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Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276248]
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Mon, 21 March 2011 03:53
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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I'll check Biggins when I get around to checking the fixes Buggler did ( http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=275554#Post275554 ), probably in the next few days.
M-LBE is not a replacement, there would be an uprising, possibly feedback, if I replaced the standard LBE's. To be honest, I'm not entirely sold on modular LBE in-game, but it was something relatively easy to implement, and it would be bugging me while it wasn't in so I added it last week.
This is also why I decided to implement Buns' rifle launched grenade system. As much work as it is (well not really once I figured out how to make the launcher attach without having the special grenade slot show up), it is much better than simply having another basic underslung launcher (though I am using IoV's graphic from their another-underslung-launcher). The tedious part is done, copying done and mergers defined.
[Updated on: Mon, 21 March 2011 03:56] by Moderator Report message to a moderator
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Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276302]
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Mon, 21 March 2011 22:51
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Got a chance to look at the SAR-21 P-Rail, and found a better way to fix it. I deleted the other laser devices from the P-Rail's attachment list, and changed the generic slot label to indicate that a default/inseparable attachment was missing. The only thing to fit that slot on the P-Rail is the integral LAM, and it is set not to display its name so the slot label (ad hoc tooltip) should show).
Also,the Toolbox fix for the SAR-21 P-Rail is missing from the merger definitions. The SAR-21 was a single default attachment item, unfortunately it was later found that the Map Editor sometimes ignore a random number of default attachments, resulting in cases were single defaults did not appear. This will be fixed for next month's patch.
Tony not buying CAR-15 Uppers is a mistake, he should buy all AR-15 Uppers; of the handful I checked, he does except for the CAR-15 (up until v3 there was no AR-15 Upper, it was added for the sake of consistency with other weapons). This will be fixed for next month's patch.
I think my tweaking of the rifle grenade system may have found a bug with NAS that causes CTD's, possibly even the cause of that odd UC-1.13 bug related to restricted items game mode. The initial setup of the rifle grenades would loose the attached grenade if the launcher was removed. Modified the muzzle slot slightly so that rifle grenade class items would fit the muzzle slot - this was done so that the Rifle Grenade Launcher (a muzzle device) would cover up the 2nd slot that the grenade fits on the non-firing copy of the rifle, the grenade "jumps" from the special rifle grenade slot on the weapon to the luncher's muzzle slot when the launcher is removed. I got creative and decided to make the grenade a hidden attachment but not a hidden addon (the slot lights up, but the grenade is not specifically named as an attachment, resulting in the slot label/tool tip appearing). This worked fine for the weapon, but caused the game to CTD every time I attempted to bring up the Launcher's details screen. I fixed it by giving the Launcher a dummy muzzle attachment (it shows up as the only named attachment), leading me to believe something about how NAS handles displaying slot text is causing the CTD: it is supposed to either list possible attachments, or list the slot label if all the possible attachments are invisible, perhaps something about how it figures out what to display is causing the CTD.
I'm going to see if I can fix the Restricted items game mode by setting all the attachments (but not guns) to be available in Restricted mode. This is being done under the suspicion that the CTD has something to to with NAS and the listing of possible attachments.
EDIT: Yup, Ikaruga's bug (CTD when some gun descriptions are displayed) is somehow caused by attachments not being available in Restricted Items mode. I am strongly suspecting it has something to do with how NAS, ie. what does it do about a slot that only takes attachments outside of the game's legal items. I was able to view the CAR-15 with a modified XML where all attachments were available in Restricted Items mode.
As v3 is meant to be used with the rev4057 code, all I can do is clear the Tons of Guns only flag on all attachments, and bug ChrisL about this in the NAS thread so that hopefully it is fixed in the 2011 release.
[Updated on: Mon, 21 March 2011 23:15] by Moderator Report message to a moderator
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Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276361]
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Tue, 22 March 2011 11:48
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usrbid |
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Messages:1506
Registered:December 2008 |
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Yo wil, installed the UC-1[1].13 v3.07 20110319 Patch and the 9x18 ammo is borked, did I do something wrong? Basically unzipped and copied over the original install.
The 9x18 MPs eject 30 round HP mags with 7 bullets in them. When you insert a 20 round mag, only 7 show up in the gun and the color is red (for AP).
Edit: I just checked the install instructions, I don't have a Data-Graphics/TableData folder but *do* have a Profiles\UserProfile_JA2UC113\TableData folder. (Yeah, maybe I should read, hm?) I will try to delete the later and see if this fixes it.
Edit 2: ...and look at that, works like a charm!! So for everyone applying the 07 patch, must delete the Profiles\UserProfile_JA2UC113\TableData folder.
Problem solved.
[Updated on: Tue, 22 March 2011 12:03] by Moderator Report message to a moderator
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Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276388]
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Tue, 22 March 2011 15:12
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Yeah, sorry about that, it was a mistake to put the safety XML's in profiles, especially as they are hard to override.
Lasers jumping slots is one of those minor things that NAS hasn't fixed yet (and really only affects this mod); unlike NAS, my slots are not functional (ie. lasers always goes in this one slot), but instead have multiple slots based somewhat on reality ie. LAM can fit three or four slots on a RIS hand guard weapon with RIS optics mount).
Parkan - original UC (not just this mod) has a leadership threshold for NPC interactions, I think they recommend at least 45.
Seeing as Monday was oddly busy for bug fixing, I'm going to step up the patching schedule and push it out the door this weekend. I still need to back fill all those rifles I left out the rifle launched grenade system (I gave up on trying to figure out which weapons could use these, it seems every single one with a long barrel...). Also will need to implement fully the "Modern AK muzzle brake" item as a default attachment (this accounts for standard AK-74's not being able to fire rifle grenades).
EDIT:
Tango, what sector did you find the SAR-21 P-Rail? I can't test this now, but want to test the fix later.
[Updated on: Tue, 22 March 2011 17:22] by Moderator Report message to a moderator
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Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276429]
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Wed, 23 March 2011 04:54
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Thanks to Buggler's help, Iggy and Biggens seem to have working face coordinates now. Will need to do some more testing but Iggy didn't crash the game on landing like he used to, also no face issues seen with either one. Still need to examine his patch and the modified Spike graphic set.
I've completed filling in the missing rifles, basically every full size rifle, unless it clearly looks like it won't fit due to the hand guard (all the AUG-A3's), or have some fancy muzzle device (AEK-97x and AN-94) will take rifle grenades, as will a few longer barrel carbines. Most later model AK's (AK-74 and later) should have a detachable muzzle brake supplied as standard if they are randomly generated. Map placed later model AK' should have these added (unless the random missing default attachment for all of an item bug strikes) next time I sweep through the maps. This work is planned for after the 2011 release when there will hopefully be a new Map Editor. Of note, as I gave up on trying to figure out which rifles cannot fire rifle grenades, most hunting rifles now launch them to be complete.
EDIT: I haven't forgotten about the issue with what seems to be an increase in permanent injuries being inflicted. While testing Iggy, in the landing scenario, the militia and enemy were both sustaining permanent stat loss damage. Before releasing the last patch, I did look in the INI but couldn't find any directly related. Did however notice one comment regarding Critical Hits having a higher chance of causing permanent stats loss.
[Updated on: Wed, 23 March 2011 05:11] by Moderator Report message to a moderator
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