers always goes in this one slot), but instead have multiple slots based somewhat on reality ie. LAM can fit three or four slots on a RIS hand guard weapon with RIS optics mount).

Parkan - original UC (not just this mod) has a leadership threshold for NPC interactions, I think they recommend at least 45.

Seeing as Monday was oddly busy for bug fixing, I'm going to step up the patching schedule and push it out the door this weekend. I still need to back fill all those rifles I left out the rifle launched grenade system (I gave up on trying to figure out which weapons could use these, it seems every single one with a long barrel...). Also will need to implement fully the "Modern AK muzzle brake" item as a default attachment (this accounts for standard AK-74's not being able to fire rifle grenades).

EDIT:
Tango, what sector did you find the SAR-21 P-Rail? I can't test this now, but want to test the fix later.

[Updated on: Tue, 22 March 2011 17:22] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276403] Tue, 22 March 2011 18:11 Go to previous messageGo to next message
Monkfish is currently offline Monkfish
Messages:3
Registered:October 2005
Location: Finland
After a long time, I fired up JA2 again and found this mod. Awesome, awesome stuff. So far I've managed to conquer Calisto. It seems that I encountered a bug. I have Dr. Cliff on my team. After treating a patient he suddenly gets +28 dexterity to full 100.

edit: seems to be core 1.13 bug: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=275872#Post275872

[Updated on: Tue, 22 March 2011 18:13] by Moderator

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Civilian
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276429] Wed, 23 March 2011 04:54 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Thanks to Buggler's help, Iggy and Biggens seem to have working face coordinates now. Will need to do some more testing but Iggy didn't crash the game on landing like he used to, also no face issues seen with either one. Still need to examine his patch and the modified Spike graphic set.

I've completed filling in the missing rifles, basically every full size rifle, unless it clearly looks like it won't fit due to the hand guard (all the AUG-A3's), or have some fancy muzzle device (AEK-97x and AN-94) will take rifle grenades, as will a few longer barrel carbines. Most later model AK's (AK-74 and later) should have a detachable muzzle brake supplied as standard if they are randomly generated. Map placed later model AK' should have these added (unless the random missing default attachment for all of an item bug strikes) next time I sweep through the maps. This work is planned for after the 2011 release when there will hopefully be a new Map Editor. Of note, as I gave up on trying to figure out which rifles cannot fire rifle grenades, most hunting rifles now launch them to be complete.

EDIT: I haven't forgotten about the issue with what seems to be an increase in permanent injuries being inflicted. While testing Iggy, in the landing scenario, the militia and enemy were both sustaining permanent stat loss damage. Before releasing the last patch, I did look in the INI but couldn't find any directly related. Did however notice one comment regarding Critical Hits having a higher chance of causing permanent stats loss.

[Updated on: Wed, 23 March 2011 05:11] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276430] Wed, 23 March 2011 05:25 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
wil473
unlike NAS, my slots are not functional (ie. lasers always goes in this one slot), but instead have multiple slots based somewhat on reality ie. LAM can fit three or four slots on a RIS hand guard weapon with RIS optics mount).


I like the way your mod handles attachments fitting multiple locations, this allows moving stuff around as newer attachments become available.

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Sergeant Major

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276436] Wed, 23 March 2011 08:43 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
wil, while you are at the maps the calisto basement (2nd and 3rd-level) maps need anoverhaul - some of them are just a mess

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276437] Wed, 23 March 2011 08:53 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
... and you still need to shoot that guy with the '7.72x39 m4' as he does not talk on the 1st sub-level

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276439] Wed, 23 March 2011 10:03 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Wasn't there a problem with loading UC maps into the map editor?

Edit: Yo wil, MP5A4 is too large, doesn't fit the side pack slot, other rifles fit there.

[Updated on: Wed, 23 March 2011 12:03] by Moderator

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Sergeant Major

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276446] Wed, 23 March 2011 13:47 Go to previous messageGo to previous message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
wil473
unlike NAS, my slots are not functional (ie. lasers always goes in this one slot), but instead have multiple slots based somewhat on reality ie. LAM can fit three or four slots on a RIS hand guard weapon with RIS optics mount).

That reminds me: would you consider allowing reflex sights to be mounted on a RIS handguard's top rail since their eye relief allow them to be placed further forward?

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